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Includes full rules text for the related necromancy spell Bone Bite and the spell Corrupt, covering casting details, range, components, duration, saving throw outcomes, damage effects, and higher-level scaling.",{"@graph":14,"@context":73},[15,34,56],{"@type":16,"itemListElement":17},"BreadcrumbList",[18,23,27,31],{"item":19,"name":20,"@type":21,"position":22},"https://docshare.wps.com","Home","ListItem",1,{"item":24,"name":25,"@type":21,"position":26},"https://docshare.wps.com/document/","Document",2,{"item":28,"name":29,"@type":21,"position":30},"https://docshare.wps.com/document/story-novel/","Story & 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the Manyskull Wand?","Question",{"text":63,"@type":64},"The Manyskull Wand requires attunement by a Cleric of Myrkul.","Answer",{"name":66,"@type":61,"acceptedAnswer":67},"What does Bone Bite do on a failed Dexterity saving throw?",{"text":68,"@type":64},"It transforms a bone into razor-sharp bone jaws, biting the target for 2d8 piercing damage and causing bleeding, plus additional 1d4 necrotic damage at the start of each of the target’s turns until magically healed.",{"name":70,"@type":61,"acceptedAnswer":71},"How does Corrupt affect items, surfaces, and water?",{"text":72,"@type":64},"Corrupt warps a chosen object within range, weakening armor or weapons, poisoning healing potions, doubling unholy water damage, negating holy water, making surfaces fragile, and suppressing magic on an non-sentient magic item during the 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dragon ampersand Ravnica and all other  \nWizards of the Coast product names, and  \ntheir respective logos are trademarks of Wizards of the Coast in the USA and other countries.  \nThis work contains material that is copyright Wizards of the Coast and/or other authors Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild.  \nAll other original material in this work is copyright 2024 by Kye Maty and published under the Community Content Agreement for Dungeon Masters Guild. Art Generated by Kye Maty using Ideogram commercial use allowed by their terms of service.  \nThis is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used  \n are property of Wizards of the Coast. ©Wizards of the Coast LLC.   \nHowdy! You can t have halloween without some spooky scary skeletons! So I grabbed the  \nSpookiest , Scariest , Skeletoniest one of  \nthem all! Hold on to those you hold dear for within these pages there is plenty to fear!  \nThis is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used  \n are property of Wizards of the Coast. ©Wizards of the Coast LLC.   \nManyskull Wand  \nWondrous Item, very rare (requires attunement by a Cleric of Myrkul)  \n Description: This wand is made of polished bone and features several small skulls carved along its length. When held, it seems to hum with the energy of the undead.  \n Cantrips: While attuned to the Manyskull Wand, you can cast the following cantrips at will:  \n Chill Touch  \n Toll the Dead  \n Spare the Dying  \n Animate Dead: You can cast Animate Dead once per day without expending a spell slot. When you do so, you may animate one additional skeleton or zombie beyond the normal limit of the spell.  \n Bone Bite: You can cast Bone Bite using the wand using a 2nd level spell slot, twice per day as long as you have the material components you can cast Bone Bite at 2nd level without using a spell slot.  \n Spell Save DC: If you do not have a spell save DC your DC for spells cast with the wand is: 8 + your proficiency bonus + your Wisdom modifier.  \n Curse of the Wand: Once attuned to the Manyskull Wand, you gain a disadvantage on saving throws against necromancy spells cast by other clerics of Myrkul.  \nBone Bite  \n2nd-level necromancy (Cleric)  \n Casting Time: 1 action  \n Range: 30 feet  \n Components: V, S, M (a complete human jawbone)  \n Duration: Concentration, up to 1 minute  \n Classes: Cleric, Warlock  \nDescription  \nYou transform any bone or bone fragment held in your hand into a pair of razor-sharp bone jaws. Choose one creature within range. The target must make a Dexterity saving throw. On a failed save, the jaws bite the target, dealing 2d8 piercing damage and causing the target to bleed. The target takes an additional 1d4 necrotic damage at the start of each of its turns until it receives magical healing.  \nOn a successful save, the target takes half the damage and does not suffer the bleeding effect.  \nAt Higher Levels  \nWhen you cast this spell using a spell slot of 3rd level or higher, the piercing damage increases by 1d8 for each slot level above 2nd.  \nThis is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used  \n are property of Wizards of the Coast. ©Wizards of the Coast LLC.   \nDeath Grasp Wand  \nWondrous Item, legendary (requires attunement by a Cleric)  \n Description: This powerful relic of Myrkul worshippers is adorned with grim skulls and jagged bones. The Death's Grasp Wand pulses with dark energy, capable of bending life and death to its wielder's will. It is said that the wand's power can corrupt even the most sacred of things, turning them to rot and decay.  \n Cantrips: While attuned to the Death's ","cbCaioJeXd1sde7u","https://ap.wps.com/l/cbCaioJeXd1sde7u","pdf",1798575,"English","# Manyskull Wand\n## Bone Bite\n# Death Grasp Wand\n## Corrupt","[{\"question\":\"What attunement requirement is needed for the Manyskull Wand?\",\"answer\":\"The Manyskull Wand requires attunement by a Cleric of Myrkul.\"},{\"question\":\"What does Bone Bite do on a failed Dexterity saving throw?\",\"answer\":\"It transforms a bone into razor-sharp bone jaws, biting the target for 2d8 piercing damage and causing bleeding, plus additional 1d4 necrotic damage at the start of each of the target’s turns until magically healed.\"},{\"question\":\"How does Corrupt affect items, surfaces, and water?\",\"answer\":\"Corrupt warps a chosen object within range, weakening armor or weapons, poisoning healing potions, doubling unholy water damage, negating holy water, making surfaces fragile, and suppressing magic on an non-sentient magic item during the spell.\"}]","Myrkul Collection - Wondrous Items - Manyskull Wand & Death Grasp Wand | PDF",1791249999]