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The project reconceptualises artist’s books and broader bookforms by proposing interactions that are location-aware and subject-aware. The thesis treats two cultural forms—artist’s books and electronic literature—as having stalled in early 21st-century impact and underused major technological changes since late-1970s interactive text adventures. 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It reframes how readers interact with digital text using location- and subject-aware interaction models.","Answer",{"name":116,"@type":111,"acceptedAnswer":117},"Why does the thesis argue electronic literature and artist’s books have limited cultural impact?",{"text":118,"@type":114},"The thesis describes two forms as becoming rapidly stagnating and asserts they have not significantly reshaped the early-21st-century cultural landscape. It also argues they have not substantially leveraged key technological changes since early electronic literature emerged in the late 1970s.",{"name":120,"@type":111,"acceptedAnswer":121},"What solution does the thesis propose for earlier disembodied computational models?",{"text":122,"@type":114},"It recommends temporally specific, contextualised relationships between readers and digital texts. The South project implements a multi-linear, situated, embodied intra-activity approach as an alternative to more linear interaction forms.","https://schema.org",{"og:url":83,"og:type":125,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":127,"canonical":83},"index,follow",{"doc_id":129,"site_id":62},293757,1789668609,{"code":4,"msg":5,"data":132},{"doc_id":129,"user_id":133,"nickname":92,"user_avatar":134,"doc_module":4,"category_id":39,"category_name":40,"doc_title":65,"doc_description":67,"doc_content":135,"file_id":136,"file_url":137,"file_type":138,"file_size":139,"view_count":105,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":140,"language":141,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":142,"faqs":143,"seo_title":144,"seo_description":67,"update_tm":130,"read_time":145,"preview_page_count":4},1374402968488,"https://ap-avatar.wpscdn.com/davatar_29158cc5080c5b710cf443261637dec0","Eleanor Rachel Dare  \nGoldsmiths, University of London PhD Arts and Computational Technology  \nNavigating Subjectivity: South, a psychometric  \ntext adventure.  \nI declare that the work presented in this thesis is my own:  \nEleanor Rachel Dare  \nAbstract  \nSouth: A Psychometric Text Adventure is an artist’s book and a set of software programs. The South project re-conceptualises the artist’s book and wider bookforms, encouraging models of interaction that are aware of specific locations and individual subjects. These alternatives are a response to what this thesis frames as two rapidly stagnating forms. The thesis argues that both the artist’s book and electronic literature (see the glossary on page 343 for definitions of the key terms used throughout this thesis) have not made a significant impact on the cultural landscape of the early 21st century. Nor have they made a significant use of the key technological changes that have occurred since the first electronic literature emerged in the late 1970s (in the form of interactive fictions, sometimes called‘Text Adventures’, such as Colossal Cave Adventure (Crowther, 1976)).  \nIn order to move forward from the increasingly problematic, disembodied, computational models used in these early digital works (discussed in chapters two, five and six) this thesis specifically recommends the formation of temporally specific, contextualised, relationships between readers and digital texts. The South project presents a multi-linear, situated and embodied form of intra-activity (see glossary) asan alternative to more linear forms of interaction. These ideas and their implications for electronic literature and artist’s books will be clarified and outlined throughout this thesis, as will the rationale for framing them as valid models for moving electronic literature and artist’s books into a position of cultural and technological relevance.  \nTable of Contents  \nAbstract: page 3  \nList of tables, figures and illustrations: page 8  \nChapter 1: Introduction, page 11  \n1.1: The purpose of the research, page 18  \n1.2: Detailed thesis outline, page 20 Chapter 2: Literature Review, page 27  \n2.1: Subjectivity, embodiment, interactivity, and situated knowledge, page 29  \n2.2: Digital fiction systems and agent based works, page 44  \n2.3: Readers and writers, hypertext theories, site-specific art works, pervasive games and artist’s books, page 67  \n2.4: Technical review. This section focuses upon computational narrative systems and personality testing, page 87  \nChapter 3: Methodology, page 101  \n3.1: Outlining the field: ontological and epistemic foundations for the South project, page 104  \n3.2: Specific methods: mapping thesis questions to a coherent research design, page 116  \n3.3: Analysing and hacking: assessing the value of research data, page 124 Chapter 4: The South Book, page 140  \n4.1: The book, page 142  \n4.2: Treacherous blue books: South stories, page 153  \n4.3: Artist’s books and meta-criticality, page 159 Chapter 5: Subjectivity, Interactivity and Embodiment, page 190  \n5.1: Problems of subjectivity, & evaluation, page 192  \n5.2: New forms of knowledge, page 199  \n5.3: Interactivity and prior systems, page 209  \n5.4: Flexible data structures and flexible subjects: designing the South system, page 221  \n5.5: Conclusions, page 232  \nChapter 6: Chatbots, Agents and Agency, page 235  \n6.1: Definitions and critiques of agents and agency, page 237  \n6.2: Difficult agents and deliberative conversationalists, page 249  \n6.3: Strategies in South & other arts projects, page 265  \n6.4: Conclusions, page 291 Chapter 7: Conclusion, page 296  \n7.1: Summary, page 298  \n7.2: Deductions and solutions, significance and contribution, page 305  \nAppendix: page 318  \nAppendix 1: The sample and surveys, page 319  \nAppendix 2: The software, page 335  \nGlossary: page 343  \nBibliography: page 350  \nACKNOWLEDGEMENTS  \nI would like to thank my supervisors, Janis Jefferies and Sarah Kember, whose encouragement, gu","cbCaidLl41CswUJd","https://ap.wps.com/l/cbCaidLl41CswUJd","pdf",14229822,366,"English","# Abstract\n# List of tables, figures and illustrations\n# Chapter 1: Introduction\n## The purpose of the research\n## Detailed thesis outline\n# Chapter 2: Literature Review\n## Subjectivity, embodiment, interactivity, and situated knowledge\n## Digital fiction systems and agent based works\n## Readers and writers, hypertext theories, site-specific art works, pervasive games and artist’s books\n## Technical review\n# Chapter 3: Methodology\n## Outlining the field\n## Specific methods\n## Analysing and hacking\n# Chapter 4: The South Book\n## The book\n## Treacherous blue books: South stories\n## Artist’s books and meta-criticality\n# Chapter 5: Subjectivity, Interactivity and Embodiment\n## Problems of subjectivity, & evaluation\n## New forms of knowledge\n## Interactivity and prior systems\n## Flexible data structures and flexible subjects\n## Conclusions\n# Chapter 6: Chatbots, Agents and Agency\n## Definitions and critiques of agents and agency\n## Difficult agents and deliberative conversationalists\n## Strategies in South & other arts projects\n## Conclusions\n# Chapter 7: Conclusion\n## Summary\n## Deductions and solutions\n# Appendix\n## The sample and surveys\n## The software\n# Glossary\n# Bibliography\n# Acknowledgements","[{\"question\":\"What is the South project and what does it include?\",\"answer\":\"South: A Psychometric Text Adventure combines an artist’s book with a set of software programs. It reframes how readers interact with digital text using location- and subject-aware interaction models.\"},{\"question\":\"Why does the thesis argue electronic literature and artist’s books have limited cultural impact?\",\"answer\":\"The thesis describes two forms as becoming rapidly stagnating and asserts they have not significantly reshaped the early-21st-century cultural landscape. It also argues they have not substantially leveraged key technological changes since early electronic literature emerged in the late 1970s.\"},{\"question\":\"What solution does the thesis propose for earlier disembodied computational models?\",\"answer\":\"It recommends temporally specific, contextualised relationships between readers and digital texts. The South project implements a multi-linear, situated, embodied intra-activity approach as an alternative to more linear interaction forms.\"}]","Navigating Subjectivity: South - A Psychometric Text Adventure - Thesis | PDF",922]