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It addresses how youth engage with social networks, games, blogs, and information sources while recognizing learning benefits and real risks. Through role-playing activities and reflective exercises, students examine ethical responsibilities toward others and evaluate whether and how they behave ethically online. 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Francis  \nErhardt Graeff  \nSam Gilbert  \nCarrie James  \nEmily Kaplan  \nJulie Maier  \nMargaret Rundle  \nJen Ryan  \nProject New Media Literacies  \nAnnenberg School for Communication, University of Southern California [http://www.newmedialiteracies.org/](http://www.newmedialiteracies.org/)  \n[info@newmedialiteracies.org](info@newmedialiteracies.org)  \nHenry Jenkins  \nKatie Clinton  \nNeal Grigsby  \nMadeline Flourish Klink  \nJenna McWilliams  \nErin Reilly  \nSteve Schultze  \nNick Seaver  \nDeja Elana Swartz  \nJessica Tatlock  \nOur Space: Being a Responsible Citizen of the Digital World  \n2011 The GoodPlay Project, Harvard Graduate School of Education Project New Media Literacies, University of Southern California  \nOUR SPACE ACKNOWLEDGMENTS  \nAcknowledgments  \nOur Space would not have been possible without the support of the John D. and Catherine T. MacArthur Foundation’s Digital Media and Learning program. We are particularly grateful to Connie Yowell, Benjamin Stokes, and Craig Wacker for their support for this project.  \nThe following individuals provided invaluable feedback on earlier drafts ofthis casebook: Linda Burch, Deborah Chad, Anne Collier, Renee Hobbs, Matt Levinson, Shira Katz, John Palfrey, Jessica Silbey, Margaret Weigel, and an anonymous group of educator reviewers.  \nWe also appreciate the educators and students who piloted these materials at the Arlington Public Schools (Arlington, Virginia), the Baldwin School (Cambridge, Massachusetts), Global Kids (New York, New York); Interlochen Center for the Arts (Interlochen, Michigan), Maine Learning Technology Initiative (MLTI) Summer Institute, Marblehead High School (Marblehead, Massachusetts), members of NML’s community (projectnml.ning.com), and participants in the Project Zero Classroom and the Future of Learning Institute.  \nOur Space: Being a Responsible Citizen of the Digital World  \n2011 The GoodPlay Project, Harvard Graduate School of Education Project New Media Literacies, University of Southern California  \nOUR SPACE TABLE OF CONTENTS  \nOUR SPACE Table of Contents  \n0. Introductory Materials  \nContributors  \nAcknowledgments Introduction to Our Space FAQ  \nI. Orientation Activity  \nII. Road Map to Our Space  \nUnits  \nIII. Participation  \nParticipation: An Overview  \nLessons:  \nA. Our Space, Our Guidelines  \nB. Divided Nations  \nC. Flamers, Lurkers, and Mentors  \nD. Taking Perspectives: Views from Youth  \nE. I Thought You Should Know  \nIV. Identity  \nIdentity: An Overview  \nLessons:  \nA. Identity Play in Online Spaces  \nB. Linking Avatar and Self  \nC. Reading Each Other  \nPAGE 1 OF 2  \nOUR SPACE TABLE OF CONTENTS  \nIII. Privacy  \nPrivacy: An Overview  \nLessons:  \nA. Being Anonymous  \nB. Facebook for All  \nC. Trillion-Dollar Footprint  \nIV. Credibility  \nCredibility: An Overview  \nLessons:  \nA. Making Credibility Judgments Online  \nB. Should You Be in MySpace?  \nC. Demonstrating Credibility  \nD. Whom Do You Believe?  \nE. Wikipedia: The Group Behind the Screen  \nV. Authorship and Ownership  \nAuthorship and Ownership: An Overview  \nLessons:  \nA. The Axis of Media Ethics  \nB. Diamonds and DJs  \nC. The Inspired Highlighter: The Appropriateness of Appropriation  \nD. Ad Men  \nE. Supplemental lesson: Who Wants to Be in the Public Domain?  \nF. Supplemental lesson: Is It Fair Use?  \nAppendices  \n• “How We Got Here” by Howard Gardner and Henry Jenkins  \n","cbCaiiimJ7TDEQdq","https://ap.wps.com/l/cbCaiiimJ7TDEQdq","pdf",6005254,518,"English","# Our Space Table of Contents\n## Introductory Materials\n## Our Space Introduction","[{\"question\":\"What is the purpose of Our Space?\",\"answer\":\"Our Space is designed to help youth reflect on ethical responsibilities and what it means to be a socially responsible citizen on the Internet.\"},{\"question\":\"How do the materials guide students to learn ethics online?\",\"answer\":\"Students use role-playing activities and reflective exercises to consider ethical responsibilities and how they themselves behave ethically.\"},{\"question\":\"What digital activities and platforms does the introduction reference?\",\"answer\":\"The introduction references common activities such as using social networks (e.g., Facebook), playing online games, and using information sources like Wikipedia, along with tools such as Twitter, blogs, and video sharing platforms.\"}]","Our Space - Being a Responsible Citizen of the Digital World | PDF",1791299363,798]