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It explains winning and losing conditions, detailed character health, wounds, movement sequences, exploration and noise rolls, item interactions, and intruder types, movement, attacks, and combat rules. The guide also details key factions and elements such as the Queen, contamination cards, robot, lander and anti-aircraft systems, procedures, endgame objectives, additional modes, and an icon 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........................................................6  \nENDGAME OVERVIEW ..............................................................7  \nWinning and Losing .................................................................... 7  \nEndgame Vverview .....................................................................7  \nSETUP .....................................................................................8  \nGame Setup ................................................................................ 8  \nPlayer Setup ............................................................................. 10  \nGAME ROUND STRUCTURE.....................................................12  \nPlayer Phase ............................................................................. 12  \nIntruder Phase .......................................................................... 14  \nEvent Phase ............................................................................. 14  \nCleanup Phase.......................................................................... 15  \nDETAILED RULES ...................................................................16  \nCharacter ................................................................................. 16  \nCharacter’s Health and Wounds................................................ 18  \nMAP ......................................................................................19  \nSections.................................................................................... 19  \nRooms ......................................................................................20  \nCorridors...................................................................................21  \nDoors ........................................................................................22  \nMap Markers and Tokens..........................................................23  \nCHARACTER MOVEMENT .......................................................24  \nMovement Sequence ................................................................ 24  \nExploration Sequence ...............................................................24  \nNoise Roll ................................................................................. 25  \nCHARACTER MOVEMENT EXAMPLE .......................................26  \nITEMS....................................................................................28  \nInterplay....................................................................................29  \nINTRUDERS............................................................................30  \nIntruder Types...........................................................................30  \nIntruder Bag..............................................................................30  \nIntruder Movement ...................................................................30  \nIntruder Attacks ........................................................................32  \nINTRUDER HEALTH AND COMBAT...........................................33  \nShooting ...................................................................................33  \nBursting ....................................................................................33  \nMelee Attack.............................................................................34  \nHealth of Other Intruders ..........................................................34  \nTHE QUEEN ............................................................................35  \nCONTAMINATION CARDS........................................................36  \nROBOT ...................................................................................37  \nLANDER AND ANTI-AIRCRAFT SYSTEM..................................37  \nPROCEDURES .....................................................................","cbCaimYx6qJgfXSC","https://ap.wps.com/l/cbCaimYx6qJgfXSC","pdf",18960215,"English","# INTRODUCTION\n## Simple Gameplay Overview\n## ENDGAME OVERVIEW\n## Winning and Losing\n## Endgame Vverview\n# SETUP\n## Game Setup\n## Player Setup\n# GAME ROUND STRUCTURE\n## Player Phase\n## Intruder Phase\n## Event Phase\n## Cleanup Phase\n# DETAILED RULES\n## Character\n## Character’s Health and Wounds\n# MAP\n## Sections\n## Rooms\n## Corridors\n## Doors\n## Map Markers and Tokens\n# CHARACTER MOVEMENT\n## Movement Sequence\n## Exploration Sequence\n## Noise Roll\n# ITEMS\n## Interplay\n# INTRUDERS\n## Intruder Types\n## Intruder Bag\n## Intruder Movement\n## Intruder Attacks\n# INTRUDER HEALTH AND COMBAT\n## Shooting\n## Bursting\n## Melee Attack\n## Health of Other Intruders\n# THE QUEEN\n# CONTAMINATION CARDS\n# ROBOT\n# LANDER AND ANTI-AIRCRAFT SYSTEM\n# PROCEDURES\n## END OF THE GAME\n## OBJECTIVES AND MISSION TASK\n## ADDITIONAL MODES\n## ICON GLOSSARY","[{\"question\":\"What phases make up a single game round?\",\"answer\":\"Each round includes a Player Phase, an Intruder Phase, an Event Phase, and a Cleanup Phase.\"},{\"question\":\"How are character health and wounds handled?\",\"answer\":\"Character rules explain character health and how wounds work, tying them to gameplay outcomes during the detailed rules sections.\"},{\"question\":\"What combat types are covered for intruders?\",\"answer\":\"Intruder combat rules cover shooting, bursting, melee attacks, and how the health of other intruders is affected.\"}]","Nemesis - Rulebook - Introduction - Endgame Overview | PDF",1791346146,15]