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castle,where it rains cheese,whereriversflowwith milk,where there are countless balls of woolto play with,and where theconstantly shining sun meanshe just has to lie down and have asnooze.Life in the castle is aparadise for cats,and only a chosen few are invited in.However,even out of the chosen few,only the most creative,the deverest,and the wisest cats can reach the castle.Only they cancreate an unusual story with words about animals,plants,objects and colours which theymight never have seen or heard of.And what is most important isnot to get confused by allthose words,to keep the story interesting,and notto lose the thread of the story.  \nAn entertaining game for the whole family.  \nY  \nThe game develops the imagination and creativity,enlarges the vocabulary,and cultivates the memory and powers of observation.  \n\"card+1\"-aplayer takes one card from the top of the pack,and,showing it to the other players,places it in front ofhimself,but he/she is not supposed to start telling the story-the nextplayer will continue.The player who continues the story must include asentence with a word describing the picture on this card;  \nDevised by:Laima Kikutienellustrated by:Gediminas AkelaitisFor ages:7 years and upNumber of players:2-5Duration:30 min.This box contains:one figure of a cat,one dice,80 cards withpictures,and a board for the game  \n①“card-1”-a player takes any card he/she already has, shows it to the other players,and puts the card in the hole inthe box for the cards which have dropped out of the game.That cardwill not be used in the game again,and the sentence with the worddescribing the picture on the card will not be repeated (i.e.it hasdropped out of the story);  \n# GETTING READY\n\nThe players sit around a table.  \nThe board is placed in the middle of the table (so as to be easily accessible to allplayers).  \n\"switch-over of cards\"-aplayer puts one of the cardshe/she has into the hole for dropped-out cards in the box,andtakes a new card from the packinstead.He/she is not supposed tocontinue the story-it will be continued by the next player.All theplayers must remember that there has been a change in the story.Theplayer whoissupposed to continue the story must rememberto sayanother sentence in place of the dropped-out card,by using a worddescribing the picture on the new card.  \nThe cards are shuffled and placed in the smaller hole on the board(the larger is  \nfor cards that have dropped out of the game).  \nThe figure ofthe cat is placed in the start position  \nThe players should find out who saw a cat last.The last player to see a cat startsthe game,and the game continues clockwise.  \nIf the players cannot agree who was the last to see a cat,the youngest playerstarts the game.  \n# THE GAME\n\n2.  -failure.Thefgure of the ca remains standing,the player doesnot get a card,and he/she must not say anything(i.e.the possibility to get acard is missed).The dice is thrown by the next player.  \nThe frst player starts the game by throwing the dice.If the following numbersappear:  \n-the figure of the cat is moved forward as manyspaces as numbers shown on the dice.When the cat lands on a space:  \n# A MISTAKE IS MADE,WHEN:\n\n-the player takes a card from the top of the pack,and,showing it to the other players,starts telling a story with a  \nsentence including a word describing the picture onthe card.For example:  \n\"Once upon atime,at dawn…\"or  \n\"Once upon atime,when the sun was rising…\"or  \n\"Once upon atime,when the sun was sizzlingly hot…\"  \nThis way,the story to be created by everyone begins.Each player hasto listen toit carefully,because he/she will have to repeat it from thebeginning when his/her turn comes to continue the story.If a playerdoes not make a mistake in telling the story,he/she places the card infront of himself/herself.Now it is the the next player's turn to throwthe dice.Ifa player makes a mistake,he/she puts the card in thegroove for dropped-out ca","cbCaiaW05N6xYG5E","https://ap.wps.com/l/cbCaiaW05N6xYG5E","pdf",1247905,"English","# GETTING READY\n## Switch-over of cards\n## Who starts the game\n# THE GAME\n## Cat movement and landing\n## A mistake is made when\n# NOTES\n# THE PURPOSE OF THE GAME\n# THE END OF THE GAME","[{\"question\":\"游戏的目标是什么？\",\"answer\":\"帮助猫咪到达城堡，并在游戏结束时收集最多卡牌的玩家获胜。\"},{\"question\":\"玩家如何继续故事？\",\"answer\":\"玩家抽取或切换卡牌后，必须用描述该新卡图片的词提供一句话来接续故事，由下一位玩家继续。\"},{\"question\":\"什么情况下算“犯错”并导致卡牌被移出？\",\"answer\":\"当故事中句子被遗漏、句子顺序被混乱，或出现与已掉出故事的词相关的句子（或用其他内容替代）时，会被判定犯错并将该卡牌放入掉出卡槽。\"}]","ONC UPON ATIME - 猫咪梦想城词汇创意故事游戏规则 | PDF",1787890808]