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It explains how regional cultures differ in race, governance, spirituality, and political style, while highlighting relationships among prominent powers such as Alfheim, Alphatia, Darokin, and Thyatis. The guide also introduces key racial groups and describes how language and tradition shape each faction's identity and role in the wider world.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":15,"@type":76,"position":81},"https://docshare.wps.com/document/literature/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/players-guide-nations-of-mystara-section/509184/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/players-guide-nations-of-mystara-section/509184.png","ImageObject",300,407,{"name":92,"@type":93},"Terk","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-17","2026-10-05",true,{"@type":102,"interactionType":103,"userInteractionCount":24},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What makes Mystara different from other typical fantasy settings, according to the guide?","Question",{"text":112,"@type":113},"The guide states Mystara has more distinct races, no true half races, and prevalent magic, including two notable magocracies in the Known World.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"How does Alphatia govern, and what is the status of those without magic?",{"text":117,"@type":113},"Alphatia is a powerful magocracy where wizards control government; those without the art are treated as second class citizens.",{"name":119,"@type":110,"acceptedAnswer":120},"What are the main differences between dwarves in Rockhome and dwarves above ground?",{"text":121,"@type":113},"Dwarves are split between those living deep underground in Rockhome and those living above ground in various human cities, with an exception for the Dwarven Clan Wyrwarf farmers.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},509184,1791407985,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":14,"category_name":15,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":24,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":139,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":144,"read_time":145},1099525198933,"https://ap-avatar.wpscdn.com/davatar_155a257f0dc6eb9ab79c44ca47cae57d","Player's Guide  \nNations of Mystara...................................................2  \nRaces Of Mystara.....................................................3  \nNew Races of Mystara............................................ 7  \nReligions of Mystara..............................................15  \nClasses of Mystara................................................ 17  \nNew Mystaran Archetypes.................................... 18  \nSpheres...................................................................30  \nFeats.......................................................................33  \nRune Magic............................................................42  \nCalendar................................................................46  \nCoins......................................................................50  \nTools.......................................................................51  \nSpells......................................................................52  \nTarla's Epicurean Delights....................................58  \nThe setting of Mystara is much different than other typical fantasy settings. The races are much more distinct, there is no true half races. Magic is prevalent, there are two notable magocracies in the Known World. The sheer racial variety of humans is much more than other worlds, and there are various differences between the elves as well. Classes are more restricted as well, with some races incapable of wielding specific types of magic.  \nNations of Mystara  \nKingdom of Alfheim  \nComprised entirely of the great forest of Canolbarth, Alfheim is the resettled homeland of the Sylvan elves. Steeped in mystery, the elves keep to themselves with the exception of a single trading city.  \nLanguage: Elven  \nEmpire of Alphatia  \nLocated on the continent of the same name, Alphatia is a powerful magocracy where wizards control all aspects of government and those without the art are second class citizens. Language: Alphatian  \nAtruaghin Clans  \nIsolated from the rest ofthe Known World, the five tribes ofAtruaghin are content to be left alone to their hunts. A deeply spiritual people, the clans revere the Immortals more than any. Language: Atruaghin  \nRepublic of Darokin  \nOne of the two major trading powers of Mystara, Darokin is a functional plutocracy populated by an extremely hard working people. While possessing a mighty army, Darokin prefers  \ndiplomacy.  \nLanguage: Darokin  \nEthengar Khanates  \nA warlike people now reunited under a Golden Khan, the Ethengar people are skilled horsemen, and consummate warriors. When united they present a terrifying foe.  \nLanguage: Ethengar  \nFive Shires  \nThe homeland ofthe Hin, the Shires are rich in agriculture and culture. The population enjoys their pastoral life, but will defend to the death if provoked.  \nLanguage: Hin  \nPrincipalities of Glantri  \nA splintered magocracy, Glantri is home to a variety of cultures and peoples, all devoted to improving their position through magic.  \nExtremely powerful, but highly fractious. Languages: Thyatis, Alphatian, Belcadiz, Elven, Averoigne, Flaemish, Ethengar, Klantyre  \nKingdom ofIerendi  \nA peaceful island nation, this chain of islands this has become one of the most popular tourist attractions for the wealthy. Their love of adventurers goes a great way to keep their nation safe.  \nLanguages: Makai  \nGrand Duchy of Karameikos  \nThe newest nation, amicably split from Thyatis, Karameikos is an untamed land still being settled. Scarcely populated, it is filled with threats both known and unknown.  \nLanguages: Traladarn, Thyatian  \nMinrothad Guilds  \nThe second great trading power, Minrothad is an Elven island nation that welcomes humans, dwarves and hin into their business. The undisputed powerhouse in overseas trade, with a bit of piracy for fun.  \nLanguage: Patois  \nKingdom of Ostland  \nThe most powerful of the Northern Reaches, Ostland is the most aggressive as well. Though weaker than they used to be, they lik","cbCaijIHL64JPadU","https://ap.wps.com/l/cbCaijIHL64JPadU","pdf",5361481,71,"English","# Nations of Mystara\n## Kingdom of Alfheim\n## Empire of Alphatia\n## Atruaghin Clans\n## Republic of Darokin\n## Ethengar Khanates\n## Five Shires\n## Principalities of Glantri\n## Kingdom of Ierendi\n## Grand Duchy of Karameikos\n## Minrothad Guilds\n## Kingdom of Ostland\n## Kingdom of Rockhome\n## Soderfjord Jarldoms\n## Empire of Thyatis\n## Kingdom of Vestland\n## Emirates of Ylaruam\n# Races of Mystara\n## Dwarves\n## Elves","[{\"question\":\"What makes Mystara different from other typical fantasy settings, according to the guide?\",\"answer\":\"The guide states Mystara has more distinct races, no true half races, and prevalent magic, including two notable magocracies in the Known World.\"},{\"question\":\"How does Alphatia govern, and what is the status of those without magic?\",\"answer\":\"Alphatia is a powerful magocracy where wizards control government; those without the art are treated as second class citizens.\"},{\"question\":\"What are the main differences between dwarves in Rockhome and dwarves above ground?\",\"answer\":\"Dwarves are split between those living deep underground in Rockhome and those living above ground in various human cities, with an exception for the Dwarven Clan Wyrwarf farmers.\"}]","Player's Guide - Nations of Mystara - Section | PDF",1791234634,109]