[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-269514-105":59,"doc-detail-269514-en":131},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":124,"head_meta":126,"extra_data":128,"updated_unix":130},105,"en","player-experience-during-interdependent-and-cooperative-gameplay","PLAYER EXPERIENCE DURING INTERDEPENDENT AND COOPERATIVE GAMEPLAY","","This thesis investigates player experience (PX) in interdependent and cooperative gameplay, distinguishing mutual reliability from shared goals achievable via independent contributions. Three studies examine how participants perceive gameplay experience, wellbeing, and social connectedness while playing video games together. Study 1 (co-located pairs) shows higher enjoyment, flow, and social connectedness for interdependence, with no differences for affect or autonomy. Study 2 (co-located triads) shows similar wellbeing and group dynamics, but greater flow for interdependence. Study 3 (online triads) finds no significant differences across conditions.",{"@graph":69,"@context":123},[70,84,106],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":40,"@type":76,"position":81},"https://docshare.wps.com/document/research-report/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/player-experience-during-interdependent-and-cooperative-gameplay/269514/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/player-experience-during-interdependent-and-cooperative-gameplay/269514.png","ImageObject",300,407,{"name":92,"@type":93},"Anda","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-31","2026-09-15",true,{"@type":102,"interactionType":103,"userInteractionCount":105},"InteractionCounter",{"@type":104},"ViewAction",11,{"@type":107,"mainEntity":108},"FAQPage",[109,115,119],{"name":110,"@type":111,"acceptedAnswer":112},"What is the thesis investigating about player experience in video games?","Question",{"text":113,"@type":114},"The thesis examines player experience during interdependent and cooperative gameplay, focusing on perceptions of gameplay experience, wellbeing, and social connectedness.","Answer",{"name":116,"@type":111,"acceptedAnswer":117},"What did Study 1 find for co-located pairs playing Cosmic Drop?",{"text":118,"@type":114},"Interdependence produced significantly greater enjoyment, flow, and social connectedness, while positive/negative affect and autonomy showed no statistically significant differences.",{"name":120,"@type":111,"acceptedAnswer":121},"Do the benefits of interdependent gameplay persist in online play?",{"text":122,"@type":114},"Study 3 found no statistically significant differences between interdependent and cooperative conditions online across enjoyment, flow, autonomy, affect, and social connectedness.","https://schema.org",{"og:url":83,"og:type":125,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":127,"canonical":83},"index,follow",{"doc_id":129,"site_id":62},269514,1789452844,{"code":4,"msg":5,"data":132},{"doc_id":129,"user_id":133,"nickname":92,"user_avatar":134,"doc_module":4,"category_id":39,"category_name":40,"doc_title":65,"doc_description":67,"doc_content":135,"file_id":136,"file_url":137,"file_type":138,"file_size":139,"view_count":105,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":140,"language":141,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":142,"faqs":143,"seo_title":144,"seo_description":67,"update_tm":130,"read_time":145,"preview_page_count":4},962075006959,"https://ap-avatar.wpscdn.com/avatar/e0002397efbe92a78e?_k=1776741047341049297","PLAYER EXPERIENCE DURING INTERDEPENDENT AND COOPERATIVE GAMEPLAY  \nCHRISTOPHER PATRICK LEE  \nBGames&InteractiveEnt(Game Design) W/D  \nBInfoTech(Hons)  \nSubmitted in fulfilment of the requirement for the degree of Doctor of Philosophy  \nSchool of Computer Science Faculty of Science  \nQueensland University of Technology 2022  \nAbstract  \nThis thesis aimed to further research in the field of video games by examining player experience (PX) during interdependent and cooperative gameplay. Interdependence suggests mutual reliability between participants, while cooperative tasks can be accomplished independently while working towards the same goal. The research in this thesis includes three studies of interdependent and cooperative participants playing video games together. Across these studies, research examined player perceptions of gameplay experience, wellbeing, and social connectedness.  \nDuring Study 1, sixty participants played a video game called Cosmic Drop in pairs, either interdependently or cooperatively. Players were physically co-located. Gameplay was then followed by surveys which measured participants’ enjoyment, flow, autonomy, positive and negative affect, and social connectedness. The results from Study 1 suggest there are no statistically significant differences between interdependent and cooperative gameplay in relation to positive and negative affect, and autonomy. However, there was a statistically significant difference between conditions in enjoyment, flow and social connectedness. This result indicates that players felt greater enjoyment, flow and social connectedness while playing interdependently.  \nSixty participants in Study 2 played Cosmic Drop in groups of three, either interdependently or cooperatively. Once again, players were physically co-located. Gameplay was followed by a physical group activity (the Spaghetti Tower Challenge) and several follow-up surveys which measured enjoyment, flow, belonging, social connectedness and group dynamics. Results from Study 2 indicated that there are no statistically significant differences between conditions in enjoyment, belonging, social connectedness and group dynamics when playing interdependently or cooperatively in groups of three. However, similar to Study 1 , there was a statistically significant difference in flow, with greater feelings of flow during interdependent gameplay.  \nDuring Study 3, one hundred and twenty participants played Cosmic Drop Online in groups of three, either interdependently or cooperatively. Gameplay was then followed by surveys which measured enjoyment, flow, autonomy, positive and negative affect,  \nand social connectedness. The results from Study 3 suggests there are no statistically significant differences between interdependent and cooperative gameplay in relation to enjoyment, flow, autonomy, positive and negative affect, and social connectedness when playing in an online environment.  \nOverall, these results suggest that co-located interdependent gameplay may improve aspects of the player experience, particularly enjoyment, flow and social connectedness, but has little effect on group dynamics and the way in which people interact in the real world. These benefits seem to plateau or diminish when playing online with strangers or in large groups. Given that this program of research explored video game design that facilitates collaborative gameplay, these findings may allow game developers to make more informed design decisions when creating social games.  \nContents  \nAbstract ....................................................................................................................... 2  \nKeywords..................................................................................................................... 9  \nList of Tables ............................................................................................................. 10  \nList of Figures ..........................................................","cbCaintjECMgdZBk","https://ap.wps.com/l/cbCaintjECMgdZBk","pdf",20725302,215,"English","# Abstract\n# Keywords\n# List of Tables\n# List of Figures\n# Statement of Original Authorship\n# Acknowledgments\n# Chapter 1 Introduction\n## Research Aims, Questions and Approach\n## Thesis Outcomes and Contributions\n## Thesis Structure\n# Chapter 2 Literature Review\n## Player Experience\n## Player Experience Measures\n## Wellbeing\n## Wellbeing Measures\n## Social Interaction in Video Games\n## Social Connectedness Measures\n## Behavioural Outcomes of Social Play\n## Enjoyment and Flow\n## Flow\n## The Impact of Gameplay on Flow","[{\"question\":\"What is the thesis investigating about player experience in video games?\",\"answer\":\"The thesis examines player experience during interdependent and cooperative gameplay, focusing on perceptions of gameplay experience, wellbeing, and social connectedness.\"},{\"question\":\"What did Study 1 find for co-located pairs playing Cosmic Drop?\",\"answer\":\"Interdependence produced significantly greater enjoyment, flow, and social connectedness, while positive/negative affect and autonomy showed no statistically significant differences.\"},{\"question\":\"Do the benefits of interdependent gameplay persist in online play?\",\"answer\":\"Study 3 found no statistically significant differences between interdependent and cooperative conditions online across enjoyment, flow, autonomy, affect, and social connectedness.\"}]","PLAYER EXPERIENCE DURING INTERDEPENDENT AND COOPERATIVE GAMEPLAY | PDF",542]