[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-511765-105":59,"doc-detail-511765-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","munchkin-critical-role-rules","Munchkin: Critical Role - Rules","","Rule sheet outlining gameplay for Munchkin: Critical Role, including general conflict resolution between card effects and the core rules, and core win/leveling conditions. Covers deck setup with Door and Treasure cards, card management concepts like hands vs. cards in play, character creation at starting Level 1, and turn structure. Includes key turn phases: Kick Open the Door, Loot the Room / Look for Trouble, and Charity with hand-limit handling.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":25,"@type":76,"position":81},"https://docshare.wps.com/document/comic/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/munchkin-critical-role-rules/511765/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/munchkin-critical-role-rules/511765.png","ImageObject",300,407,{"name":92,"@type":93},"Aran","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-25","2026-10-06",true,{"@type":102,"interactionType":103,"userInteractionCount":39},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"When a card effect conflicts with the general rules, what should you follow?","Question",{"text":112,"@type":113},"Follow the card in most cases. Ignore a card effect only if it seems to contradict a listed rule unless the card explicitly says it supersedes that rule.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"How does a player progress to Level 10?",{"text":117,"@type":113},"To reach Level 10 and win, you must defeat a monster unless a card states another way. You cannot force another player to help you reach Level 10.",{"name":119,"@type":110,"acceptedAnswer":120},"What happens during the Charity phase if you have more than five cards in your hand?",{"text":121,"@type":113},"You must play enough cards to reduce your hand to five or fewer. If you cannot, or choose not to, you give the excess cards to the player with the lowest Level (dividing as evenly as possible if tied).","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},511765,1791284197,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":24,"category_name":25,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":39,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":39,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":143,"read_time":81},137455076865,"https://ap-avatar.wpscdn.com/davatar_29158cc5080c5b710cf443261637dec0","conflicts between cards and rules  \nThis rule sheet gives the general rules. Many cards add special rules, so in most cases when the rules disagree with a card, follow the card. However, ignore any card e􀀇ect that might seem to contradict one of the rules listed below unless the card explicitly says it supersedes that rule!  \n. Nothing can reduce a player below Level 1,  \nMunchkin: Critical Role lets you play as your favorite heroes from the Mighty Nein in the world of Wildemount. Battle against Obann, Lorenzo, and Isharnai as you race to gain Treasure and level up. The ﬁrst player to reach Level 10 wins the game, becoming the Mightiest of the Mighty Nein!  \nGAME CONTENTS This game includes:  \n172 cards, 7 oversized Character cards, 6 plastic trackers, 1 D20, 1 six-sided die, and these rules.  \nSET-UP  \nThree to six can play. Divide the cards into the Door and Treasure decks, as indicated by card backs.  \nShu¯e both decks and deal four cards from each deck to every player. Also, deal one Character card at random to every player.  \nCARD MANAGEMENT  \nDoor and Treasure Decks: Place the Door and Treasure decks face-down in the middle of the table. Keep separate face-up discard piles for the two decks. You may not look through the discards unless you play a card that allows you to do so!  \nCards in Play: These are the cards on the table in front of you showing your Role and Drive (if any), Guest Stars working with you, and the Items you are carrying, equipped or not. Persistent Curses and some other cards also stay on the table after you play them. All cards in play must be visible to other players.  \nYour Hand: Cards in your hand are not in play. They don’t  \nCHARACTER CREATION  \nEach member of the Mighty Nein starts at Level 1, each with special abilities as described by their Character card. Look at your starting eight cards. If you have any Role or Drive cards (p. 2) you may (if you like) play one of each by placing them in front of you. If you have any usable Items (p. 3) or Guest Star cards (p. 2), you may play them by placing them in front of you. If you have any doubt about whether you should play a card, you could read on, or you could just go ahead and do it. Note, Character cards are double-sided. The special abilities are the same on both sides, and either side may  \nbe used.  \nhelp you, but they can’t be taken away except by cards that speciﬁcally a􀀇ect “your hand.” At the end of your turn, you may have no more than ﬁve cards in your hand (see Charity, p. 2).  \nCards in play may not be returned to your hand – they must be discarded or traded if you want to get rid of them.  \nalthough card e􀀇ects might reduce a player’s ora monster’s combat strength below 1.  \n2. You go up a level after combat only if you defeat a monster.  \n3. You cannot collect rewards for defeating a monster (e.g., Treasure, levels) in the middle of a combat. You must ﬁnish the ﬁght before gaining any rewards.  \nSTARTING AND FINISHING THE GAME We suggest rolling the 20-sided die to see who has the highest initiative, but it’s up to you.  \nPlay proceeds in turns, each with several phases (see Turn Phases, p. 2). When the ﬁrst player ﬁnishes his or her turn, the player to the left takes a turn, and so on.  \nThe ﬁrst player to reach Level 10 wins . . . but you must reach Level 10 by defeating a monster, unless a cardspeciﬁcally allows you to win another way.  \n4. You must defeat a monster to reach Level 10 and win, unless otherwise stated by a card. You cannot force another player to help youreach Level 10.  \nAny other disputes should be settled by loud arguments, with the owner of the game having the last word.  \n1  \nTURN PHASES  \nYour turn begins as soon as the previous player’s turn ends, and it is broken up into a number of phases. First, equip and arrange your cards the way you want, then go to phase 1 – Kick Open the Door.  \n . KICK OPEN THE DOOR: Draw the top card from the Door deck and turn it face-up. If it is a monster, you must ﬁght it (see C","cbCainiRhqVovmGV","https://ap.wps.com/l/cbCainiRhqVovmGV","pdf",8831217,"English","# General Rules\n## Setup\n## Card Management\n## Character Creation\n## Starting and Finishing the Game\n# Turn Phases\n## Kick Open the Door\n## Look for Trouble or Loot the Room\n## Charity\n# Optional Rule","[{\"question\":\"When a card effect conflicts with the general rules, what should you follow?\",\"answer\":\"Follow the card in most cases. Ignore a card effect only if it seems to contradict a listed rule unless the card explicitly says it supersedes that rule.\"},{\"question\":\"How does a player progress to Level 10?\",\"answer\":\"To reach Level 10 and win, you must defeat a monster unless a card states another way. You cannot force another player to help you reach Level 10.\"},{\"question\":\"What happens during the Charity phase if you have more than five cards in your hand?\",\"answer\":\"You must play enough cards to reduce your hand to five or fewer. If you cannot, or choose not to, you give the excess cards to the player with the lowest Level (dividing as evenly as possible if tied).\"}]","Munchkin: Critical Role - Rules | PDF",1791257746]