[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-509493-105":59,"doc-detail-509493-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","net-book-of-proficiencies-acquiring-proficiencies","NET BOOK OF PROFICIENCIES - Acquiring Proficiencies","","NET BOOK OF PROFICIENCIES explains how character capabilities extend beyond race, class, and ability scores through learned proficiencies. It defines proficiency as non-class-essential skill, divided into weapon and non-weapon types, and clarifies optional versus optional-free use rules for balance. It details how proficiency slots are gained and assigned at character creation and as levels advance, including examples for a dwarf fighter. It also covers penalties for using weapons without proficiency and the rationale for training without explicit study-time mechanics.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":15,"@type":76,"position":81},"https://docshare.wps.com/document/literature/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/net-book-of-proficiencies-acquiring-proficiencies/509493/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/net-book-of-proficiencies-acquiring-proficiencies/509493.png","ImageObject",300,407,{"name":92,"@type":93},"Kyle","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-17","2026-10-05",true,{"@type":102,"interactionType":103,"userInteractionCount":29},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What is a proficiency in the rules described here?","Question",{"text":112,"@type":113},"A proficiency is a learned skill that isn’t essential to the character’s class. It represents practical capabilities beyond magic or core class features.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"How are proficiency slots handled when a character is first created?",{"text":117,"@type":113},"New characters begin with empty proficiency slots that the player must fill by selecting specific proficiencies. The number of slots depends on the character’s group, and Intelligence can increase non-weapon slots when those are enabled.",{"name":119,"@type":110,"acceptedAnswer":120},"What happens if a character uses a weapon they are not proficient with?",{"text":121,"@type":113},"Using an unproficient weapon imposes a penalty on attack rolls. The example given shows a dwarf choosing a warhammer proficiency, then suffering a -2 penalty when using a flail.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},509493,1791411320,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":14,"category_name":15,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":29,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":139,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":144,"read_time":145},3985741905716,"https://ap-avatar.wpscdn.com/davatar_994ba38a5ba835b3df7d355c54d3ed8d","NET BOOK OF  \nPROFICIENCIES  \nHis race, class, and ability scores define most of what a player character can do. These three characteristics don’t cover everything, however. Characters can have a wide range of talents, from the potent (and intricate) arts of magic to the simple and mundane knowledge of how to build a good fire. The character’s magical ability (or lack thereof is defined by his class. Lesser abilities, such as fire building, are defined by proficiencies.  \nA proficiency is a learned skill that isn’t essential to the character’s class. A ranger, for example, may find it useful to know something about navigation, especially if he lives near an ocean or seacoast. On the other hand, he isn’t likely to suffer if he doesn’t know how to navigate; he is a ranger, not a sailor. Proficiencies are divided into two groups: weapon proficiencies (those related to weapons and combat) and non-weapon proficiencies (those related to everything else). All proficiency rules are additions to the game. Weapon proficiencies are tournament level rules, optional in regular play, and non-weapon proficiencies are completely optional. Proficiencies are not necessary for a balanced game. They add an additional dimension to the characters, however, and anything that enriches characterization is a bonus. If weapon proficiencies are used in your game, expect them to apply to all characters, including NPCs. Non-weapon proficiencies may be used by players who enjoy them and ignored by those who don’t without giving unfair advantages to anyone (provided your DM allows this; he’s the one who must deal with any problems). Once a proficiency slot is filled, it can never be changed or reassigned.  \nAcquiring Proficiencies  \nEven newly created, 1st-level characters have proficiencies. His group, as shown in Table 5-1 determines the number of proficiency slots that a character starts with. Each proficiency slot is empty until the player “fills” it by selecting a proficiency. If your DM allows non-weapon proficiencies, the character’s Intelligence score can modify the number of slots he has, granting him more proficiencies (see Intelligence). In both cases, new proficiencies are learned the same way. Consider the case of Rath, a dwarf fighter. Table 5-1 gives him four weapon proficiency slots (he is a warrior). If non-weapon proficiencies are used, he has three slots and his Intelligence of 11 gives him two additional proficiency slots (see intelligence) for a total of five non-weapon proficiency slots. The player must assign weapon or non-weapon proficiencies to all of these slots before the character goes on his first adventure. These represent what the character has learned before beginning his adventuring career. Thereafter, as the character advances in experience levels, he gains additional proficiency slots. The rate at which he gains them depends on the group he belongs to. Table 5-1 lists how many weapon and non-weapon proficiency slots the character starts with, and how many levels the character must gain before he earns another slot. Initial Weapon Proficiencies is the number of weapon proficiency slots received by characters of that group at 1st level. \\# Levels (for both weapon and nonweapon proficiencies) tells how quickly a character gains additional proficiency slots. A new proficiency slot is gained at every experience level that is evenly divisible by the number listed. Rath (a warrior), for example, gains one weapon proficiency slot at every level evenly divisible by 3. He gets one new slot at 3rd level, another at 6th, another at 9th, and so on. (Note that Rath also gains one non-weapon proficiency at 3rd, 6th, 9th, etc.)  \nPenalty is the modifier to the character’s attack rolls when he fights using a weapon he is not proficient with. Rath, a dwarf, chose to be proficient with the warhammer. Finding himself in a desperate situation, he snatches up a flail, even though he knows little about it (he is not proficient with it). Using the","cbCaifGdrIBvMrbU","https://ap.wps.com/l/cbCaifGdrIBvMrbU","pdf",282082,57,"English","# Proficiencies Overview\n## Weapon vs Non-Weapon Proficiencies\n## Proficiency Rules and Balance\n# Acquiring Proficiencies\n## Filling Proficiency Slots at Creation\n## Gaining Additional Slots by Level\n## Penalties for Unproficient Weapon Use\n# Training\n## Learning New Proficiencies Through Downtime and Teachers","[{\"question\":\"What is a proficiency in the rules described here?\",\"answer\":\"A proficiency is a learned skill that isn’t essential to the character’s class. It represents practical capabilities beyond magic or core class features.\"},{\"question\":\"How are proficiency slots handled when a character is first created?\",\"answer\":\"New characters begin with empty proficiency slots that the player must fill by selecting specific proficiencies. The number of slots depends on the character’s group, and Intelligence can increase non-weapon slots when those are enabled.\"},{\"question\":\"What happens if a character uses a weapon they are not proficient with?\",\"answer\":\"Using an unproficient weapon imposes a penalty on attack rolls. The example given shows a dwarf choosing a warhammer proficiency, then suffering a -2 penalty when using a flail.\"}]","NET BOOK OF PROFICIENCIES - Acquiring Proficiencies | PDF",1791236044,88]