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project serves to exchange experiences and  \ndevelop digital skills, especially in the multimedia area within the participating  \norganization’s staff. Furthermore, the development and use of M&I learning materials should be  \nworked out together, brought into context with multiple devices and developed in comprehensive  \ndocumentation. A particular focus is put on methodology and approaches to support seniors in this  \ndigital-oriented learning and trainings. Furthermore, the organizations will use the gained  \nexperience and knowledge to promote Erasmus+ programs-and in this sense  \nespecially courses-to all generations in their home countries.  \nThe project aims to increase the knowledge and skills in the participating  \norganizations to create and use M&I content, with particular  \nattention to multiple devices and a specific focus on seniors.  \nContact and further information  \nWebpage [https://www.intermedia-project.eu/](https://www.intermedia-project.eu/)[ ](https://www.intermedia-project.eu/)Contact  \nPeter Mazohl (Editor), EBI/EIE (Austria), [info@advanced-training.at](info@advanced-training.at)  \nAuthors  \nCristina Ceccarelli, EuphoriaNet (Italy)  \nJoana Mendes, AJITER (Portugal)  \nMartin Savchev, BrainLog (Denmark) Version: 2.0 (March 12th, 2021)  \nDOI:10. 13140/RG.2.2.32945.10084  \nThe European Commission support for the production of this publication does not constitute an endorsement of the contents which reflects the views only of the authors, and the Commission cannot beheld responsible for any use which may be made of the information contained therein.  \nContents  \n1. THE TERM “MULTIPLE DEVICES”........................................................................................................... 4  \n1.1. WHAT ARE “MULTIPLE DEVICES”........................................................................................................... 4  \n1.2. TYPICAL DEVICES USED BY LEARNERS ....................................................................................................... 6  \n2. THE DEMO APPLICATIONS ..................................................................................................................... 8  \n2.1. INSERTING SOME TEXT (DEMO 01) ......................................................................................................... 8  \n2.2. INTERACTIVITY IN THE FRAME OF A VIRTUAL LAB (DEMO 02) ....................................................................... 8  \n2.3. A MULTIMEDIA-BASED AND INTERACTIVE APPLICATION WITH DRAG AND DROP. (DEMO 03) .............................. 8  \n2.4. INTENTION OF THE DEMO-APPS ............................................................................................................. 8  \n3. THE SURVEY ........................................................................................................................................... 9  \n3.1. IMAGE FORMATS (DEMO 01) ............................................................................................................... 9  \n3.2. SIMPLE ELECTRIC CIRCUIT (DEMO 02) .................................................................................................. 13  \n3.3. WINDOWS FILE EXTENSION NAMES ...................................................................................................... 15  \n4. CONCLUSION & LESSONS LEARNED .................................................................................................... 19  \n4.1. ABOUT SMARTPHONES ...................................................................................................................... 19  \n4.2. LAYOUT OF MULTIMEDIA-BASED AND INTERACTIVE LEARNING CONTENT ....................................................... 19  \n4.3. CONTEXT BETWEEN OFFERED LEARNING MATERIAL AND LEARNERS’ EXPERIENCE ............................................ 19  \n5. RECOMMENDATIONS ..........","cbCaie4HdNEQbbjr","https://ap.wps.com/l/cbCaie4HdNEQbbjr","pdf",2125518,24,"English","# THE TERM “MULTIPLE DEVICES”\n## WHAT ARE “MULTIPLE DEVICES”\n## TYPICAL DEVICES USED BY LEARNERS\n# THE DEMO APPLICATIONS\n## INSERTING SOME TEXT (DEMO 01)\n## INTERACTIVITY IN THE FRAME OF A VIRTUAL LAB (DEMO 02)\n## A MULTIMEDIA-BASED AND INTERACTIVE APPLICATION WITH DRAG AND DROP. (DEMO 03)\n## INTENTION OF THE DEMO-APPS\n# THE SURVEY\n## IMAGE FORMATS (DEMO 01)\n## SIMPLE ELECTRIC CIRCUIT (DEMO 02)\n## WINDOWS FILE EXTENSION NAMES\n# CONCLUSION & LESSONS LEARNED\n## ABOUT SMARTPHONES\n## LAYOUT OF MULTIMEDIA-BASED AND INTERACTIVE LEARNING CONTENT\n## CONTEXT BETWEEN OFFERED LEARNING MATERIAL AND LEARNERS’ EXPERIENCE\n# RECOMMENDATIONS\n# USED SOFTWARE\n## DEMO 01\n## DEMO 02\n## DEMO 03","[{\"question\":\"What does “Multiple Devices” mean in this project?\",\"answer\":\"“Multiple Devices” refers to electronic tools used to process and display data, information, and multimedia content, distinguishing several types of devices that are largely portable.\"},{\"question\":\"Which demo applications are included?\",\"answer\":\"The document presents three demos: inserting some text (DEMO 01), interactivity in a virtual lab (DEMO 02), and a multimedia drag-and-drop interactive application (DEMO 03), along with their intended purpose.\"},{\"question\":\"How does the project support seniors in digital learning?\",\"answer\":\"A particular focus is placed on methodology and approaches that support seniors in digital-oriented learning and trainings, and on developing M\\u0026I learning materials in context with multiple devices.\"}]","Multiple Devices - InterMedia Erasmus+ Project AT01-KA204-078005 - Version 2.0 | PDF",1792132477]