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It assumes specific combat baselines such as ascending AC 12, a D8 hit die, and D8 base damage from a one-handed longsword. The primer frames the Dead City’s oppressive scale through dialogue and description, then provides travel rules and encounter generation mechanics. It includes procedures for mapping, navigation by landmarks like the Gyoll, random encounter tables, building-search timing, fire dangers, and creature/monster guidance.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":15,"@type":76,"position":81},"https://docshare.wps.com/document/literature/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/nessus-adventures-in-the-dead-city-at-the-twilight-of-urth-tabletop-roleplaying-module-and-primer/512497/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/nessus-adventures-in-the-dead-city-at-the-twilight-of-urth-tabletop-roleplaying-module-and-primer/512497.png","ImageObject",300,407,{"name":92,"@type":93},"Riley West","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-25","2026-10-06",true,{"@type":102,"interactionType":103,"userInteractionCount":81},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What is Nessus: Adventures in the Dead City at the Twilight of Urth used for?","Question",{"text":112,"@type":113},"It is a module and primer for tabletop roleplaying set in Gene Wolfe’s Book of the New Sun world, intended to work with retroclone or old school D&D variants.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"What rules are given for traveling through the Dead City?",{"text":117,"@type":113},"Travel is slowed by collapsed buildings and flooded streets, mapping is done by the party at reduced speed, and for each interval of travel a D20 roll determines random encounters via a table.",{"name":119,"@type":110,"acceptedAnswer":120},"How do random buildings and camping work mechanically?",{"text":121,"@type":113},"Entering buildings for scavenging or rest involves rolling 1D20 and consulting a building-search/trinket style table; searching consumes time and resting without fully searching still requires rolling on the table.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},512497,1791819855,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":14,"category_name":15,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":81,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":52,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":143,"read_time":144},1099523885074,"https://ap-avatar.wpscdn.com/davatar_9964176cb1d06d4a9deccf72a44ae3dc","Nessus: Adventures in the Dead City at the Twilight of Urth  \nA module and primer for tabletop roleplaying in Gene Wolfe’s Book ofthe New Sun setting. For use with any retroclone or old school D&D variant. Assumes an ascending base AC of 12, a D8 hit die, and that a medium one handed weapon such as a longsword does D8 base damage.  \n\"How many people do you think there are in Nessus? \"  \n\"I have no idea. \"  \n\"No more do I, Torturer. No more does anyone. Every attempt to count them has failed, as has every attempt to tax them systematically. The city grows and changes every night, like writing chalked on a wall. Houses are built in the streets by clever people who take up the cobbles in the dark and claim the ground did you know that? The exultant Talarican, whose madness manifested itself as a consuming interest in the lowest aspects of human existence, claimed that the persons who live by devouring the garbage ofothers number two gross thousands. That there are ten thousand begging acrobats, ofwhom nearly halfare women. That ifa pauper were to leapfrom the parapet ofthis bridge each time we draw breath, we should live forever, because the city breeds and breaks men faster than we respire. Among such a throng, there is no alternative to peace. Disturbances cannot be tolerated, because disturbances cannot be extinguished. Do you follow me? \"  \n\"There is the alternative of order. But yes, until that is achieved, I understand. \"  \n“There are parts farther south that are older still, a waste of stone where only omophagists live. The Citadel used to stand some distance north ofNessus, did you know that? \"  \nI shook my head.  \n\"The city keeps creeping upriver. The armigers and optimates want purer water not that they drink it, butfor their fishponds, and for bathing and boating. Then too, anyone living too near the sea is always somewhat suspect. So the lowest parts, where the water 's the worst, are gradually given up. In the end the law goes, and those who stay behind are afraid to kindle afire for fear ofwhat the smoke may draw down on them. \"  \nThe impossibly ancient city ofNessus oozes northward while the chiliads tick by, creeping along the poisoned banks of the Gyoll as the wealthy move upriver and all but the most desperately poor abandon the fetid leftovers downstream. The ruins to the south of the city stretch for leagues and leagues, as far asthe eye can see, unmapped and given over to criminals, scavengers and beasts. But a few brave souls still venture out into the decaying labyrinth, tempted by gold, glory, and the lure of relics from ages long past.  \nTravel in the Dead City  \nTravel through the ruined city is similar to travel through any other urban area, but is slowed by collapsed buildings, flooded streets and chance encounters with the sordid inhabitants. The abandoned city is almost entirely uncharted. Adventurers wishing to map the route they take and landmarks they find must do so themselves, moving at reduced speed. The Gyoll serves as the most obvious visible landmark, threading its way through some portions ofthe old city and allowing faster access by water. The best way to orient oneself is to climb one of the crumbling spires or raised causeways and attempt to spot the destination from a distance.  \nFor every two leagues travelled,(or whenever you as referee deem it appropriate, such as every hex if you’re running a hex crawl), throw a D20 and consult the random encounter table.  \n1. D6 Zoanthropes, rutting in the street like animals or searching for food  \n2. DAverage Omophagists, lying in ambush or scavenging  \n3. D2 Feral children  \n4. An Adventuring Party, chasing rumors of fabulous riches in the old city  \n5. 3 Peltasts, on a mission to cull the degenerate inhabitants of the ruined city, human or otherwise  \n6. A party ofArmigers, testing their mettle against the horrors ofthe old city  \n7. An Exultant and her bodyguards, looking for her ancestral home  \n8. A Smilodon, stalking its prey  \n9. A skeleto","cbCaibssNzjwd2Bo","https://ap.wps.com/l/cbCaibssNzjwd2Bo","pdf",376699,"English","# Travel in the Dead City\n## Random encounters during travel\n## Encounters (creature notes)","[{\"question\":\"What is Nessus: Adventures in the Dead City at the Twilight of Urth used for?\",\"answer\":\"It is a module and primer for tabletop roleplaying set in Gene Wolfe’s Book of the New Sun world, intended to work with retroclone or old school D\\u0026D variants.\"},{\"question\":\"What rules are given for traveling through the Dead City?\",\"answer\":\"Travel is slowed by collapsed buildings and flooded streets, mapping is done by the party at reduced speed, and for each interval of travel a D20 roll determines random encounters via a table.\"},{\"question\":\"How do random buildings and camping work mechanically?\",\"answer\":\"Entering buildings for scavenging or rest involves rolling 1D20 and consulting a building-search/trinket style table; searching consumes time and resting without fully searching still requires rolling on the table.\"}]","Nessus: Adventures in the Dead City at the Twilight of Urth - Tabletop Roleplaying Module and Primer | PDF",1791271662,15]