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It defines how Speed Freeks can use turbo boostas after Advancing, including movement limits, weapon ability changes, and charge restrictions, plus designer notes about pivoting and multi-line movement. It also presents enhancements such as Kustom Shokk Box, Dakkamek, Supa-Burny Fuel, and Master Meknologist, together with the Speedwaaagh! strategic context and key stratagem/wargear entries.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":25,"@type":76,"position":81},"https://docshare.wps.com/document/comic/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/orks-faction-pack-version-13-additional-rules-and-clarifications-for-matched-play/516580/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/orks-faction-pack-version-13-additional-rules-and-clarifications-for-matched-play/516580.png","ImageObject",300,407,{"name":92,"@type":93},"WPS_1790064749","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-23","2026-10-07",true,{"@type":102,"interactionType":103,"userInteractionCount":44},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"When can a Speed Freeks or Trukk unit use its turbo boostas, and what happens after using it?","Question",{"text":112,"@type":113},"When a Speed Freeks or Trukk unit (excluding Aircraft) from your army Advances, it can use its turbo. If it does, there is no Advance roll; models then move with a 24\" Move in one straight line, ranged weapons gain the [ASSAULT] ability until the end of the phase, and that unit cannot declare a charge until the end of the turn.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"What extra restrictions apply when a unit uses its turbo?",{"text":117,"@type":113},"Models in that unit cannot pivot and cannot make a move of two or more straight lines to navigate around obstacles. The unit also cannot declare a charge, even if another rule would allow a charge in the turn it Advanced.",{"name":119,"@type":110,"acceptedAnswer":120},"What do the enhancements in the pack do for Ork vehicles and characters?",{"text":121,"@type":113},"Examples include Kustom Shokk Box allowing a Warboss and steed to take Warp shortcuts (and enabling horizontal movement through terrain features when the Wartrike uses its turbo), Dakkamek granting [RAPID FIRE 1] to selected vehicle ranged weapons after the Mekaniak ability, Supa-Burny Fuel increasing killa jet burna and cutta weapon attacks, and Master Meknologist improving the Ballistic Skill of the bearer’s ranged weapons by 1.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},516580,1791460931,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":24,"category_name":25,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":44,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":139,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":144,"read_time":145},3985747859154,"https://ap-avatar.wpscdn.com/davatar_276721f389ce27ea32af1340a28f341c","ORKS  \nFACTION PACK: VERSION 1.3  \nLegal for matched play from 22nd April 2026  \nOn the following pages you will find additional rules and clarifications that supplement your Codex, from extra Detachments and datasheets to FAQs and errata.  \nThe FAQs and Errata section logs changes to printed products. New or revised text is presented in red, with a text highlight applied to revisions made previously (excluding passages that were added or replaced in full).  \nPoints values for your faction are presented in the Munitorum Field Manual, and wider improvements to the balance of Warhammer 40,000 (which may include changes to your faction’s rules) are presented in the Balance Dataslate. All such points values and rules changes are also updated live in the Warhammer 40,000 app.  \nCONTENTS  \nDetachments ............................................................2  \nSpeedwaaagh! ................................................................... 2  \nBlitz Brigade........................................................................ 4  \nTaktikal Brigade.................................................................. 6  \nMore Dakka ......................................................................... 8  \nFreebooter Krew ............................................................. 10  \nDatasheets ............................................................. 12  \nWazdakka Gutsmek....................................................... 12  \nBreaka Boyz..................................................................... 14  \nTankbustas....................................................................... 16  \nImperial Armour Datasheets .................................. 18  \nFAQs and Errata ......................................................20  \nLegends Datasheets ............................................. 22  \n2  \nDETACHMENT RULE  \nTURBO BOOSTAS  \nNo self‑respecting Speed Freek goes to war without highly tuned, Mek‑approved turbo boostas to power them to battle. These devices come in all shapes and sizes, but all give their operators a violent burst of speed, allowing them to close with the enemy at breakneck speed and get stuck in.  \nEach time a Speed Freeks or Trukk unit (excluding Aircraft) from your army Advances, it can use its turbo.  \nIf it does, do not make an Advance roll for it; instead, until the end of the phase, models in that unit have a Move characteristic of 24\" but can only move in one straight line, and until the end of the turn, ranged weapons equipped by those models have the [ASSAULT] ability and that unit cannot declare a charge.  \nDesigner’s Note: When a unit uses its turbo, the models in that unit cannot pivot, and they cannot make a move of two or more straight lines (e.g. to navigate around obstacles). That unit also cannot declare a charge, even if another rule would let it declare a charge in a turn in which it Advanced.  \nENHANCEMENTS   \nKUSTOM SHOKK BOX  \nObtained from a BigMek for a veritable fortune of teef, this device incorporates a shokk‑boosta that enables a Warboss and their steed to take potentially deadly shortcuts through the Warp.  \nDeffkilla Wartrike model only. Each time the bearer uses its turbo, its unit can move horizontally through terrain features.  \nDAKKAMEK  \nMekboyz with a penchant for overwhelming firepower can always get some more dakka out of a vehicle’s guns.  \nMek model only. Each time the bearer uses its Mekaniak ability, until the start of your next Command phase, ranged weapons equipped by the selected Vehicle model have the [RAPID FIRE 1] ability.  \nSUPA‑BURNY FUEL  \nThe highly volatile, Mek‑brewed fuel that powers this Wartrike emits particularly large and exceptionally deadly gouts of flame.  \nDeffkilla Wartrike model only. Change the Attacks characteristic of the bearer’s killa jet – burna weapon to 3D6, and change the Attacks characteristic of the bearer’s killa jet – cutta weapon to 3.  \nMASTER MEKNOLOGIST  \nA talented gunsmith, even by the standards of his Bi","cbCaioJVOQJ1O8nB","https://ap.wps.com/l/cbCaioJVOQJ1O8nB","pdf",15773460,85,"English","# Detachments\n## Speedwaaagh!\n## Blitz Brigade\n## Taktikal Brigade\n## More Dakka\n## Freebooter Krew\n# Datasheets\n## Wazdakka Gutsmek\n## Breaka Boyz\n## Tankbustas\n## Imperial Armour Datasheets\n# FAQs and Errata\n# Legends Datasheets","[{\"question\":\"When can a Speed Freeks or Trukk unit use its turbo boostas, and what happens after using it?\",\"answer\":\"When a Speed Freeks or Trukk unit (excluding Aircraft) from your army Advances, it can use its turbo. If it does, there is no Advance roll; models then move with a 24\\\" Move in one straight line, ranged weapons gain the [ASSAULT] ability until the end of the phase, and that unit cannot declare a charge until the end of the turn.\"},{\"question\":\"What extra restrictions apply when a unit uses its turbo?\",\"answer\":\"Models in that unit cannot pivot and cannot make a move of two or more straight lines to navigate around obstacles. The unit also cannot declare a charge, even if another rule would allow a charge in the turn it Advanced.\"},{\"question\":\"What do the enhancements in the pack do for Ork vehicles and characters?\",\"answer\":\"Examples include Kustom Shokk Box allowing a Warboss and steed to take Warp shortcuts (and enabling horizontal movement through terrain features when the Wartrike uses its turbo), Dakkamek granting [RAPID FIRE 1] to selected vehicle ranged weapons after the Mekaniak ability, Supa-Burny Fuel increasing killa jet burna and cutta weapon attacks, and Master Meknologist improving the Ballistic Skill of the bearer’s ranged weapons by 1.\"}]","ORKS - FACTION PACK - VERSION 1.3 - Additional Rules and Clarifications for Matched Play | PDF",1791331693,32]