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\nChallenges and Opportunities for Public Media  \nThe Joan Ganz Cooney Center at Sesame Workshop The Corporation for Public Broadcasting  \nAbout the AuthorS  \nPatrick Davison is the Program Manager for Research Production and Editorial at Data & Society Research Institute. He holds a PhD from NYU’s department of Media, Culture, and Communication, and his research is on the relationship between networked media and culture.  \nMonica Bulger is a Senior Fellow at the Joan Ganz Cooney Center at Sesame Workshop. She studies youth and family media literacy practices and advises policy globally. She has consulted on child online protection for UNICEF since 2012, and her research encompasses 16 countries in Asia, the Middle East, North Africa, South America, North America, and Europe. Monica is an affiliate of the Data & Society Research Institute in New York City where she led the Connected Learning initiative. Monica holds a PhD in Education and was a Research Fellow atthe Oxford Internet Institute and the Berkman Klein Center for Internet & Society at Harvard University.  \nMary Madden is a veteran researcher, writer and nationallyrecognized expert on privacy and technology, trends in social media use, and the impact of digital media on teens and parents. She is an Affiliate at the Data & Society Research Institute in New York City, where she most recently directed an initiative to explore the effects of data-centric systems on Americans’ health and well-being and led several studies examining the intersection of privacy and digital inequality. Prior to her role at Data & Society, Mary was a Senior Researcher for the Pew Research Center’s Internet, Science & Technology team in Washington, DC and an Affiliate at the Berkman Klein Center for Internet & Society at Harvard University.  \nA full-text PDF of this publication is available as a free download [from www.joanganzcooneycenter.org](from www.joanganzcooneycenter.org).  \nSuggeSted citAtion  \nDavison, P., Bulger, M., & Madden, M. (2020) Navigating youth media landscapes: Challenges and opportunities for public media. New York: Joan Ganz Cooney Center at Sesame Workshop.  \nNavigating youth media landscapes is licensed under a Creative Commons AttributionShareAlike 4.0 International License.  \n4 —  \n6 —  \n6  \n8  \n10 —  \n10  \n11  \n11  \n12  \n14  \n14  \n16 —  \n16  \n17  \n17  \n18  \n19  \n22 —  \n25 —  \n30 —  \n/ CONTENTS /  \nFOREWORD  \nINTRODUCTION  \nWhat’s been done (or overdone)?  \nWhere are the gaps?  \nPART ONE  \nNo consistent definition of “youth”  \nPersonal network devices at a variety of ages Use of media to fulfill social needs  \nHeavily prioritize entertainment and communication Accomplish goals in the world  \n“Educational” content in a variety of genres  \nPART TWO  \nYouTube is a dominant structure  \nThe aesthetics of YouTube-style, influencer-led videos Skills and labor outside traditional media production Using data to drive audience behaviors  \nGaming and game-related streaming?  \nKEY IDEAS FOR SUBSEQUENT RESEARCH  \nREFERENCES  \nRESEARCH ADVISORY BOARD  \n/ FOREWORD /  \nThe report notes that we live in consequential times. Overlapping crises have altered our daily lives, our priorities, and our attention to long-neglected problems. Young people are navigating their developing identities in the midst of tremendous social and technological change. They are increasingly relying on digital media to connect, learn, and play.  \nYouth want to be informed, and they also want their voices to matter. They are diverse, engaged, and, especially now, conscious of the many crises blocking their growth. They are attuned to the truth and to trustworthy sources.  \nThis is also a pivotal moment for public media. Historically, public media has played a critical role in defining quality content, increasing inclusion, and embracing innovation to achieve its service mission. From the early days of the pandemic, public","cbCaiqLYGoNKBWeS","https://ap.wps.com/l/cbCaiqLYGoNKBWeS","pdf",1708610,32,"English","# Foreword\n## Introduction\n# What’s been done (or overdone)?\n## Where are the gaps?\n# Part One\n## No consistent definition of “youth”\n## Youth media practices and emphasis\n# Part Two\n## YouTube is a dominant structure\n## Data-driven audience behaviors\n# Key Ideas for Subsequent Research\n# References\n# Research Advisory Board","[{\"question\":\"What is the main purpose of this publication?\",\"answer\":\"It builds a knowledge base on youth media practices and the gaps in how youth are served, and it identifies promising public media approaches to inform future research, funding, and piloting.\"},{\"question\":\"How does the report describe youth engagement with media?\",\"answer\":\"Young people rely increasingly on digital media to connect, learn, and play, while navigating developing identities amid major social and technological change.\"},{\"question\":\"What gaps does the report highlight for public media?\",\"answer\":\"It points to issues such as the lack of a consistent definition of “youth,” differences in how media is used across ages, and service gaps between offerings for children and adults.\"}]","Navigating Youth Media Landscapes - Challenges and Opportunities for Public Media - Literature Review | PDF",1792051757,81]