[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-512159-105":59,"doc-detail-512159-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","planescape-campaign-setting-chapter-4-skills-feats-project-managers","Planescape campaign setting - Chapter 4 - Skills & Feats - Project Managers","","Chapter 4 introduces skills and feats within the Planescape campaign setting, highlighting how planewalkers develop abilities for survival across mutable planes. It presents common techniques anyone can learn, along with a skills table that ties specific skills to classes and key stats. The chapter then details Control (plane) with activation, check mechanics, maintenance rules, DC progression, and special limitations, followed by Control (Limbo) explaining chaos-matter manipulation, task DCs, wisdom-based control area sizing, and stabilized-area outcomes.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":15,"@type":76,"position":81},"https://docshare.wps.com/document/literature/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/planescape-campaign-setting-chapter-4-skills-feats-project-managers/512159/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/planescape-campaign-setting-chapter-4-skills-feats-project-managers/512159.png","ImageObject",300,407,{"name":92,"@type":93},"moss~","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-16","2026-10-06",true,{"@type":102,"interactionType":103,"userInteractionCount":81},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What is the purpose of the Control (plane) skill?","Question",{"text":112,"@type":113},"It lets a creature force changes in the planes with its will, using Control checks to shape effects across different planes.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"How do Control (plane) checks and maintaining the effect work?",{"text":117,"@type":113},"A standard action Control check is rolled against the appropriate DC, and subsequent maintenance checks can be repeated once per round as a free action. Only one effect can be maintained by any one creature.",{"name":119,"@type":110,"acceptedAnswer":120},"How does Control (Limbo) determine the size of the controlled area?",{"text":121,"@type":113},"If the Control check succeeds, the creature’s Wisdom score determines the area of control. The table maps Wisdom ranges to stabilization results and radii, including cases where control is effectively none.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},512159,1791841339,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":14,"category_name":15,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":81,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":139,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":144,"read_time":145},962090895452,"https://ap-avatar.wpscdn.com/davatar_a8503ba1806abce46bf441b54a3ca4cd","Planescape campaign setting  \nChapter 4: Skills & Feats  \nProject Managers  \nKen Marable  \nGabriel Sorrel  \nEditors  \nGabriel Sorrel  \nSarah Wallen  \nSarah Hood  \nWriters  \nGabriel Sorrel  \nChristopher Smith Adair  \nChristopher Campbell  \nSarah Hood  \nJulian Kuleck  \nDavid Spencer  \nRob Scott  \nLayout  \nSarah Hood  \nA brief blast of sound and rushing wind greeted Volund as he stepped into the room. The tiefling girl turned towards him for a moment, her eyes wide with fear beneath the blazing Harmonium sigil upon her forehead, before throwing herself through the open portal. Volund watched it close impassively and then turned sharply back from where he came. In the main room heads turned away, whether to some distant corner or down at what slop passed for food here, but everyone watched him from the corners of their eyes. The fear was palpable, for the zenythri needed no badge to be recognized. He was Harmonium, and though surrounded by at least a dozen men that would eagerly sell his corpse to the Dustmen, his air of authority was uncontested. His comrades might be waiting outside, and even if they weren‟t, word would get back to his faction, and then there‟d be real trouble. No, despite any advantages in numbers they might have, they were the ones afraid.  \nVolund took in the establishment with disdain. So accustomed to the perfection of Arcadia, the Smoldering Corpse Bar was an ugly mesh of sharp angles, flickering shadows, and grayish-brown wood. Fortunately he wouldn‟t have to remain long, and he made his way confidently towards the impish barkeep currently doing his best to look busy as he wiped a mug with a soiled rag. Now everyone stared in earnest, waiting to see if he‟d be hauling someone else in the tiefling‟s place. Volund paid them no mind and simply levied a stern gaze on the pathetic figure, who finally muttered, barely above a whisper “I did as ya said, gave de one with de Hardhead mark the key. Sent „er where ya asked, I did.”  \nThe zenythri leaned over the bar, subtly sliding a couple coins to the man while replying in a clear voice so all could hear “Don‟t let me catch you helping anymore runaways, Krish, or you‟ll be taking her place in the camps.” The barkeep nodded several times, but Volund was already moving to exit the bar content that another criminal had wound up on the prison plane of Carceri, just where her kind belonged. Order was served, and next time the little thief would take a minute to verify where a portal actually lead before making her getaway.  \n\n| New Skills\u003Cbr>Planars are a canny bunch, and most of them eventually train in the nature of the planes to improve their chances of survival while traveling. The skills below represent common abilities planewalkers develop as well as new uses for old skills on the planes. Anyone can pick up these techniques, so primes can also use these skills without penalty.\u003Cbr>Skill Bbn Brd Clr Drd Ftr Mnk Pal Psi Rgr Rog Sor Wiz Untrained Key Ability |  |  |  |  |  |  |  |  |  |  |  |  |  |  |\n| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |\n| Control (plane) | cc | C | C | C | cc | C | cc | C | C | cc | C | C | Yes | Wis |\n| Knowledge (factions and guilds) | cc | C | C | cc | cc | cc | cc | cc | cc | C | cc | C | No | Int |\n| Planar Expertise | cc | C | cc | C | cc | cc | cc | cc | C | cc | cc | cc | No | Wis |\n\nControl (plane) (Wis)  \nMost planars agree that the forces that comprise the multiverse are mutable. Though altering the landscape of the planes is a task best left to the powers, some planes are more morphic than others are, while a few individuals have discovered specific techniques to modify reality to conform to their beliefs. This skill allows you to force changes in the planes with your will.  \nCheck: As a standard action you roll a Control check against the appropriate DC for the effect you are attempting to produce. Subsequent checks to maintain the effect may be repeated once per round as a free act","cbCaiem0frhEW77V","https://ap.wps.com/l/cbCaiem0frhEW77V","pdf",1428353,110,"English","# Skills & Feats\n## Project Managers\n## Control (plane) (Wis)\n## Control (Limbo)","[{\"question\":\"What is the purpose of the Control (plane) skill?\",\"answer\":\"It lets a creature force changes in the planes with its will, using Control checks to shape effects across different planes.\"},{\"question\":\"How do Control (plane) checks and maintaining the effect work?\",\"answer\":\"A standard action Control check is rolled against the appropriate DC, and subsequent maintenance checks can be repeated once per round as a free action. Only one effect can be maintained by any one creature.\"},{\"question\":\"How does Control (Limbo) determine the size of the controlled area?\",\"answer\":\"If the Control check succeeds, the creature’s Wisdom score determines the area of control. The table maps Wisdom ranges to stabilization results and radii, including cases where control is effectively none.\"}]","Planescape campaign setting - Chapter 4 - Skills & Feats - Project Managers | PDF",1791265995,169]