[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-510567-105":59,"doc-detail-510567-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","optional-class-features-cleric","Optional Class Features - Cleric","","Ruleset content outlining optional cleric features, including starting equipment and domain-based mechanics at early levels. Covers defensive AC adjustments when unarmored and unshielded, domain features such as Grave Domain’s stygian vigilance aura and healing-adjacent reaction, Life Domain’s Medicine and herbalism proficiency, Light Domain cantrip and skill benefits, Tempest Domain weapon and cantrip gains, and War Domain combat synergy with Channel Divinity and empowered actions. Includes creator notes and front-cover/art credits.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":45,"@type":76,"position":81},"https://docshare.wps.com/document/religion-spirituality/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/optional-class-features-cleric/510567/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/optional-class-features-cleric/510567.png","ImageObject",300,407,{"name":92,"@type":93},"Pentious","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-12","2026-10-05",true,{"@type":102,"interactionType":103,"userInteractionCount":29},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What equipment and symbol does a 1st-level cleric gain from these optional features?","Question",{"text":112,"@type":113},"A 1st-level cleric gains either a simple melee weapon or a longsword/warhammer/battleaxe if proficient, plus either leather/scale mail/chainmail depending on proficiency, along with a light crossbow and bolts or any simple weapon with a priest’s pack or explorer’s pack. It also grants a shield if proficient and a holy symbol.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"How does the unarmored AC rule work at 1st level?",{"text":117,"@type":113},"At 1st level, while wearing no armor and not wielding a shield, Armor Class equals 10 plus the Dexterity modifier plus the Wisdom modifier.",{"name":119,"@type":110,"acceptedAnswer":120},"What does War Domain Channel Divinity enable at 2nd level and 6th level?",{"text":121,"@type":113},"At 2nd level, Channel Divinity can add a +10 bonus to a weapon attack roll made by you or a creature within 30 feet, chosen after seeing the roll but before hit/miss is determined. At 6th level, as an action, you can imbue yourself with holy energy for 1 minute, choosing either a reaction-based AC bonus when hit or an added Wisdom modifier to attack or damage rolls once per turn.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},510567,1791547889,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":44,"category_name":45,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":29,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":24,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":143,"read_time":144},1374404730887,"https://ap-avatar.wpscdn.com/davatar_6f874abed73319feea01a86fa6f0fab8","Optional Class Features: Cleric  \n􀀨􀁔􀁘􀁌􀁓􀁐􀁈􀁑􀁗  \n\n| 1st-level cleric feature\u003Cbr>You start with the following equipment, in addition to the equipment granted by your background:\u003Cbr>(a) a simple melee weapon, or (b) a longsword, warhammer or battleaxe (if proficient)\u003Cbr>(a) leather armor, (b) scale mail (if proficient), or (c) chainmail (if proficient)\u003Cbr>(a) a light crossbow and 20 bolts or (b) any simple weapon (a) a priest’s pack or (b) an explorer’s pack\u003Cbr>A shield (if proficient) and a holy symbol\u003Cbr>􀀸􀁑􀁄􀁕􀁐􀁒􀁘􀁕􀁈􀁇 􀀧􀁈􀁉􀁈􀁑􀁖􀁈 |\n| --- |\n| 1st-level cleric feature\u003Cbr>Beginning at 1st level, your faith in your deity protects you from your enemies. While you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.\u003Cbr>􀀩􀁈􀁕􀁕􀁜􀁐􀁄􀁑􀀊􀁖 􀀰􀁈􀁕􀁆􀁜 |\n| 1st-level Grave Domain feature, which replaces the Circle of Mortality feature\u003Cbr>At 1st level, you stand as a warden at the Black Gates of death, keeping nearby allies out of the grave.\u003Cbr>You project an aura of stygian vigilance that extends 10ft from you in every direction. At 18th level, the range of this aura increases to 30ft. When a creature within your aura is reduced to 0 hit points but not killed outright, you can use your reaction to make a Wisdom saving throw. The DC equals 15 or half the damage the creature took, whichever number is higher. If you succeed, the creature is reduced to 1 hit point instead, and you can’t use this feature on that creature again until you finish a long rest. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.\u003Cbr>In addition, you learn the spare the dying cantrip. For you, it has a range of 30ft, and you can cast it as a bonus action.\u003Cbr>􀀺􀁄􀁕􀁕􀁌􀁒􀁕 􀁒􀁉 􀀯􀁌􀁉􀁈 |\n| 1st-level Life Domain feature, which replaces the Bonus Proficiencies feature\u003Cbr>When you choose this domain at 1st level, you gain proficiency in the Medicine skill and with herbalism kits and heavy armour.\u003Cbr>􀀶􀁄􀁆􀁕􀁈􀁇 􀀬􀁏􀁏􀁘􀁐􀁌􀁑􀁄􀁗􀁌􀁒􀁑 |\n\n1st-level Light Domain feature, which replaces the Bonus Cantrip feature  \nWhen you choose this domain at 1st level, you gain the light and dancing lights cantrips and either the create bonfire or produce flame cantrip (your choice). For you, these cantrips count as cleric cantrips.  \n2  \nThis is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions ofthe materials used  \nare property of Wizards of the Coast. ©Wizards of the Coast LLC.  \n􀀱􀁄􀁗􀁘􀁕􀁈􀀊􀁖 􀀦􀁄􀁗􀁈􀁆􀁋􀁌􀁖􀁐  \n\n| 1st-level Light Domain feature, which replaces the Bonus Cantrip feature\u003Cbr>At 1st level, you learn the druidcraft cantrip and one other druid cantrip of your choice. You also gain proficiency in oneof the following skills of your choice: Animal Handling, Nature, or Survival.\u003Cbr>􀀧􀁒􀁆􀁗􀁕􀁌􀁑􀁈 􀁒􀁉 􀁗􀁋􀁈 􀀶􀁗􀁒􀁕􀁐 |\n| --- |\n| 1st-level Tempest Domain feature, which replaces the Bonus Proficiencies feature\u003Cbr>When you choose this domain at 1st level, you gain proficiency with martial weapons and heavy armor.\u003Cbr>Additionally, you learn the gust and shape water cantrips.\u003Cbr>􀀩􀁄􀁌􀁗􀁋 􀁄􀁑􀁇 􀀶􀁗􀁈􀁈􀁏 |\n\n1st-level War Domain feature  \nYour seminary studies mix martial training with theological study, making you as much warrior as priest. You learn one Fighting Style option of your choice from the paladin class. If you already have a style, the one you choose must be different.  \nAdditionally, if you’re proficient with a simple or martial melee weapon, you can use it as a spellcasting focus for your cleric spells.  \n􀀦􀁋􀁄􀁑􀁑􀁈􀁏 􀀧􀁌􀁙􀁌􀁑􀁌􀁗􀁜􀀝 􀀥􀁏􀁈􀁖􀁖􀁈􀁇 􀀤􀁌􀁐  \n1st-level War Domain feature, which replaces the Channel Dvinity: Guided Strike feature  \nStarting at 2nd level, you can use your Channel Divinity to ensure weapon strikes land with supernatural accuracy.  \nWhen you or a creature within 30 feet of you makes a weapon attack roll, you can use your Channel Divinity to grant a +10 bonus to the roll. You make this choice after you see the roll, but before the DM says whet","cbCailnBD0HW4n1u","https://ap.wps.com/l/cbCailnBD0HW4n1u","pdf",2150504,"English","# 1st-level cleric feature\n## Equipment and holy symbol\n## AC while unarmored and not wielding a shield\n# Domain-based features (1st level)\n## Grave Domain feature\n## Life Domain feature\n## Light Domain feature\n## Tempest Domain feature\n## War Domain feature\n# Domain expansions and Channel Divinity (2nd/6th level)\n## Guided Strike\n## War Domain action benefits","[{\"question\":\"What equipment and symbol does a 1st-level cleric gain from these optional features?\",\"answer\":\"A 1st-level cleric gains either a simple melee weapon or a longsword/warhammer/battleaxe if proficient, plus either leather/scale mail/chainmail depending on proficiency, along with a light crossbow and bolts or any simple weapon with a priest’s pack or explorer’s pack. It also grants a shield if proficient and a holy symbol.\"},{\"question\":\"How does the unarmored AC rule work at 1st level?\",\"answer\":\"At 1st level, while wearing no armor and not wielding a shield, Armor Class equals 10 plus the Dexterity modifier plus the Wisdom modifier.\"},{\"question\":\"What does War Domain Channel Divinity enable at 2nd level and 6th level?\",\"answer\":\"At 2nd level, Channel Divinity can add a +10 bonus to a weapon attack roll made by you or a creature within 30 feet, chosen after seeing the roll but before hit/miss is determined. At 6th level, as an action, you can imbue yourself with holy energy for 1 minute, choosing either a reaction-based AC bonus when hit or an added Wisdom modifier to attack or damage rolls once per turn.\"}]","Optional Class Features - Cleric | PDF",1791242923,13]