[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-seo-515001-105":3,"detail-sidebar-cat-0-en-105":84,"doc-detail-515001-en":134},{"code":4,"msg":5,"data":6},0,"ok",{"site_id":7,"language":8,"slug":9,"title":10,"keywords":11,"description":12,"schema_data":13,"social_meta":77,"head_meta":79,"extra_data":81,"updated_unix":83},105,"en","munchkin-cthulhu-rules-rewards-and-running-away-and-death","Munchkin Cthulhu Rules - Rewards and Running Away and Death","","Combat resolution centers on level comparisons, card-play modifiers, and how helper involvement affects who advances. Rewards are gained when monsters are slain, including treasure draws, level gains per monster, and adjustments from monster enhancers. Nonlethal defeat may deny levels while still granting treasure depending on the method. Rules also cover compelling others to help, the Run Away procedure with die rolls and bad outcomes, and fleeing from multiple monsters. Death removes items while preserving classes, level, and relevant curses.",{"@graph":14,"@context":76},[15,34,55],{"@type":16,"itemListElement":17},"BreadcrumbList",[18,23,27,31],{"item":19,"name":20,"@type":21,"position":22},"https://docshare.wps.com","Home","ListItem",1,{"item":24,"name":25,"@type":21,"position":26},"https://docshare.wps.com/document/","Document",2,{"item":28,"name":29,"@type":21,"position":30},"https://docshare.wps.com/document/comic/","Comic",3,{"item":32,"name":10,"@type":21,"position":33},"https://docshare.wps.com/document/munchkin-cthulhu-rules-rewards-and-running-away-and-death/515001/",4,{"url":32,"name":10,"@type":35,"image":36,"author":41,"headline":10,"publisher":44,"fileFormat":47,"inLanguage":8,"description":12,"dateModified":48,"datePublished":49,"encodingFormat":47,"isAccessibleForFree":50,"interactionStatistic":51},"DigitalDocument",{"url":37,"@type":38,"width":39,"height":40},"https://docshare.wps.com/thumbnails/munchkin-cthulhu-rules-rewards-and-running-away-and-death/515001.png","ImageObject",300,407,{"name":42,"@type":43},"Jasmine","Person",{"url":19,"name":45,"@type":46},"DocShare","Organization","application/pdf","2026-10-22","2026-10-06",true,{"@type":52,"interactionType":53,"userInteractionCount":33},"InteractionCounter",{"@type":54},"ViewAction",{"@type":56,"mainEntity":57},"FAQPage",[58,64,68,72],{"name":59,"@type":60,"acceptedAnswer":61},"What happens when someone helps you defeat a monster in combat?","Question",{"text":62,"@type":63},"If someone successfully helps you kill the monster, discard it, draw Treasures, and follow any special instructions on the monster card. You level up for each slain monster, while your helper does not go up any levels.","Answer",{"name":65,"@type":60,"acceptedAnswer":66},"How are Treasures and level gains handled after killing a monster?",{"text":67,"@type":63},"When you kill a monster, you get one level per monster unless the monster card says otherwise, and you get all its Treasure. Draw the monster’s Treasure number of cards, modified by monster enhancers, and draw face-up if someone helped you.",{"name":69,"@type":60,"acceptedAnswer":70},"What do you do when you must Run Away, and how do you resolve escaping?",{"text":71,"@type":63},"If nobody helps (or the party interferes so the two of you still cannot win), you must Run Away. Roll the die and escape on 5 or more; abilities, treasures, and monster-specific effects can modify the chance, and failing causes Bad Stuff as described on the monster card.",{"name":73,"@type":60,"acceptedAnswer":74},"What changes when a character dies?",{"text":75,"@type":63},"If you die, you lose all your stuff but keep your class(es) and level, along with any curses affecting you when you died. You do not have to Run Away from remaining monsters, and your new character appears on the next player’s turn to help in combat without cards unless given via Charity or gifts.","https://schema.org",{"og:url":32,"og:type":78,"og:title":10,"og:site_name":45,"og:description":12},"article",{"robots":80,"canonical":32},"index,follow",{"doc_id":82,"site_id":7},515001,1791482915,{"code":4,"msg":85,"data":86},"success",[87,91,95,99,103,108,113,118,123,126,130],{"id":22,"doc_module":4,"doc_module_name":25,"category_name":88,"show_sort_weight":89,"slug":90},"Story & Novel",90,"story-novel",{"id":26,"doc_module":4,"doc_module_name":25,"category_name":92,"show_sort_weight":93,"slug":94},"Literature",80,"literature",{"id":33,"doc_module":4,"doc_module_name":25,"category_name":96,"show_sort_weight":97,"slug":98},"Exam",70,"exam",{"id":100,"doc_module":4,"doc_module_name":25,"category_name":29,"show_sort_weight":101,"slug":102},5,60,"comic",{"id":104,"doc_module":4,"doc_module_name":25,"category_name":105,"show_sort_weight":106,"slug":107},6,"Technology",50,"technology",{"id":109,"doc_module":4,"doc_module_name":25,"category_name":110,"show_sort_weight":111,"slug":112},7,"Healthcare",40,"healthcare",{"id":114,"doc_module":4,"doc_module_name":25,"category_name":115,"show_sort_weight":116,"slug":117},8,"Research & Report",30,"research-report",{"id":119,"doc_module":4,"doc_module_name":25,"category_name":120,"show_sort_weight":121,"slug":122},9,"Religion & Spirituality",20,"religion-spirituality",{"id":121,"doc_module":4,"doc_module_name":25,"category_name":124,"show_sort_weight":121,"slug":125},"World Cup","world-cup",{"id":127,"doc_module":4,"doc_module_name":25,"category_name":128,"show_sort_weight":127,"slug":129},10,"Lifestyle","lifestyle",{"id":131,"doc_module":4,"doc_module_name":25,"category_name":132,"show_sort_weight":100,"slug":133},19,"General","general",{"code":4,"msg":85,"data":135},{"doc_id":82,"user_id":136,"nickname":42,"user_avatar":137,"doc_module":4,"category_id":100,"category_name":29,"doc_title":10,"doc_description":12,"doc_content":138,"file_id":139,"file_url":140,"file_type":141,"file_size":142,"view_count":33,"is_deleted":4,"is_public":22,"is_downloadable":22,"audit_status":22,"page_count":26,"language":143,"language_code":8,"site_id":7,"html_lang":8,"table_of_contents":144,"faqs":145,"seo_title":146,"seo_description":12,"update_tm":147,"read_time":22},2336478487870,"https://ap-avatar.wpscdn.com/davatar_085a072bc5b1113ac321206ff7593b45","exaMple of CoMBat, with nuMBers and everything  \nMargot is a Level 4 Cultist with the Frothing enhancer (which gives her a +3 to her combat strength). There isone other Cultist, Gene, so she has another +2. She kicks open the door and finds the Grape Old Ones, a Level 12 monster with-2 against females. Margot’s at a 9 and the Grape Old Ones are at a 10, so Margot is losing.  \nMargot: Mmm, meat . . .  \nShe plays the Canned Meat, giving her +3 for this fight. Now her combat strength is 12, beating the Grape Old Ones’ 10.  \nMargot: Ha! I’m gonna stomp ’em!  \nChris: Oh, Hastur    \nMargot: Because they’re grapes!  \nGene: Sorry, you can’t be in my cult with jokes like that.  \nGene plays Curse! Amnesia, forcing Margot to discard her Cultist class and the Frothing enhancer she played on it. Now Margot is losing, 10 to 4.  \nMargot: Not so fast, me bucko    \nMargot has another Cultist card and plays it, regaining the +2 for the other Cultist, Gene. But she lost Frothing, so she’s still losing, 10 to 6.  \nChris: Hey, I’m the only non-Cultist! I get a level! Thanks, Margot!  \nMargot: Argh!!! Guess it’s bedtime    \nMargot plays In A Million-Year Sleep, which is-5 to the Grape Old Ones’ combat strength. Now she’s winning, 6 to 5.  \nChris: I could mess with you more, but I’m going to enjoy that level you gave me instead.  \nGene: I’m just glad she’s not Frothing anymore. It was getting all over my robes.  \nMargot: If you boys are done, I’m killing the Grape Old Ones unless someone else plans to mess with me. Anyone?  \nNo one says anything, so Margot goes up a level and claims the Grape Old Ones’ treasures – three from the Grape Old Ones card, minus one because they were In A Million-Year Sleep. And the game goes on . . .  \nIf someone successfully helps you kill the monster, discard it, draw Treasures (see Rewards, below), and follow any special instructions on the monster card. You level up for each slain monster. Your helper does not go up any levels. You draw the Treasure cards, even if it was your helper’s special ability that defeated the monster, and distribute them according to the agreement you reached.  \nA few cards or abilities allow you to compel another player to help you in combat. These abilities do not work if you are fighting  \nfor the win – and if you force someone to help and then the fight becomes one for the win,  \nyour helper gets to back out without penalty. However, if you voluntarily help someone, you don’t get to back out just because they’re about to win the game – so pay attention!  \n5  \nrewards  \nWhen you kill a monster, you get one level per monster, unless the monster card says something else, and you get all its Treasure! Each monster has a Treasure number on the bottom of its card. Draw that many Treasures, modified by any monster enhancers played on it. Draw face-down if you killed the monster alone. Draw face-up, so the whole party can see what you got, if someone helped you.  \nIf you defeat a monster by nonlethal means, you do not geta level and you may or may not get the Treasure, depending on the method.  \nTreasure cards can be played as soon as you get them, even if you are the helper.  \nrunning away  \nIf nobody will help you   or if somebody tries to help, and your fellow party members interfere so the two of you still cannot win   you must Run Away. You don’t get any levels or Treasure. You don’t even get to Loot the Room. And you don’t always escape unharmed    \nRoll the die. You escape on a 5 or more. Some abilities and some Treasures make it easier or harder to Run Away from all monsters. And some monsters give you a bonus or penalty to your roll for that monster only.  \nIf you fail to Run Away from a monster, it does Bad Stuff to you, as described on its card. This may vary from losing an Item, to losing one or more levels, to Death (see below).  \nIf you are fleeing from multiple monsters, you roll separately to escape each one, in any order you choose, and suffer Bad Stuff from each one that catches","cbCaioLN4DNmMPie","https://ap.wps.com/l/cbCaioLN4DNmMPie","pdf",8429964,"English","# Rewards\n## Running Away\n## Death\n## Curses","[{\"question\":\"What happens when someone helps you defeat a monster in combat?\",\"answer\":\"If someone successfully helps you kill the monster, discard it, draw Treasures, and follow any special instructions on the monster card. You level up for each slain monster, while your helper does not go up any levels.\"},{\"question\":\"How are Treasures and level gains handled after killing a monster?\",\"answer\":\"When you kill a monster, you get one level per monster unless the monster card says otherwise, and you get all its Treasure. Draw the monster’s Treasure number of cards, modified by monster enhancers, and draw face-up if someone helped you.\"},{\"question\":\"What do you do when you must Run Away, and how do you resolve escaping?\",\"answer\":\"If nobody helps (or the party interferes so the two of you still cannot win), you must Run Away. Roll the die and escape on 5 or more; abilities, treasures, and monster-specific effects can modify the chance, and failing causes Bad Stuff as described on the monster card.\"},{\"question\":\"What changes when a character dies?\",\"answer\":\"If you die, you lose all your stuff but keep your class(es) and level, along with any curses affecting you when you died. You do not have to Run Away from remaining monsters, and your new character appears on the next player’s turn to help in combat without cards unless given via Charity or gifts.\"}]","Munchkin Cthulhu Rules - Rewards and Running Away and Death | PDF",1791305075]