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Focuses on examining how big business rises alongside labor unions and technological innovations, including railroad effects on industries, the roles of Rockefeller and Carnegie in trusts and monopolies, and key inventions shaping U.S. infrastructure. Also covers Ellis and Angel Islands and immigration origins, plus the origins, growth, influence, and tactics of labor unions, including the American Federation of Labor.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":20,"@type":76,"position":81},"https://docshare.wps.com/document/exam/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/progressive-era-hot-seat-us-history-classroom-game-for-ssush11/409244/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/progressive-era-hot-seat-us-history-classroom-game-for-ssush11/409244.png","ImageObject",300,407,{"name":92,"@type":93},"Lucas Martin","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-30","2026-09-28",true,{"@type":102,"interactionType":103,"userInteractionCount":34},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What SSUSH11 skills does the Progressive Era “Hot Seat” game support?","Question",{"text":112,"@type":113},"It targets connections between big business growth, the rise of labor unions, and technological innovations. It also supports understanding specific industry effects, major figures, infrastructure inventions, immigration impacts, and union origins and tactics.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"How do students play the Hot Seat game?",{"text":117,"@type":113},"The class is split into teams, with an empty chair at the front as the hot seat. A student sits with their back to the board while the vocabulary word is displayed; teammates describe the term using synonyms, antonyms, or definitions, and the hot seat student guesses within 60 seconds.",{"name":119,"@type":110,"acceptedAnswer":120},"What happens if the hot seat student cannot guess the word in time?",{"text":121,"@type":113},"If no one guesses correctly, the teacher removes the word from the deck. The removed cards can be reused for reteaching in a next class period, and play continues with the next vocabulary card.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},409244,1791354823,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":19,"category_name":20,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":34,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":24,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":143,"read_time":144,"preview_page_count":4},8796095360427,"https://ap-avatar.wpscdn.com/davatar_994ba38a5ba835b3df7d355c54d3ed8d","Progressive Era “Hot Seat”US History  \nDISCLAIMER!  \nSchool Improvement Resources Initiative Creative Practices with Video Introductions were recorded and written by practitioners across the state targeting a creative, unique practice, strategy, implementation, etc. Individual submissions represent the writer’s experience, influence, personality, voice, and writing style. Please select materials as  \nappropriate foryour use.  \nProgressive Era Hot Seat  \nStrategies toward achievement of:  \nSSUSH11 Examine connections between the rise of big business, the growth of labor unions, and technological innovations.  \na. Explain the effects of railroads on other industries, including steel and oil.  \nb. Examine the significance of John D. Rockefeller and Andrew Carnegie in the rise of trusts and monopolies.  \nProgressive Era “Hot Seat”US History  \nc. Examine the influence of key inventions on U.S. infrastructure, including but not limited to the telegraph, telephone, and electric light bulb.  \nd. Describe Ellis and Angel Islands, the change in immigrants’ origins and their influence on the economy, politics, and culture of the United States.  \ne. Discuss the origins, growth, influence, and tactics of labor unions including the American Federation of Labor.  \nProgressive Era “Hot Seat”US History  \nProgressive Era Hot Seat is a great game for high school social studies classrooms. This game allows for students to be highly engaged while learning content rich standards. This game is to help students learn content in SSUSH11, the Progressive Era Unit. However, the game can be adapted to teach any standard in social studies by changing the vocabulary terms, historical events, places, and figures. To play Progressive Era Hot Seat, the following procedures should be followed.  \n● First, split your class into different teams (two is best, but if you have a large class, any number could be used) .  \n● Sit the students facing the board.  \n● Take an empty chair, and put it at the front of the class, facing the rest of the class. The empty chair is the 'hot seat'.  \n● Get one member of a team to come up and sit in that chair, so they are facing their teammates and have their back to the board.  \n● The teacher will have a stack of the vocabulary cards or a device, i.e. laptop, smartphone, or tablet.  \n● Take the first word from that list and display on the board behind the student’s head.  \n● “The aim of the game is for the students in the teams to describe that word, using synonyms, antonyms, definitions etc. to their teammate who isin the hot seat-that person can't see the word!”(Robertson, 2022)  \n● The student in the hot seat listens to their teammates and tries to guess the correct word from the progressive era unit. The hot seat student will have  \n60 seconds to suggest the correct word. If the student guesses correctly, the student will win a point for their team. If they guess incorrectly, and time runs out, a member from the next team gets to go in the hot seat and try the same word.  \nProgressive Era “Hot Seat”US History  \n● If no one guesses the correct word, the teacher will remove it from the deck. (This will be an opportunity for the teacher to take those cards guessed incorrectly and use them for reteaching the next class period. )  \n● Show the next vocabulary card or the digital card on the board behind the student in the hot seat.  \n● Each team will alternate putting someone into the hot seat until the deck is finished.  \nProgressive Era Vocabulary Cards Image Template  \nExemplar:  \nProgressive Era “Hot Seat”US History  \nReferences  \nRobertson, Callum . [Procedures] . (n. d. ) . Retrieved February 24, 2022, from  \n[https://www.teachingenglish.org.uk/article/hot-seat-](https://www.teachingenglish.org.uk/article/hot-seat-)[ ](https://www.teachingenglish.org.uk/article/hot-seat-)0\\#:~:text=The%20aim%20of%20the%20game,tries%20to%20guess%20the %20word.","cbCaisFCF3eSb0XV","https://ap.wps.com/l/cbCaisFCF3eSb0XV","pdf",244089,"English","# SSUSH11 Learning Targets\n## Big business, labor unions, and technological innovations\n## Railroads, steel, and oil\n## Rockefeller and Carnegie; trusts and monopolies\n## U.S. infrastructure inventions (telegraph, telephone, electric light bulb)\n## Ellis and Angel Islands; immigration origins and impact\n## Origins and tactics of labor unions (including AFL)\n# Game Overview and Procedures\n## Classroom setup and hot seat mechanics\n## Vocabulary cards and 60-second guessing rule\n## Scoring and deck management\n# References","[{\"question\":\"What SSUSH11 skills does the Progressive Era “Hot Seat” game support?\",\"answer\":\"It targets connections between big business growth, the rise of labor unions, and technological innovations. It also supports understanding specific industry effects, major figures, infrastructure inventions, immigration impacts, and union origins and tactics.\"},{\"question\":\"How do students play the Hot Seat game?\",\"answer\":\"The class is split into teams, with an empty chair at the front as the hot seat. A student sits with their back to the board while the vocabulary word is displayed; teammates describe the term using synonyms, antonyms, or definitions, and the hot seat student guesses within 60 seconds.\"},{\"question\":\"What happens if the hot seat student cannot guess the word in time?\",\"answer\":\"If no one guesses correctly, the teacher removes the word from the deck. The removed cards can be reused for reteaching in a next class period, and play continues with the next vocabulary card.\"}]","Progressive Era Hot Seat - US History - Classroom Game for SSUSH11 | PDF",1790581765,13]