[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-seo-508991-105":3,"detail-sidebar-cat-0-en-105":81,"doc-detail-508991-en":130},{"code":4,"msg":5,"data":6},0,"ok",{"site_id":7,"language":8,"slug":9,"title":10,"keywords":11,"description":12,"schema_data":13,"social_meta":74,"head_meta":76,"extra_data":78,"updated_unix":80},105,"en","planescape-campaign-setting-chapter-2-characters-races","Planescape Campaign Setting - Chapter 2 - Characters & Races","","Chapter 2 of Planescape Campaign Setting explains how to create Planescape characters, starting from discussing an idea with the DM and choosing a category of creatures. It details the five creature groups and then guides players through selecting race, class, home plane, and region, including how alignment and beliefs affect options. The chapter then introduces planar denizens by contrasting Primes (Outsiders) with Planars, covering their motivations, knowledge of the planes, and key abilities such as portal-spotting checks.",{"@graph":14,"@context":73},[15,34,56],{"@type":16,"itemListElement":17},"BreadcrumbList",[18,23,27,31],{"item":19,"name":20,"@type":21,"position":22},"https://docshare.wps.com","Home","ListItem",1,{"item":24,"name":25,"@type":21,"position":26},"https://docshare.wps.com/document/","Document",2,{"item":28,"name":29,"@type":21,"position":30},"https://docshare.wps.com/document/literature/","Literature",3,{"item":32,"name":10,"@type":21,"position":33},"https://docshare.wps.com/document/planescape-campaign-setting-chapter-2-characters-races/508991/",4,{"url":32,"name":10,"@type":35,"image":36,"author":41,"headline":10,"publisher":44,"fileFormat":47,"inLanguage":8,"description":12,"dateModified":48,"datePublished":49,"encodingFormat":47,"isAccessibleForFree":50,"interactionStatistic":51},"DigitalDocument",{"url":37,"@type":38,"width":39,"height":40},"https://docshare.wps.com/thumbnails/planescape-campaign-setting-chapter-2-characters-races/508991.png","ImageObject",300,407,{"name":42,"@type":43},"Aria","Person",{"url":19,"name":45,"@type":46},"DocShare","Organization","application/pdf","2026-10-28","2026-10-05",true,{"@type":52,"interactionType":53,"userInteractionCount":55},"InteractionCounter",{"@type":54},"ViewAction",6,{"@type":57,"mainEntity":58},"FAQPage",[59,65,69],{"name":60,"@type":61,"acceptedAnswer":62},"What are the five groups of creatures used in Planescape character creation?","Question",{"text":63,"@type":64},"Planars categorize all creatures into Primes, Planars, Petitioners, Proxies, and Powers, and these groups are discussed to show their roles on the planes.","Answer",{"name":66,"@type":61,"acceptedAnswer":67},"How do race and class choices work in a Planescape campaign?",{"text":68,"@type":64},"Planescape can be compatible with most d20 settings, so many races may appear. The chapter notes that standard options from the Player’s Handbook and this chapter form available choices for a standard Planescape campaign.",{"name":70,"@type":61,"acceptedAnswer":71},"How are Primes different from Planars?",{"text":72,"@type":64},"Primes are travelers from crystal spheres in the Prime Material Plane who typically know little about how the planes operate, while Planars are true denizens who have grown up in the multiverse and understand its rules and forces.","https://schema.org",{"og:url":32,"og:type":75,"og:title":10,"og:site_name":45,"og:description":12},"article",{"robots":77,"canonical":32},"index,follow",{"doc_id":79,"site_id":7},508991,1791356139,{"code":4,"msg":82,"data":83},"success",[84,88,91,95,100,104,109,114,119,122,126],{"id":22,"doc_module":4,"doc_module_name":25,"category_name":85,"show_sort_weight":86,"slug":87},"Story & Novel",90,"story-novel",{"id":26,"doc_module":4,"doc_module_name":25,"category_name":29,"show_sort_weight":89,"slug":90},80,"literature",{"id":33,"doc_module":4,"doc_module_name":25,"category_name":92,"show_sort_weight":93,"slug":94},"Exam",70,"exam",{"id":96,"doc_module":4,"doc_module_name":25,"category_name":97,"show_sort_weight":98,"slug":99},5,"Comic",60,"comic",{"id":55,"doc_module":4,"doc_module_name":25,"category_name":101,"show_sort_weight":102,"slug":103},"Technology",50,"technology",{"id":105,"doc_module":4,"doc_module_name":25,"category_name":106,"show_sort_weight":107,"slug":108},7,"Healthcare",40,"healthcare",{"id":110,"doc_module":4,"doc_module_name":25,"category_name":111,"show_sort_weight":112,"slug":113},8,"Research & Report",30,"research-report",{"id":115,"doc_module":4,"doc_module_name":25,"category_name":116,"show_sort_weight":117,"slug":118},9,"Religion & Spirituality",20,"religion-spirituality",{"id":117,"doc_module":4,"doc_module_name":25,"category_name":120,"show_sort_weight":117,"slug":121},"World Cup","world-cup",{"id":123,"doc_module":4,"doc_module_name":25,"category_name":124,"show_sort_weight":123,"slug":125},10,"Lifestyle","lifestyle",{"id":127,"doc_module":4,"doc_module_name":25,"category_name":128,"show_sort_weight":96,"slug":129},19,"General","general",{"code":4,"msg":82,"data":131},{"doc_id":79,"user_id":132,"nickname":42,"user_avatar":133,"doc_module":4,"category_id":26,"category_name":29,"doc_title":10,"doc_description":12,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":55,"is_deleted":4,"is_public":22,"is_downloadable":22,"audit_status":22,"page_count":139,"language":140,"language_code":8,"site_id":7,"html_lang":8,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":12,"update_tm":144,"read_time":145},2336464648322,"https://ap-avatar.wpscdn.com/avatar/2200025388227c56fec?_k=1778556882303663488","Planescape Campaign Setting  \nChapter 2: Characters &  \nRaces  \nCharacters &  \nRACES  \nProject Managers  \nKen Marable  \nGabriel Sorrel  \nEditors  \nKen Marable  \nGabriel Sorrel  \nSarah Hood  \nWriters  \nKen Marable  \nEd Owaki Peter Schombert Gabriel Sorrel Sarah Wallen Johannes Weyrauch  \nArtwork  \nChris Byler  \nColoring  \nSarah Hood  \nLayout  \nSarah Hood  \n1  \nCreating a Character  \nTo create a Planescape character, discuss with your DM your character idea and how he or she expects the players to perform on the planes. Planars, being the knowledgeable fellows that they are, categorize all creatures into one of five groups: Primes, Planars, Petitioners, Proxies, and Powers. These groups are discussed in detail below, including the role they play on the planes. If you are not familiar with Planescape, you should probably be a Prime so that you as a player can pick up information at the same rate that your character does. Players of Prime characters need read no further than Chapter 5 to have all the information they’ll need to create a complete Planescape character. Planars, on the other hand, are expected to know a good deal of information about the multiverse and players should be familiar with the material up to Chapter 8.  \nNext choose your race and class. Since Planescape can be made compatible with most d20 settings, there exists the possibility for virtually any race to show up in some form in a Planescape campaign. The races outlined in the Player’s Handbook and this chapter comprise the available options in a standard Planescape campaign. Keep in mind that planar races maybe significantly different than their Prime counterparts, and allegiances are likely judged off alignment more than race. The Planescape Campaign Setting utilizes all the standard classes and prestige classes from the Player’s Handbook, Dungeon Master’s Guide, and Expanded Psionics Handbook.  \nFinally you determine your home plane and region. Your home plane is particularly important part of character creation because it determines the plane you are not considered extraplanar. Choosing a region for your character likewise gives you the option of further refining your character’s past, as well as giving you additional choices in feats and languages. You should probably choose a region that reflects the alignment and beliefs of your character. On the other hand, coming from a plane with completely opposite philosophical views can provide a twist to your personality.  \nPlanar Denizens  \nPrimes  \nAlso known as the Outsiders, or Clueless, if you prefer a less polite term. Primes are travelers from one of the many crystal spheres in the Prime Material Plane. Through use of powerful magic, portals, or other mystical means, they have journeyed beyond the borders of their small worlds and entered the infinite scope of the planes. Just about every race from other campaign settings fits into this category, including those in the Player’s Handbook. Primes are often humans, elves, dwarves, or other lesser known races that travel the multiverse in order to complete some task given to them by their king or deity, though some simply wish to learn more about the multiverse. A few leave their home completely by accident, such as by unknowingly going through a portal, and don’t even realize they left their plane. PCs are commonly Primes if the DM has brought them to the planes from another setting, be it a temporary or permanent trip.  \nMost Primes don’t know the first thing about how the planes operate, which is why most planars call them the Clueless. They rarely understand the philosophy or the politics of the multiverse, and are likely to find trouble faster than anything else without an honest guide to help them along. Primes also often believe the rest of the multiverse revolves around their own world in some manner. Many simply can’t get over the fact that their world doesn’t exist at the center of the multiverse, and they expect every celestial and fiend to respec","cbCaihAVsoSXatev","https://ap.wps.com/l/cbCaihAVsoSXatev","pdf",1424273,61,"English","# Creating a Character\n# Planar Denizens\n## Primes\n## Planars\n# Clarifying Outsider","[{\"question\":\"What are the five groups of creatures used in Planescape character creation?\",\"answer\":\"Planars categorize all creatures into Primes, Planars, Petitioners, Proxies, and Powers, and these groups are discussed to show their roles on the planes.\"},{\"question\":\"How do race and class choices work in a Planescape campaign?\",\"answer\":\"Planescape can be compatible with most d20 settings, so many races may appear. The chapter notes that standard options from the Player’s Handbook and this chapter form available choices for a standard Planescape campaign.\"},{\"question\":\"How are Primes different from Planars?\",\"answer\":\"Primes are travelers from crystal spheres in the Prime Material Plane who typically know little about how the planes operate, while Planars are true denizens who have grown up in the multiverse and understand its rules and forces.\"}]","Planescape Campaign Setting - Chapter 2 - Characters & Races | PDF",1791233708,94]