[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-153482-105":59,"doc-detail-153482-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","murderhobo-remix-version-1-roleplaying-game-ruleset","Murderhobo Remix - Version 1 - Roleplaying game ruleset","","Murderhobo Remix is a tabletop fantasy adventure ruleset focused on an abrasive “murderhobo” play style: characters seek lucrative work by fighting, killing, and looting rather than integrating peacefully. The system centers on character creation with four-point allocations for what a player does and avoids, and leveling that grants skills, spendable pools, and increased combat endurance. Combat and action resolution use d20 target comparisons to determine hits, misses, counters, and survival outcomes, while survival, knowledge, magic, traps, poison, and legal consequences are governed by clear roll-based tests. Gear quality affects costs and can degrade.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":10,"@type":76,"position":81},"https://docshare.wps.com/document/story-novel/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/murderhobo-remix-version-1-roleplaying-game-ruleset/153482/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/murderhobo-remix-version-1-roleplaying-game-ruleset/153482.png","ImageObject",300,407,{"name":92,"@type":93},"Ethan Miller","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-17","2026-08-28",true,{"@type":102,"interactionType":103,"userInteractionCount":34},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"How does character generation allocate “Stuff I Do” and “Stuff I Avoid” in Murderhobo Remix?","Question",{"text":112,"@type":113},"“Stuff I Do” and “Stuff I Avoid” each receive 4 points in one category, 2 in another, and 1 in each of the remaining two. Then a class is chosen and a class skill is selected, with “hits” placed according to the class die’s maximum result / 2.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"What determines success in combat actions like Kill, Survive, and other checks?",{"text":117,"@type":113},"Players roll d20 plus the relevant stat bonus and compare to the target difficulty: 5 is easy, 10 moderate, and 15 tough. For Kill outcomes, results above the target are hits, equal to or 1 below triggers counter and a survival test, and 2 or more below results in a miss with similar survival consequences.",{"name":119,"@type":110,"acceptedAnswer":120},"How do monsters and kill points work when a character levels up?",{"text":121,"@type":113},"Each monster is worth 1d20 kill points per hit it can take; for example, a monster that can take 3 hits grants 3d20 kill points. When leveling, the character gains 1 class skill, 1 to spend on “Stuff You Do,” 1 to spend on “Stuff You Avoid,” and an additional maximum hit.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},153482,1787876827,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":8,"category_name":10,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":34,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":24,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":129,"read_time":39},687207017582,"https://ap-avatar.wpscdn.com/davatar_994ba38a5ba835b3df7d355c54d3ed8d","Murderhobo  \nRemix  \nBy Andrew Shields  \nMay 2014 version 1  \nBased on “Murderhobos” by Brent P . Newhall  \nBoth games are released under a Creative Commons Attribution-Share Alike license (CC BY-SA 3.0)  \n[https://creativecommons.org/licenses/by-sa/3.0/](https://creativecommons.org/licenses/by-sa/3.0/)  \nThe way most players handle fantasy adventure games is starkly practical. They are homeless, loaded out with all the weapons and armor money can buy, and they tend to roll around the countryside looking for lucrative work killing and looting. No sane person wants these people to come to town—unless you have a problem worse than they are, and a reasonable chance of persuading them to stab it for you.  \nBrent P. Newhall made a great game that focuses in with laser-like intensity on this play style. I remixed it because I had some ideas about how it would work at my table. I stripped out the delightful flavor of the murderhobo joke to aim more for playable flexibility. I also excised the profanity so the game could be played with a less vulgar crew. Both modifications are against the spirit of the game, and I understand that! I liked the bones of the thing, so I made the changes I’d make at my table. I am sharing the result with you.  \nI encourage you to check out the original, and donate in gratitude for the delightful little system I’m remixing here. I’m not aiming for the same niche as the original, not exactly, so you should definitely check out the original.  \n[http://www.rpgnow.com/product/129865/MurderHobos](http://www.rpgnow.com/product/129865/MurderHobos)  \nMurderhobo Remix  \nName:   Player:    \nDescription:    \nSTUFF I DO Stuff I avoid Class Stuff  \nKill   Magic Class:    \nSurvive   Traps Class Die:   KP:    \nKnow   Poison Level:   kP Next Level:    \nBlather   The Law Hits:    \nClass Skills  \nAll My Stuff  \nGold:  \n Everything Else: (weapons, armor, treasure, outstanding warrants, etc.)   \n\n| Adventures I Survived | Awesome Character Picture |\n| --- | --- |\n|  |  |\n\nMurderhobo Remix Rules  \nCharacter Generation  \n• “Stuff I Do” gets 4 points in one, 2 in another, and 1 each in the other 2.  \n• “Stuff I Avoid” gets 4 points in one, 2 in another, and 1 each in the other 2.  \n• Pick a class. Note the class die. Choose 1 skill. Put in “hits” equal to ½ maximum result of class die.  \n• Name and describe your character.  \nLeveling Up  \nEvery monster is worth 1d20 kill points per hit it can take. (A monster that can take 3 hits gives 3d20 kill points.) Whoever killed the monster decides how (or whether) to split the points. When a murderhobo levels, gain 1 class skill, 1 to spend on “Stuff You Do,” 1 to spend on “Stuff You Avoid,” and 1 more maximum hit.  \n• Level 2: 100 kp. Level 3: 200 more kp (300). Level 4: 400 more kp (700). Level 5: 800 more kp ( 1,500) .  \nStuff You Do  \nRoll d20 and add the stat bonus. Roll high. Difficulty is 5 is easy, 10 is moderate, and 15 is tough. NPCs never roll.  \n\n| Action | Roll | Result |\n| --- | --- | --- |\n| Kill | More than target | Hit! |\n|  | Equal to, or 1 below | Hit, enemy counters. Survive test (10+monster hits) or take a hit. |\n|  | -2 or less than target | Miss, enemy counters. Survive test (15+monster hits) or take a hit. |\n\n\n| Survive | More than target | You dodge. |\n| --- | --- | --- |\n|  | Equal to, or 1 below | You don ’t feel the hit until the end of the fight, take damage then. |\n|  | -2 or less than target | You take the hit. |\n|  |  |  |\n| Know | More than target | You know what you need to know. |\n|  | Equal to, or 1 below | You know something, but not the whole story. |\n|  | -2 or less than target | Durr   |\n|  |  |  |\n| Blather | More than target | Hah! You get away with it. |\n|  | Equal to, or 1 below | You may get some more leeway, but your target is suspicious. |\n|  | -2 or less than target | Yeah, that didn ’t work. |\n\nStuff You Avoid  \nIf a character is about to get nailed by magic, traps, poison, or the Law, then roll 1d20 + the bonus for the relevant stat, aga","cbCaiey6Bv4Q7lS6","https://ap.wps.com/l/cbCaiey6Bv4Q7lS6","pdf",83445,"English","# Murderhobo Remix\n## Character Generation\n## Leveling Up\n## Stuff You Do and Stuff You Avoid\n## Gear and Hits\n## Murderhobo Remix Classes\n## Fighter","[{\"question\":\"How does character generation allocate “Stuff I Do” and “Stuff I Avoid” in Murderhobo Remix?\",\"answer\":\"“Stuff I Do” and “Stuff I Avoid” each receive 4 points in one category, 2 in another, and 1 in each of the remaining two. Then a class is chosen and a class skill is selected, with “hits” placed according to the class die’s maximum result / 2.\"},{\"question\":\"What determines success in combat actions like Kill, Survive, and other checks?\",\"answer\":\"Players roll d20 plus the relevant stat bonus and compare to the target difficulty: 5 is easy, 10 moderate, and 15 tough. For Kill outcomes, results above the target are hits, equal to or 1 below triggers counter and a survival test, and 2 or more below results in a miss with similar survival consequences.\"},{\"question\":\"How do monsters and kill points work when a character levels up?\",\"answer\":\"Each monster is worth 1d20 kill points per hit it can take; for example, a monster that can take 3 hits grants 3d20 kill points. When leveling, the character gains 1 class skill, 1 to spend on “Stuff You Do,” 1 to spend on “Stuff You Avoid,” and an additional maximum hit.\"}]","Murderhobo Remix - Version 1 - Roleplaying game ruleset | PDF"]