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The campaign also grants experience used to purchase new cards or upgrade existing deck options. 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Arkham, Massachusetts. It is the end of a long and abnormally hot summer. The first hints of autumn beckon, but a heavy heat persists, relentless. A silent, unspoken anger grips the town. Tempers are short, and in the last week alone there have been numerous reports of townspeople coming to heated, violent blows with one another over simple misunderstandings.  \nAnd now, a call from James Hankerson. He claims to have found a dismembered body in his barn.  \nBlaming the weather would be too easy. There is something wrong with this town, and not a whole lot this old soothsayer can do to stop the slide. My auguries indicate a small group of investigators will soon take note of these strange happeningsand set forth to make things right. I’ll be watching their progress…butI won’t be holding my breath.  \nNight of the Zealotis a campaign for Arkham Horror: The Card Game for 1–4 players. It consists of the following scenarios: “The Gathering,” “The Midnight Masks,” and “The Devourer Below.”The cards for each of these scenarios can be found in theArkham Horror: The Card Game core set.  \nWhile playing a campaign, the players advance from one scenario to the next in sequential order, with the results of their performance and their decisions in each scenario carrying over to influence the next. Additionally, as the players advance through the story, they earn experience, which they can use to purchase new cards or upgrade existing cards for their deck.  \nCampaign Setup  \nTo set up the Night of the Zealot campaign, perform the following steps in order.  \n1. Choose investigator(s). Each player chooses a different investigator to play and records his or her choice in the Campaign Log.  \n2. Each player assembles his or her investigator deck. The full rules for deck customization can be found on page 8 of the Rules Reference.  \n3. Choose difficulty level. There are four levels of difficulty in Arkham Horror: The Card Game: Easy, Standard, Hard, and Expert. The players decide which difficulty best suits their group, and they keep this difficulty for the duration of the campaign.  \n4. Assemble the campaign chaos bag. Place the chaos tokens indicated below into the chaos bag, and return the other chaos tokens to the game box.  \n=Easy (I want to experience the story):  \n+1, +1, 0, 0, 0,–1,–1,–1,–2,–2, 􀀋, 􀀋, 􀀌, 􀀑, 􀀍, 􀀏 .  \n= Standard (Iwanta challenge):  \n+1, 0, 0,–1,–1,–1,–2,–2,–3,–4, 􀀋, 􀀋, 􀀌, 􀀑, 􀀍, 􀀏 .  \n= Hard (Iwanta true nightmare):  \n0, 0, 0,–1,–1,–2,–2,–3,–3,–4,–5, 􀀋, 􀀋, 􀀌, 􀀑, 􀀍, 􀀏 .  \n=Expert (IwantArkham Horror):  \n0,–1,–1,–2,–2,–3,–3,–4,–4,–5,–6,–8, 􀀋, 􀀋, 􀀌, 􀀑, 􀀍, 􀀏 . Players are now ready to set up Part I: The Gathering.  \nThe Campaign Log  \nThe Campaign Log (on the back cover of this book) is used to track the progress and development of the campaign. At the end of each scenario, the players must record their results by entering all of the relevant information in the Campaign Log. This includes any experience earned by an investigator, each investigator’s trauma level, story assets or weaknesses earned by each investigator, and any killed or insane investigators. During the resolution of a scenario, the players are often instructed to record an important note or story element in the Campaign Log, under “Campaign Notes.” These notes will often be referenced in later scenarios, allowing decisions from one scenario to carry over into later scenarios. If the players are instructed to cross out one of these notes, the crossed-off note is ignored for the remainder of the campaign.  \nPart I: The Gathering  \nYou and your partners have been investigating strange events taking place in your home city of Arkham, Massachusetts. Over the past few weeks, several townspeople have mysteriously gone missing. Recently, their corpses turned up in the woods, savaged and half-eaten. The police and newspapers have stated that wild animals are responsible, but you believe ther","cbCainpYIGJa9I6C","https://ap.wps.com/l/cbCainpYIGJa9I6C","pdf",2436529,"English","# Campaign Setup\n# The Campaign Log\n# Part I: The Gathering\n## Setup\n## Resolution","[{\"question\":\"How do players progress through the Night of the Zealot campaign?\",\"answer\":\"Players move from one scenario to the next in sequential order. Results and decisions from each scenario carry over to influence later scenarios.\"},{\"question\":\"What is the role of the Campaign Log?\",\"answer\":\"The Campaign Log tracks campaign progress and records results after each scenario. It also stores important notes that are referenced in later scenarios, including experience, trauma, story assets or weaknesses, and any killed or insane investigators.\"},{\"question\":\"How is the campaign difficulty handled?\",\"answer\":\"Players choose one of four difficulty levels—Easy, Standard, Hard, or Expert—and keep the selected difficulty for the entire campaign while assembling the corresponding chaos bag tokens.\"}]","Night of the Zealot - Campaign Guide | PDF",1791309239,12]