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\nDragon Heist & Dungeon of the Mad Mage  \nCredits  \nD&D Organized Play: Christopher Lindsay  \nD&D Adventurers League Administrators: Bill Benham, Lysa Chen, Claire Hoffman  \nGreg Marks, Alan Patrick, Sam Simpson, Travis Woodall  \nEffective Date  \n30 August 2018  \nDUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast.  \n©2018 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK.  \nPart 1. Joining the League  \nThis document is a guide to creating an advancing an Adventurers League character. The rules here are supplemented by the Adventurers League FAQ (also found in the Adventurers League Player’s Pack) .  \nWhat You Need to Play  \nTo participate in D&D Adventurers League games, you’ll need access to at least the following:  \n• D&D Basic Rules. This .pdf document is free on the Wizards of the Coast website and contains all the basic rules of the game.  \n• A Character Sheet and Adventure Logsheet. You can use any fifth edition character sheet that suits you. You must also maintain a logsheet to record information after each session of play. You can find these here: D&D Adventurers League Resources.  \n• A DCI number (OPTIONAL). This is an official Wizards of the Coast organized play number. You can obtain a new DCI number may from the event [organizer or by visiting](organizer or by visiting accounts.wizards.com)[ ](organizer or by visiting accounts.wizards.com)[accounts.wizards.com](organizer or by visiting accounts.wizards.com)  \nCharacter Creation  \nYou’ll also need to create a character for the D&D Adventurers League. All characters begin at 1st level in Adventurers League play.  \nSteps 1 & 2: Choose a Race and Class  \nYour 1st-level character is created using any race and class options in the Player’s Handbook plus one other resource from those listed below (the “PHB+1” rule) .  \n• Elemental Evil Player’s Companion (EEPC)  \n• Sword Coast Adventurer’s Guide (SCAG)  \n• Volo’s Guide to Monsters (VGM)  \n• Xanathar’s Guide to Everything (XGE)1  \n• Mordenkainen’s Tome of Foes (ToF)2 The following variant or optional rules are available when creating your character:  \n• Variant Human Traits (PHB)  \n• Half-Elf and Tiefling Variants (SCAG/ToF)  \n• Option: Human Languages (SCAG)3  \n• Blessing of Corellon (ToF)3  \nNOTE: Races with flight at 1st level, and options from any resource other than those listed above (such asthe Dungeon Master's Guide, Guild Adept products, or Unearthed Arcana articles) aren’t available without specific campaign documentation (i.e., certs, etc.) .  \n1XGE also includes the “Tortle Package” 2Chapters 1 through 5, only  \n3This option isn’t subject to PHB+1  \nStep 3: Determine Ability Scores  \nYour character’s ability scores are generated using oneof the following methods:  \n• Standard Array (15, 14, 13, 12, 10, 8)  \n• Variant: Customizing Ability Scores (PHB) .  \nStep 4: Describe Your Character  \nDescribe your character and choose a background.  \nBackground. Choose or create a background using the resources above, or other resources permitted in the Adventurers League Content Catalogue (ALCC) . As you adventure, you accumulate renown related to your background that reflects your fame (or infamy) .  \nRenown Rank  \nRenown Req","cbCaipoFNk1okoO2","https://ap.wps.com/l/cbCaipoFNk1okoO2","pdf",298196,"English","# Part 1. Joining the League\n## What You Need to Play\n## Character Creation\n## Steps 1 & 2: Choose a Race and Class\n## Step 3: Determine Ability Scores\n## Step 4: Describe Your Character\n## Step 5: Choose Equipment\n## Step 6: Select a Faction (Optional)\n# Part 2. Adventurers League Play\n## Rewards and Equipment","[{\"question\":\"What do players need to participate in D\\u0026D Adventurers League games?\",\"answer\":\"Players need access to the D\\u0026D Basic Rules, a character sheet and an adventure logsheet, and an optional DCI number.\"},{\"question\":\"How are characters created at 1st level in Adventurers League?\",\"answer\":\"Characters begin at 1st level, using any race and class options from the Player’s Handbook plus one additional permitted resource under the “PHB+1” rule.\"},{\"question\":\"What information is tied to a character’s background and renown?\",\"answer\":\"Players choose or create a background from allowed resources, then accumulate renown reflecting their fame or infamy, with renown rank tied to required character levels.\"}]","Player’s Guide - Version 8.1 - Waterdeep Dragon Heist & Dungeon of the Mad Mage | PDF",1791236061]