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Dungeon Master Chris Lindsay  \nD&D Adventurers League Eberron Administrators Will Doyle, Shawn Merwin, Amy Lynn Dzura, LaTia  \nJacquise, Ma’at Crook  \nEffective Date  \n19 February 2021  \nDUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast.  \n©2019 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK.  \nPART 1: GETTING STARTED  \nThis document is a guide to getting started as a Dungeon Master (DM) for the Oracle of War campaign, featuring the EBERRON: RISING FROM THE LAST WAR campaign sourcebook and managed by the D&D Adventurers League. These rules are supplemented by the Adventurers League FAQ (also found in the Adventurers League Players Pack).  \nD&D ADVENTURERS LEAGUE PLAY  \nD&D Adventurers League play can take place practically ANYWHERE—whether at home, a friendly local game and hobby store, a library or school, or even a convention. The possibilities are endless.  \nDMs and players alike participate in Adventurers League play utilizing a variety of adventure content options. The Oracle of War campaign is an alternate campaign to the Forgotten Realms-based campaign. Characters in the Oracle of War campaign cannot be played in the Forgotten Realms campaign, and vice versa.  \nThe Oracle of War campaign takes characters through a single storyline that spans levels 1 through 20 over a twoyear period. The campaign is comprised of different types of adventures.  \nCore Storyline Adventures. These twenty adventures comprise the main storyline of the campaign. At the end of each of these adventures, a character gains a level. A player may decline a level for their character, and they earn all the reward regardless of whether they gain a level or not.  \nWhile each adventure is written for characters of a specific level, characters of a different level (but within the same tier) can play in the adventures as well. For example, an adventure written for 3rd-level characters is a Tier 1 adventure, since levels 1 through 4 comprise Tier 1. Therefore, any character of levels 1 through 4 may participate in a Tier 1 adventure.  \nSince characters level at a rate of one level per adventure, any character playing the adventures in order will get to enjoy the campaign from levels 1 through 20, with no other adventures required.  \nEberron EPIC Adventures. Written for a single tier of characters, these adventures supplement the story being told in the Core Storyline adventures. EPIC adventures involve large-scale battles and events where multiple tables work cooperatively toward a common goal. Characters gain rewards from playing these adventures, and may choose to gain a level as well, with the understanding that they may level out of a tier if they play all the Core Storyline adventures.  \nSalvage Missions. Characters have the opportunity to build a salvage base on the edge of the Mournland during the campaign. Salvage missions are special adventures that offer optional leveling and no treasure, but give the salvage team the means to expand and upgrade their salvage base, which may affect adventures in the core campaign. For more details, see the Oracle of War Player’s Guide an","cbCaicji9xWKj02g","https://ap.wps.com/l/cbCaicji9xWKj02g","pdf",368660,"English","# PART 1: GETTING STARTED\n## D&D Adventurers League play\n## Being a Dungeon Master (DM)\n## What you need to run a game\n## Optional items","[{\"question\":\"What is the Oracle of War campaign guide used for?\",\"answer\":\"It guides Dungeon Masters on getting started and running adventures in the Oracle of War campaign under D\\u0026D Adventurers League rules and materials.\"},{\"question\":\"How is the Oracle of War campaign structured across levels?\",\"answer\":\"It follows a single storyline through levels 1 to 20 over two years, with Core Storyline Adventures and supplements such as Eberron Epic Adventures and Salvage Missions.\"},{\"question\":\"What core items are needed for a DM to run an Oracle of War adventure?\",\"answer\":\"The Player’s Handbook or D\\u0026D Basic Rules, the Eberron: Rising from the Last War sourcebook, and the relevant adventures (including Adventure Records per player) are required.\"}]","ORACLE OF WAR - Version 1.5 - DM’s Guide | PDF",1791282116]