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It defines key terms across deck archetypes and gameplay roles, such as aggro, aggressor, aggro-control, allied colors, and alpha strike, while also covering common tactics like baiting counters, beatdown pressure, bounce spells, and burn strategies. 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This document is designed to provide you with at least one set of meanings for many pieces of Magic jargon and slang.  \nAggro-Short for 'aggressive', aggro is used to define a deck or archetype which is highly dependent on creature combat and aggressive attacks (also 'beatdown') . The aim is to develop an advantage in the early game before the opponent gets started. Usually, Aggro decks have a low mana curve and try to overwhelm the opponent before they can build any board presence or stabilize. Aggro decks want to kill an opponent as quickly as possible. They often sacrifice powerful effects and long-term strategy for simple, repeatable threats that need immediate answers. Aggro decks can sometimes dip into disruptive strategies or even combo elements to pull off a quick win.  \nAggressor-Being the aggressor in a match means to be the one pacing the game for a conclusion. It can also be a role you strategically have based on playing an aggro archetype deck or you can act as the aggressor in a specific phase of the game.  \nAggro-control -A deck archetype which incorporates elements of both aggro and control decks. Aggrocontrol is similar to-and in many cases used synonymously with – tempo deck.  \nAllied colors-The five pairs of colors which are adjacent on the color wheel: ({W}/{U}),({U}/{B}), ({B}/{R}),({R}/{G}) and ({G}/{W}) .  \nAlpha Strike-To attack with all of your creatures. Usually this is done in the hope of pushing enough damage through to win this turn or next.  \nAlter/Altered – refers to when a card has been modified or customised with art from private artists, signatures from original artist or other altering. The altered card used for altering must still be a card from a legal series in the format. In a formal tournament there are 4 requirements an altered card must fulfil:  \n1) the card’s name and mana cost cannot be obscured or changed. 2) the altered art must still be recognizable and cannot contain offensive images 3) the altered art cannot contain substantial strategic advice and 4) it’s important to ensure that altering your cards doesn’t make them recognizable while they’re in your deck  \nArchetype  \n1) A specific branch of very influential or competitive decks in a metagame. Deck archetypes tend torevolve around a particular card, combo, or strategy.  \n2) Any of the core strategy groups a deck can fall into: control, combo, Midrange (Control-aggro) or aggro (beatdown) (or some hybrid of these \"pure\" strategies) .  \nGenerally speaking, Aggro is strong against Control because it doesn't suffer as much from Control's disruption spells due to redundancy; Control is strong against Combo because it can disrupt Combo's win conditions; and Combo is strong against Aggro because it can deal lethal in a way that Aggro is ill-equipped to deal with.  \nHowever, these are general archetypes. In Magic decks will sometimes fit squarely in one of those archetypes or they will possess the qualities of two archetypes. As such, we really have nine archetypes:  \nthe three general cases of Aggro, Control and Combo, and the six permutations that result from combining them. Those permutations are Aggro-Combo, Combo-Aggro, Combo-Control, Control-Combo (Prison), Control-Aggro (Midrange), and Aggro-Control (Tempo) .  \nBait-to play a card which you expect your opponent to counter so that they will not be able to counter your next (presumably better) spell.  \nBanned card –A card from a legal MTG series that is include in a format or tournament – but which is banned (cannot be played with) in the specific format or tournament. (see also illegal)  \nBeatdown-The art of attacking well. A beatdown deck is a deck which is built on aggressive attacking with se","cbCaiebToVQyMX8r","https://ap.wps.com/l/cbCaiebToVQyMX8r","pdf",373424,12,"English","# MTG 93/94 Phrases to know\n## Deck archetypes and match roles\n## Tactical and rules-adjacent terms","[{\"question\":\"What does “aggro” mean in Old School Magic?\",\"answer\":\"Aggro is short for “aggressive” and describes decks that focus on early creature combat and attacks to overwhelm the opponent before they establish board presence.\"},{\"question\":\"What is “aggro-control” (or “tempo deck”) in this glossary?\",\"answer\":\"Aggro-control is a deck archetype combining elements of aggro and control. It is described as similar to, and often used synonymously with, tempo decks.\"},{\"question\":\"What is the purpose of “altered” cards?\",\"answer\":\"The glossary explains that altered cards are modified or customized artworks for existing cards, and in formal tournaments they must meet several requirements such as keeping the card name and mana cost unchanged and ensuring the art remains recognizable and non-offensive.\"}]","MTG 93/94 Phrases to know - Old School Magic Jargon Definitions | PDF",1790637986,18]