[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-674356-105":59,"doc-detail-674356-en":121},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":114,"head_meta":116,"extra_data":118,"updated_unix":120},105,"en","protosketchar-prototyping-in-augmented-reality-via-sketching","ProtoSketchAR - Prototyping in Augmented Reality via Sketching","","Prototyping is a core technique in early system design, helping teams define key functionalities, concepts, and contents without building a full system. This paper presents ProtoSketchAR, a web-based tool for augmented reality (AR) prototyping through sketching. The application supports multiple interaction modes, enabling creators to generate and manipulate 2D/3D sketches positioned in the real environment. Its virtual elements support prototyping AR application screens on any device with a compatible AR browser.",{"@graph":69,"@context":113},[70,84,104],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":30,"@type":76,"position":81},"https://docshare.wps.com/document/technology/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/protosketchar-prototyping-in-augmented-reality-via-sketching/674356/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":98,"encodingFormat":97,"isAccessibleForFree":99,"interactionStatistic":100},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/protosketchar-prototyping-in-augmented-reality-via-sketching/674356.png","ImageObject",300,407,{"name":92,"@type":93},"Dusta123","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-11-04",true,{"@type":101,"interactionType":102,"userInteractionCount":4},"InteractionCounter",{"@type":103},"ViewAction",{"@type":105,"mainEntity":106},"FAQPage",[107],{"name":108,"@type":109,"acceptedAnswer":110},"What makes ProtoSketchAR usable across different devices?","Question",{"text":111,"@type":112},"It is web-based and can run on any device that has a compatible AR browser, independent of the operating system.","Answer","https://schema.org",{"og:url":83,"og:type":115,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":117,"canonical":83},"index,follow",{"doc_id":119,"site_id":62},674356,1793761133,{"code":4,"msg":5,"data":122},{"doc_id":119,"user_id":123,"nickname":92,"user_avatar":124,"doc_module":4,"category_id":29,"category_name":30,"doc_title":65,"doc_description":67,"doc_content":125,"file_id":126,"file_url":127,"file_type":128,"file_size":129,"view_count":4,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":29,"language":130,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":131,"faqs":132,"seo_title":133,"seo_description":67,"update_tm":120,"read_time":134},962093541925,"https://ap-avatar.wpscdn.com/davatar_085a072bc5b1113ac321206ff7593b45","ProtoSketchAR: Prototyping in Augmented Reality via Sketchings  \nSimone Arriu, Gianmarco Cherchi and Lucio Davide Spano  \nUniversity of Cagliari, Department of Mathematics and Computer Science, Italy  \nAbstract  \nPrototyping is a widely used technique in the early stages of system design, and it is an essential part of a new product development process. During this phase, designers identify the main functionalities, concepts and contents of the system without creating a fully functional system. This paper aims to discuss the development of ProtoSketchAR, a tool enabling Augmented Reality (AR) prototyping by sketching. The application has different interaction modes, depending on the performed functionality. Basically, it is possible to create 2D/3D sketches to be placed in the real environment and to manipulate them.  \nThese functionalities allow the creation of virtual elements that can be used to prototype screens of AR applications. The application is web-based so that it can be run on any device with a compatible AR browser, regardless of the operating system used.  \nCCS Concepts  \n• Human-centered computing ! Mixed / augmented reality;  \n1. Introduction  \nApplications developed for Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) exploit the senses of the user to obtain a more engaging and immersive experience. Each one of these technologies has its characteristic features: in Virtual Reality, the user is wholly involved in a simulated virtual world, while in Augmented Reality he/she can deﬁne an enhanced version of the real world that is obtained through the use of digital effects, sounds or other sensory stimuli provided by the technology. Finally, Mixed Reality combines both AR and VR elements, allowing the user to directly interact with digital objects. Typically, the development of AR, VR and MR applications involves developing platforms or speciﬁc graphics engines, such as A-Frame, Unity or Unreal Engine. It is immediately clear that such tools are reserved for developers with technical skills, experience in programming or in the creation of 3D content. In addition, developing complete applications using these tools is a time-consuming and costly task and requires asigniﬁcant commitment from the developers. For this reason, it is crucial to ﬁnd a way to deﬁne an initial primordial version of the project (prototype) without necessarily have the ability to use oneof the development platforms mentioned above. The prototyping phase is essential to understand the objectives and the technical aspects to implement before actually starting with the development. There are several ways of setting up this phase, and the implementation choices depend on various aspects: budget, time and materials available, designer skills, speciﬁc requests, and so on. Generally, the prototypes can have different categories: they can be low or high ﬁdelity, in such a way as to deﬁne the level of detail and  \nfunctionality present within the prototype, or they can be vertical or horizontal, task-oriented or based on scenario [RvHPR18] .  \nIn the case of an AR, VR or MR application, it is recommended to use a type of immersive prototyping, which allows total immersion by the user in order to \"deceive\" his/her senses and perceive the immersive reality as real, while allowing natural intuitive interactions. This approach typically creates a high ﬁdelity prototype and requires more effort than a simple paper-based sketch. Although the existence of prototyping techniques more suitable for speciﬁc application contexts, this does not prevent using an approach that involves the combination of several techniques. For example, paperbased prototyping is not entirely suitable for creating AR, VR or MR prototypes, but it can be used as a preliminary technique for immersive prototyping [RvHPR18] .  \nIn this paper, we introduce ProtoSketchAR, a web-based application that provide a tool capable of creating low-ﬁdelity AR prototypes. The appr","cbCaieIOoCxsMY1k","https://ap.wps.com/l/cbCaieIOoCxsMY1k","pdf",386847,"English","# Introduction\n## Background on AR/VR/MR prototyping\n## ProtoSketchAR approach\n# State of the art\n## Paper-based vs digital prototyping\n## Storyboarding for immersive applications","[{\"question\":\"What makes ProtoSketchAR usable across different devices?\",\"answer\":\"It is web-based and can run on any device that has a compatible AR browser, independent of the operating system.\"}]","ProtoSketchAR - Prototyping in Augmented Reality via Sketching | PDF",15]