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The content describes the core maze-and-pellets action, colorful ghosts, and the glowing power-pellet mechanic that flips chase behavior. 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 \n比  \ntt  \nIn 2016,Guinness World Records named  \nPAC-MAN the\"Longest Running Dedicated  \nVideo Game Character”in history.  \n# PUCK-MAN\n\nPAC-MAN's designer,Toru Iwatani,was born in Tokyo,Japan,  \nin 1955.In 1977,he began working for Japanese game  \nmanufacturer NAMCO.At the time,arcades were growing inpopularity in Japan and the United States.NAMCO wanted tomove beyond manufacturing arcade games to designing one.  \nNAMCO asked Iwatani to develop an arcade video game.Iwatani wanted his game to be different than usual games,which ","cbCaisCmiueM2oFV","https://ap.wps.com/l/cbCaisCmiueM2oFV","pdf",3744485,"English","# An Iconic Game\n# Waka Waka\n# Puck-Man","[{\"question\":\"What is the basic gameplay described for PAC-MAN?\",\"answer\":\"A yellow character moves through a maze, eating pellets while colorful ghosts chase it. Power pellets let PAC-MAN turn the chase around and eat ghosts.\"},{\"question\":\"What does “waka waka” refer to in the book?\",\"answer\":\"“Waka waka” is the sound effect PAC-MAN makes when eating, and the creator demonstrated the kind of noises he wanted to include.\"},{\"question\":\"Why did Toru Iwatani design PAC-MAN as nonviolent?\",\"answer\":\"He felt popular games at the time were overly violent and wanted a game that was different, using cute, fun graphics and focusing on eating instead of shooting.\"}]","PAC-MAN - An Iconic Game - Waka Waka | PDF",1791876598,15]