[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-seo-508821-105":3,"detail-sidebar-cat-0-en-105":81,"doc-detail-508821-en":130},{"code":4,"msg":5,"data":6},0,"ok",{"site_id":7,"language":8,"slug":9,"title":10,"keywords":11,"description":12,"schema_data":13,"social_meta":74,"head_meta":76,"extra_data":78,"updated_unix":80},105,"en","path-of-the-storm-herald-quirks-and-storm-aura-features","Path of the Storm Herald - Quirks and Storm Aura Features","","Barbarians on the Path of the Storm Herald master inner fury as a primal, storm-themed magic mantle that delivers powerful magical effects. The features include storm herald quirks, a stormy aura that deals damage and can be reactivated as a bonus action, and storm-selectable options that grant cantrips based on Firestorm, Thunderstorm, or Snowstorm. Higher levels add scaling damage, resistances, utility storm expressions, and protective effects that extend to allies and punish attackers through reaction save effects.",{"@graph":14,"@context":73},[15,34,56],{"@type":16,"itemListElement":17},"BreadcrumbList",[18,23,27,31],{"item":19,"name":20,"@type":21,"position":22},"https://docshare.wps.com","Home","ListItem",1,{"item":24,"name":25,"@type":21,"position":26},"https://docshare.wps.com/document/","Document",2,{"item":28,"name":29,"@type":21,"position":30},"https://docshare.wps.com/document/story-novel/","Story & Novel",3,{"item":32,"name":10,"@type":21,"position":33},"https://docshare.wps.com/document/path-of-the-storm-herald-quirks-and-storm-aura-features/508821/",4,{"url":32,"name":10,"@type":35,"image":36,"author":41,"headline":10,"publisher":44,"fileFormat":47,"inLanguage":8,"description":12,"dateModified":48,"datePublished":49,"encodingFormat":47,"isAccessibleForFree":50,"interactionStatistic":51},"DigitalDocument",{"url":37,"@type":38,"width":39,"height":40},"https://docshare.wps.com/thumbnails/path-of-the-storm-herald-quirks-and-storm-aura-features/508821.png","ImageObject",300,407,{"name":42,"@type":43},"A glass of water","Person",{"url":19,"name":45,"@type":46},"DocShare","Organization","application/pdf","2026-10-29","2026-10-05",true,{"@type":52,"interactionType":53,"userInteractionCount":55},"InteractionCounter",{"@type":54},"ViewAction",10,{"@type":57,"mainEntity":58},"FAQPage",[59,65,69],{"name":60,"@type":61,"acceptedAnswer":62},"What does the Path of the Storm Herald let a barbarian do with rage?","Question",{"text":63,"@type":64},"It teaches transforming rage into a mantle of primal magic that swirls around the barbarian and uses nature-forces to generate storm-themed magical effects during fury.","Answer",{"name":66,"@type":61,"acceptedAnswer":67},"How does the Storm Aura work, and what triggers it?",{"text":68,"@type":64},"At 3rd level the barbarian emanates a stormy aura that extends 10 feet in every direction (not through total cover). The aura’s effect activates when rage begins and can be activated again each turn as a bonus action.",{"name":70,"@type":61,"acceptedAnswer":71},"What changes when the barbarian selects Firestorm, Thunderstorm, or Snowstorm?",{"text":72,"@type":64},"The aura’s effects and the related cantrip differ by storm type: control flames for Firestorm, gust for Thunderstorm, and shape water for Snowstorm. Later benefits such as damage types and reaction effects also follow the chosen storm.","https://schema.org",{"og:url":32,"og:type":75,"og:title":10,"og:site_name":45,"og:description":12},"article",{"robots":77,"canonical":32},"index,follow",{"doc_id":79,"site_id":7},508821,1791389705,{"code":4,"msg":82,"data":83},"success",[84,87,91,95,100,105,110,115,120,123,126],{"id":22,"doc_module":4,"doc_module_name":25,"category_name":29,"show_sort_weight":85,"slug":86},90,"story-novel",{"id":26,"doc_module":4,"doc_module_name":25,"category_name":88,"show_sort_weight":89,"slug":90},"Literature",80,"literature",{"id":33,"doc_module":4,"doc_module_name":25,"category_name":92,"show_sort_weight":93,"slug":94},"Exam",70,"exam",{"id":96,"doc_module":4,"doc_module_name":25,"category_name":97,"show_sort_weight":98,"slug":99},5,"Comic",60,"comic",{"id":101,"doc_module":4,"doc_module_name":25,"category_name":102,"show_sort_weight":103,"slug":104},6,"Technology",50,"technology",{"id":106,"doc_module":4,"doc_module_name":25,"category_name":107,"show_sort_weight":108,"slug":109},7,"Healthcare",40,"healthcare",{"id":111,"doc_module":4,"doc_module_name":25,"category_name":112,"show_sort_weight":113,"slug":114},8,"Research & Report",30,"research-report",{"id":116,"doc_module":4,"doc_module_name":25,"category_name":117,"show_sort_weight":118,"slug":119},9,"Religion & Spirituality",20,"religion-spirituality",{"id":118,"doc_module":4,"doc_module_name":25,"category_name":121,"show_sort_weight":118,"slug":122},"World Cup","world-cup",{"id":55,"doc_module":4,"doc_module_name":25,"category_name":124,"show_sort_weight":55,"slug":125},"Lifestyle","lifestyle",{"id":127,"doc_module":4,"doc_module_name":25,"category_name":128,"show_sort_weight":96,"slug":129},19,"General","general",{"code":4,"msg":82,"data":131},{"doc_id":79,"user_id":132,"nickname":42,"user_avatar":133,"doc_module":4,"category_id":22,"category_name":29,"doc_title":10,"doc_description":12,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":55,"is_deleted":4,"is_public":22,"is_downloadable":22,"audit_status":22,"page_count":96,"language":139,"language_code":8,"site_id":7,"html_lang":8,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":12,"update_tm":143,"read_time":111},962090760832,"https://ap-avatar.wpscdn.com/davatar_155a257f0dc6eb9ab79c44ca47cae57d","Path of the Storm Herald, Revised  \n􀀳􀁄􀁗􀁋 􀁒􀁉 􀁗􀁋􀁈 􀀶􀁗􀁒􀁕􀁐 􀀫􀁈􀁕􀁄􀁏􀁇  \nAll barbarians harbor a fury within. Their rage grants them superior strength, durability, and speed. Barbarians who follow the Path of the Storm Herald learn to transform that rage into a mantle of primal magic, which swirls around them. When in a fury, a barbarian of this path taps into the forces of nature to create powerful magical effects.  \nStorm heralds often work alongside druids, rangers, and others sworn to protect nature. At your option, you can pick from or roll on the Storm Herald Quirks table to create a quirk for your character.  \n􀀶􀁗􀁒􀁕􀁐 􀀫􀁈􀁕􀁄􀁏􀁇 􀀴􀁘􀁌􀁕􀁎􀁖  \nd6 Quirks  \n1  \nYour skin assumes the appearance of molten lava when you rage.  \n2 Wooden objects slowly char in your presence.  \n\n| 3 Small bolts of electricity crackle through your hair. |  |\n| --- | --- |\n| 4 | Your laughter booms like thunder. |\n| 5 | Frost slowly spreads across surfaces you sit on. |\n| 6 Your skin is freezing cold to the touch.\u003Cbr>􀀵􀁄􀁊􀁌􀁑􀁊 􀀶􀁗􀁒􀁕􀁐 |  |\n\nAlso at 3rd level, you emanate a stormy, magical aura while you rage. The aura extends 10 feet from you in every direction, but not through total cover.  \nYour aura has an effect that activates when you enter your rage, and you can activate the effect again on each of your turns as a bonus action.  \nIf your aura’s effects require a saving throw, the DC equals 8 + your proficiency bonus + your Constitution modifier.  \nWhenever you finish a long rest, choose firestorm, thunderstorm, or blizzard. Your aura’s effect depends on that chosen storm, as detailed below.  \nAdditionally, you learn a cantrip based on the storm type you choose; control flames for Firestorm, gust for Thunderstorm, and shape water for Snowstorm. Constitution is your spellcasting ability for these cantrips. You know the cantrip and can cast it until you choose a different storm.  \n􀀩􀁌􀁕􀁈􀁖􀁗􀁒􀁕􀁐  \nWhen this effect is activated, all creatures in your aura other than you take 1d4 fire damage. The damage increases when you reach certain levels in this class, increasing to 2d4 at 5th level, 3d4 at 11th level, and 4d4 at 17th level.  \n􀀷􀁋􀁘􀁑􀁇􀁈􀁕􀁖􀁗􀁒􀁕􀁐  \nWhen this effect is activated, you can choose one other creature you can see in your aura. The target must make a Dexterity saving throw. The target takes 1d8 lightning or thunder damage (your choice) on a failed save, or half as much damage on a successful one. The damage increases when you reach certain levels in this class, increasing to 2d8 at 5th level, 3d8 at 11th level, and 4d8 at 17th level.  \n􀀶􀁑􀁒􀁚􀁖􀁗􀁒􀁕􀁐  \nWhen this effect is activated, you and each other creature of your choice in your aura gain 1d4 temporary hit points, as icy spirits inure it to suffering. The temporary hit points increase when you reach certain levels in this class, increasing to 2d4 at 5th level, 3d4 at 11th level, and 4d4 at 17th level.  \n2  \nThis is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions ofthe materials used  \nare property of Wizards of the Coast. ©Wizards of the Coast LLC.  \n􀀶􀁗􀁒􀁕􀁐 􀀶􀁒􀁘􀁏  \nAt 6th level, the storm grants you benefits even when your aura isn’t active. The benefits are based on the storm type you chose for your Raging Storm.  \n􀀩􀁌􀁕􀁈􀁖􀁗􀁒􀁕􀁐  \nYou gain resistance to fire damage, and you don’t suffer the effects of extreme heat, as described in the Dungeon Master’s Guide. Moreover, as an action, you can touch a flammable object that isn’t being worn or carried by anyone else and set it on fire.  \n􀀷􀁋􀁘􀁑􀁇􀁈􀁕􀁖􀁗􀁒􀁕􀁐  \nYou gain resistance to lightning or thunder damage (your choice when you select thunderstorm). Moreover, as an action, you can summon wind, rainfall and the faint sounds of thunder in the distance. These effects only occur within a 10ft radius of you, and water from the rainfall vanishes 1 minute after you leave the area.  \n􀀶􀁑􀁒􀁚􀁖􀁗􀁒􀁕􀁐  \nYou gain resistance to cold damage, and you don’t suffer the effects of extreme cold, as described in the Dungeon Master’s Guide. Moreover, ","cbCaidfSaZI9BgyM","https://ap.wps.com/l/cbCaidfSaZI9BgyM","pdf",2593478,"English","# Storm Herald Rage and Primal Magic\n## Storm Herald Quirks\n# Storm Aura (3rd Level)\n## Saving Throws and DC\n## Firestorm, Thunderstorm, Snowstorm Cantrips\n# Storm Soul and Scaling Benefits (6th Level and Beyond)\n## Resistance, Heat/Cold Immunity, and Utility Actions\n## 10th, 14th Level Defensive and Punishing Reactions","[{\"question\":\"What does the Path of the Storm Herald let a barbarian do with rage?\",\"answer\":\"It teaches transforming rage into a mantle of primal magic that swirls around the barbarian and uses nature-forces to generate storm-themed magical effects during fury.\"},{\"question\":\"How does the Storm Aura work, and what triggers it?\",\"answer\":\"At 3rd level the barbarian emanates a stormy aura that extends 10 feet in every direction (not through total cover). The aura’s effect activates when rage begins and can be activated again each turn as a bonus action.\"},{\"question\":\"What changes when the barbarian selects Firestorm, Thunderstorm, or Snowstorm?\",\"answer\":\"The aura’s effects and the related cantrip differ by storm type: control flames for Firestorm, gust for Thunderstorm, and shape water for Snowstorm. Later benefits such as damage types and reaction effects also follow the chosen storm.\"}]","Path of the Storm Herald - Quirks and Storm Aura Features | PDF",1791232571]