[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-601484-105":59,"doc-detail-601484-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","multimedia-emotions-and-learning-experience-affective-computing-perspectives","Multimedia, emotions, and learning experience - Affective computing perspectives","","This paper considers emotions and learning through multimedia learning, mediated message processing, and affective computing. Emotional design in multimedia learning integrates relevant visual features so emotional and motivational aspects can be conveyed through visual appeal. The Limited Capacity Model of Motivated Mediated Message Processing frames emotions as motivated cognition and guides how to craft messages that best achieve communication purposes. Affective computing is used to support adaptive, multimodal learning and narrow gaps between instructional design and learners’ cognitive-emotional mental models.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":40,"@type":76,"position":81},"https://docshare.wps.com/document/research-report/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/multimedia-emotions-and-learning-experience-affective-computing-perspectives/601484/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/multimedia-emotions-and-learning-experience-affective-computing-perspectives/601484.png","ImageObject",300,407,{"name":92,"@type":93},"hdkawk","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-31","2026-10-15",true,{"@type":102,"interactionType":103,"userInteractionCount":34},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"How does emotional design contribute to multimedia learning?","Question",{"text":112,"@type":113},"Emotional design uses relevant visual features so emotional and motivational properties are communicated through visual appeal, supporting learner experience and motivation.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"What does the LC4MP model explain about emotions?",{"text":117,"@type":113},"LC4MP explains emotions as a product of motivated cognition and describes how to create messages that are most likely to fulfill their communication purpose.",{"name":119,"@type":110,"acceptedAnswer":120},"How does affective computing support learning experience?",{"text":121,"@type":113},"Affective computing enables adaptive and multimodal learning, aiming to reduce the gap between instructional message design and learners’ cognitive and emotional mental models.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},601484,1792165935,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":39,"category_name":40,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":34,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":34,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":143,"read_time":144},3985747859855,"https://ap-avatar.wpscdn.com/davatar_276721f389ce27ea32af1340a28f341c","Multimedia, emotions, and learning experience  \nTomislava Lauc 1 , Sanja Kišiček2 , Danijela Unić3 1University of Zagreb, Croatia, [tlauc@ffzg.hr](tlauc@ffzg.hr) , [https://orcid.org/0000-0001-6709-9939](https://orcid.org/0000-0001-6709-9939)  \n2 University of Zagreb, Croatia, [sanja.kisicek@ffzg. unizg.hr](sanja.kisicek@ffzg. unizg.hr) , [https://orcid.org/0000-0002-7070-7816](https://orcid.org/0000-0002-7070-7816)[ ](https://orcid.org/0000-0002-7070-7816)3University Vern, Croatia, [danijela.unic@vern.hr](danijela.unic@vern.hr) , [https://orcid.org/0000-0003-0659-6653](https://orcid.org/0000-0003-0659-6653)  \nABSTRACT  \nThis paper considers emotions and learning through multimedia learning, mediated message processing, and affective computing. In multimedia learning, the emotional design includes all relevant features from the visual design, so emotional and motivational features are given through visual appeal. The Limited Capacity Model of Motivated Mediated Message Processing describes emotions as a product of motivated cognition. It explains how to create the message that will most likely fulfil its communication purpose. Through affective computing, adaptive and multimodal learning, aim is to reduce the gap between instructional message design, and the learner's cognitive and emotional mental model. The paper aims to outline emotions and learning considering multimedia learning, motivated mediated message processing, and affective computing as three perspectives in creating a learning experience.  \nKEYWORDS: Emotional design, motivated cognition, mental models, multimedia learning, learner experience, mediated message processing, affective computing.  \n1 INTRODUCTION  \nIn the field of human-computer interaction, design and emotions have been investigated over the last 20 years. Norman (2004) presented the concept of emotional design to emphasize the importance of emotions for user experience (UX) .“The concept addresses the task-related view of system usability while expanded through noninstrumental, affective, and experiential aspects”(Hassenzahl & Tractinsky, 2006 as cited in Heidig et al. , 2015, p. ) . Desmet (2012) described the overall emotional responses of a user considering a wide range of positive emotions like pleasure, trust, joy, relaxation, satisfaction, and negative emotions such as fear, anxiety, frustration, annoyance, anger, and confusion. However, by managing cognitive and emotional friction through the design task, it is possible to avoid emotions related to poor usability and negative user experience. Positive emotions, worthwhile for user experience, are addressed in the term “joy of use”. Thus, Hassenzahl et al (2001) stated that the most basic reason for considering this term is the importance of enjoyment for human life. In line with this, the Control Value Theory of Achievement Emotions shows that learning can be made easier through positive achievement emotions (Pekrun, 2006; Guo et al. , 2018. ) . The learning environments must build learner experiences through positive emotions and motivation. Since motivation allows the learner to put more effort into understanding the learning content, the emotional design elements contribute to integrating motivational and cognitive processes (Mayer, 2014a) .  \nMultimedia learning brings about the instructional message that promotes knowledge acquisition by combining words and pictures (Mayer, 2001, 2009, 2020) . An emerging trend in human-computer interaction has user experience in mind, so learning designers consider learner experience design. To encourage motivation and positive emotions, researchers within multimedia learning deal with emotional  \ndesign especially focusing on the visual attractiveness of graphic elements as a very relevant research issue (Um et al. , 2012, Mayer and Estrella 2014, Schenider et al. , 2018, Li et al. , 2020) . “The results show clear evidence that emotional design has positive implications for learning outcomes, however","cbCair41wFhCPlX5","https://ap.wps.com/l/cbCair41wFhCPlX5","pdf",180043,"English","# 1 INTRODUCTION\n## Design, usability, and emotions in human-computer interaction\n## Multimedia learning and learner experience design\n## Motivated mediated message processing and affective computing\n# 2 THEORETICAL FRAMEWORK\n## Cognitive Theory of Multimedia Learning (CTML)","[{\"question\":\"How does emotional design contribute to multimedia learning?\",\"answer\":\"Emotional design uses relevant visual features so emotional and motivational properties are communicated through visual appeal, supporting learner experience and motivation.\"},{\"question\":\"What does the LC4MP model explain about emotions?\",\"answer\":\"LC4MP explains emotions as a product of motivated cognition and describes how to create messages that are most likely to fulfill their communication purpose.\"},{\"question\":\"How does affective computing support learning experience?\",\"answer\":\"Affective computing enables adaptive and multimodal learning, aiming to reduce the gap between instructional message design and learners’ cognitive and emotional mental models.\"}]","Multimedia, emotions, and learning experience - Affective computing perspectives | PDF",1792092701,18]