[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-seo-517833-105":3,"detail-sidebar-cat-0-en-105":81,"doc-detail-517833-en":130},{"code":4,"msg":5,"data":6},0,"ok",{"site_id":7,"language":8,"slug":9,"title":10,"keywords":11,"description":12,"schema_data":13,"social_meta":74,"head_meta":76,"extra_data":78,"updated_unix":80},105,"en","protoss-unit-cards-foldhere","PROTOSS - UNIT CARDS - foldhere","","Protoss unit cards detailing combat tags, combat phases, and unit rules for several Protoss models, including left and right phase disrupter weapon profiles. The text specifies passive and active abilities, such as devastating charge effects, barrier and shield overcharge reactions, void prison battlefield debuffs, and hidden or evade mechanics. It also lists model statistics like size, hit points, evade, armour, speed, ranged and close-combat roles, plus upgrade markers and army slot classifications.",{"@graph":14,"@context":73},[15,34,56],{"@type":16,"itemListElement":17},"BreadcrumbList",[18,23,27,31],{"item":19,"name":20,"@type":21,"position":22},"https://docshare.wps.com","Home","ListItem",1,{"item":24,"name":25,"@type":21,"position":26},"https://docshare.wps.com/document/","Document",2,{"item":28,"name":29,"@type":21,"position":30},"https://docshare.wps.com/document/story-novel/","Story & Novel",3,{"item":32,"name":10,"@type":21,"position":33},"https://docshare.wps.com/document/protoss-unit-cards-foldhere/517833/",4,{"url":32,"name":10,"@type":35,"image":36,"author":41,"headline":10,"publisher":44,"fileFormat":47,"inLanguage":8,"description":12,"dateModified":48,"datePublished":49,"encodingFormat":47,"isAccessibleForFree":50,"interactionStatistic":51},"DigitalDocument",{"url":37,"@type":38,"width":39,"height":40},"https://docshare.wps.com/thumbnails/protoss-unit-cards-foldhere/517833.png","ImageObject",300,407,{"name":42,"@type":43},"Adam","Person",{"url":19,"name":45,"@type":46},"DocShare","Organization","application/pdf","2026-10-16","2026-10-07",true,{"@type":52,"interactionType":53,"userInteractionCount":55},"InteractionCounter",{"@type":54},"ViewAction",5,{"@type":57,"mainEntity":58},"FAQPage",[59,65,69],{"name":60,"@type":61,"acceptedAnswer":62},"What abilities modify outcomes after a successful Charge for the unit cards shown?","Question",{"text":63,"@type":64},"The cards include “DESTRUCTIVE CHARGE” style passive effects that trigger immediately after a completed successful Charge and resolve an IMPACT effect. They are specified under combat phase sections for relevant units.","Answer",{"name":66,"@type":61,"acceptedAnswer":67},"How does “IMPROVED BARRIER” and “SHIELD OVERCHARGE” change damage or armour rolls?",{"text":68,"@type":64},"“IMPROVED BARRIER” is a reaction used when the unit is targeted, where the attacking weapon’s damage characteristic is treated as a maximum of 1 if the unit has the Shielded Status. “SHIELD OVERCHARGE” is a reaction used before an Armour Roll, granting TOUGH (2) for that roll when Shielded.",{"name":70,"@type":61,"acceptedAnswer":71},"What battlefield effects do the cards place using indicators or tokens?",{"text":72,"@type":64},"“VOID PRISON” sets a faction indicator within a radius, causing nearby enemy units to suffer speed debuffs while close to that indicator. “PSIONIC TRANSFER” places a Shade token within a set distance and can reposition models into coherency at round end.","https://schema.org",{"og:url":32,"og:type":75,"og:title":10,"og:site_name":45,"og:description":12},"article",{"robots":77,"canonical":32},"index,follow",{"doc_id":79,"site_id":7},517833,1791466845,{"code":4,"msg":82,"data":83},"success",[84,87,91,95,99,104,109,114,119,122,126],{"id":22,"doc_module":4,"doc_module_name":25,"category_name":29,"show_sort_weight":85,"slug":86},90,"story-novel",{"id":26,"doc_module":4,"doc_module_name":25,"category_name":88,"show_sort_weight":89,"slug":90},"Literature",80,"literature",{"id":33,"doc_module":4,"doc_module_name":25,"category_name":92,"show_sort_weight":93,"slug":94},"Exam",70,"exam",{"id":55,"doc_module":4,"doc_module_name":25,"category_name":96,"show_sort_weight":97,"slug":98},"Comic",60,"comic",{"id":100,"doc_module":4,"doc_module_name":25,"category_name":101,"show_sort_weight":102,"slug":103},6,"Technology",50,"technology",{"id":105,"doc_module":4,"doc_module_name":25,"category_name":106,"show_sort_weight":107,"slug":108},7,"Healthcare",40,"healthcare",{"id":110,"doc_module":4,"doc_module_name":25,"category_name":111,"show_sort_weight":112,"slug":113},8,"Research & Report",30,"research-report",{"id":115,"doc_module":4,"doc_module_name":25,"category_name":116,"show_sort_weight":117,"slug":118},9,"Religion & Spirituality",20,"religion-spirituality",{"id":117,"doc_module":4,"doc_module_name":25,"category_name":120,"show_sort_weight":117,"slug":121},"World Cup","world-cup",{"id":123,"doc_module":4,"doc_module_name":25,"category_name":124,"show_sort_weight":123,"slug":125},10,"Lifestyle","lifestyle",{"id":127,"doc_module":4,"doc_module_name":25,"category_name":128,"show_sort_weight":55,"slug":129},19,"General","general",{"code":4,"msg":82,"data":131},{"doc_id":79,"user_id":132,"nickname":42,"user_avatar":133,"doc_module":4,"category_id":22,"category_name":29,"doc_title":10,"doc_description":12,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":55,"is_deleted":4,"is_public":22,"is_downloadable":22,"audit_status":22,"page_count":55,"language":139,"language_code":8,"site_id":7,"html_lang":8,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":12,"update_tm":143,"read_time":110},1374404737137,"https://ap-avatar.wpscdn.com/davatar_155a257f0dc6eb9ab79c44ca47cae57d","PROTOSS FACTION  \n UNIT CARDS   \nfoldhere  \n\n| 2026 Blizzard Entertainment, Inc. 2026 Archon v 1.06.26 | ©\u003Cbr>© |  |  |  |  | COMBAT TAGS:\u003Cbr>ARMOURED, MECHANICAL, GROUND |  |  |  |\n| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |\n| PROTOSS\u003Cbr>RoA Hit Surge type SDice Dmg Keyword\u003Cbr>3 3+ - - 1 -\u003Cbr>Target\u003Cbr>Ground\u003Cbr>RNG\u003Cbr>E\u003Cbr>NAME\u003Cbr>STOMP\u003Cbr>\u003Cbr> COMBAT PHASE\u003Cbr>\u003Cbr>DEVASTATING CHARGE: PASSIVE Immediately after this Unit completes a successful Charge, resolve the IMPACT (4) 3+ effect .\u003Cbr>INDOMITABLE: PASSIVE While Engaged, this Unit may target and be targeted by Unengaged Enemy Units. In both cases, the defending Unit gains an Evade Roll against those attacks .\u003Cbr>Keyword\u003Cbr>CONCENTRATED FIRE (1), LONG RANGE (16)\u003Cbr>CONCENTRATED FIRE (1), LONG RANGE (16), SIDEARM\u003Cbr>SDice Dmg\u003Cbr>D3 2\u003Cbr>D3 2\u003Cbr>Surge type\u003Cbr>Armoured\u003Cbr>Armoured\u003Cbr>RoA Hit\u003Cbr>4 3+\u003Cbr>4 3+\u003Cbr>Target\u003Cbr>Ground\u003Cbr>Ground\u003Cbr>RNG\u003Cbr>12\u003Cbr>12\u003Cbr>NAME\u003Cbr>LEFT PHOTON DISRUPTOR\u003Cbr>RIGHT PHOTON DISRUPTOR\u003Cbr>\u003Cbr>\u003Cbr>ASSAULT PHASE\u003Cbr>ANY PHASE IMPROVED BARRIER: REACTION 0 PE Use when this Unit is selected as the target of an attack. If this Unit has the Shielded Status, the Damage characteristic of the attacking weapon is treated as a maximum of 1 for this attack. |  |  |  |  |  |  |  |  |  |\n| MODELS / SUPPLY\u003Cbr>1-1\u003Cbr>2 |  | 3\u003Cbr>SIZE | 8\u003Cbr>HIT POINTS | -\u003Cbr>EVADE | 4+\u003Cbr>ARMOUR |  | 7\u003Cbr>SPEED | | IMMORTAL |\n| IMMORTAL |  |  |  |  |  | COMBAT ROLE:\u003Cbr>TANK |  |  | ARMY SLOT:\u003Cbr>ELITE |\n| CLOSE COMBAT RANGED COMBAT\u003Cbr>ANY PHASE ⇧ UPGRADE  SHIELD OVERCHARGE: REACTION 1 PE Use before this Unit makes an Armour\u003Cbr>Roll. If this Unit has the Shielded Status, It gains TOUGH (2) for this roll. \u003Cbr>ASSAULT PHASE ⇧ UPGRADE \u003Cbr>NAME\u003Cbr>LEFT PHASE DISRUPTOR\u003Cbr>􀂩 FOR LEFT PHOTON DISRUPTOR\u003Cbr>RNG\u003Cbr>12\u003Cbr>Target\u003Cbr>Ground\u003Cbr>RoA\u003Cbr>4\u003Cbr>Hit\u003Cbr>3+\u003Cbr>Surge type\u003Cbr>Armoured\u003Cbr>SDice Dmg Keyword\u003Cbr>D3 1 PIERCE Armoured (3)\u003Cbr>RIGHT PHASE DISRUPTOR\u003Cbr>􀂩 FOR RIGHT PHOTON DISRUPTOR\u003Cbr>12 Ground 4 3+ Armoured D3 1 PIERCE Armoured (3), SIDEARM\u003Cbr>FURY UNYIELDING: PASSIVE While this Unit is Within 3\" of a Mission Marker, its Ranged Weapons gain CRITICAL HIT (1) when targeting an Enemy Unit that is also Within 3\" of that same Mission Marker.\u003Cbr>FOR THE ANCIENTS: PASSIVE When this Unit makes a Ranged Attack, if the target Unit is more than 8\"away, the attacking weapons gain PRECISION (1) .\u003Cbr>|  |  |  |  |  |  |  |  |  |\n| Ø 100MM\u003Cbr>⇧ UPGRADE |  |  |  |  |  | © 2026 Blizzard Entertainment, Inc.© 2026 Archon v 1.06.26 |  |  |  |\n\nfoldhere  \n©/TM/2026 Blizzard Entertainment, Inc. © 2026 Archon September 2026, v.1.0  \nPROTOSS FACTION  \n UNIT CARDS   \nfoldhere  \n\n| 2026 Blizzard Entertainment, Inc. 2026 Archon v 1.06.26 | ©\u003Cbr>© |  |  |  |  | COMBAT TAGS:\u003Cbr>BIOLOGICAL, PSIONIC, GROUND |  |  |  |\n| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |\n| PROTOSS |  |  |  |  |  |  |  |  |  |\n| SHADOW STRIKE: ACTIVE 1 PE All Enemy Units Engaged with this Unit suffer HITS 4 (1) .\u003Cbr>SDice Dmg Keyword\u003Cbr>D3 2 INSTANT\u003Cbr>Surge type\u003Cbr>Light, Armoured\u003Cbr>Hit\u003Cbr>3+\u003Cbr>RoA\u003Cbr>4\u003Cbr>Target\u003Cbr>Ground\u003Cbr>RNG\u003Cbr>E\u003Cbr>NAME\u003Cbr>MASTER WARP BLADE\u003Cbr>\u003Cbr>\u003Cbr>\u003Cbr>COMBAT PHASE\u003Cbr>DEVASTATING CHARGE: PASSIVE Immediately after this Unit completes a successful Charge, resolve the IMPACT (4) 4+ effect .\u003Cbr> ASSAULT PHASE VOID BLINK: ACTIVE 1 PE If Unengaged, resolve the PLACE (6) effect .\u003Cbr>\u003Cbr>VOID PRISON: ACTIVE 1 PE Set a Faction Indicator on the battlefield Within 8\" of this Unit. While Enemy Units are Within 2\" of this Faction Indicator they suffer DEBUFF Speed (2).\u003Cbr>MOVEMENT PHASE SENTENCED TO DEATH: ACTIVE 1 PE Target Enemy Unit on the battlefield. Whenever Zeratul makes a Close Combat Attack targeting the selected Unit, its weapon gains CRITICAL HIT (2).\u003Cbr>\u003Cbr>PROPHETIC VISION: REACTION 1 PE REPEATABLE. Use when this Unit is selected as the target of an attack. This Unit's Evade characteristic is treated as 4+ against this attack and\u003Cbr>cannot be modified. \u003Cbr>ANY PHASE\u003Cbr>ONE WITH T","cbCaikcpPJMRJ5es","https://ap.wps.com/l/cbCaikcpPJMRJ5es","pdf",1369925,"English","# COMBAT TAGS\n## COMBAT PHASE\n### PASSIVE AND ACTIVE ABILITIES","[{\"question\":\"What abilities modify outcomes after a successful Charge for the unit cards shown?\",\"answer\":\"The cards include “DESTRUCTIVE CHARGE” style passive effects that trigger immediately after a completed successful Charge and resolve an IMPACT effect. They are specified under combat phase sections for relevant units.\"},{\"question\":\"How does “IMPROVED BARRIER” and “SHIELD OVERCHARGE” change damage or armour rolls?\",\"answer\":\"“IMPROVED BARRIER” is a reaction used when the unit is targeted, where the attacking weapon’s damage characteristic is treated as a maximum of 1 if the unit has the Shielded Status. “SHIELD OVERCHARGE” is a reaction used before an Armour Roll, granting TOUGH (2) for that roll when Shielded.\"},{\"question\":\"What battlefield effects do the cards place using indicators or tokens?\",\"answer\":\"“VOID PRISON” sets a faction indicator within a radius, causing nearby enemy units to suffer speed debuffs while close to that indicator. “PSIONIC TRANSFER” places a Shade token within a set distance and can reposition models into coherency at round end.\"}]","PROTOSS - UNIT CARDS - foldhere | PDF",1791346097]