[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-seo-513519-105":3,"detail-sidebar-cat-0-en-105":85,"doc-detail-513519-en":134},{"code":4,"msg":5,"data":6},0,"ok",{"site_id":7,"language":8,"slug":9,"title":10,"keywords":11,"description":12,"schema_data":13,"social_meta":78,"head_meta":80,"extra_data":82,"updated_unix":84},105,"en","more-downtime-activities-chapter-8-adventuring-downtime-activities","More Downtime Activities - Chapter 8 - Adventuring - Downtime Activities","","Chapter 8,“Adventuring,” of the Player’s Handbook outlines downtime activities that help fill the space between adventures. It covers building a stronghold, including requirements to acquire land, the types of legal documents involved, typical costs, and how construction time is affected when the character is away. It also explains carousing outcomes via tables and dice rolls, plus the prerequisites and process for crafting magic items.",{"@graph":14,"@context":77},[15,34,56],{"@type":16,"itemListElement":17},"BreadcrumbList",[18,23,27,31],{"item":19,"name":20,"@type":21,"position":22},"https://docshare.wps.com","Home","ListItem",1,{"item":24,"name":25,"@type":21,"position":26},"https://docshare.wps.com/document/","Document",2,{"item":28,"name":29,"@type":21,"position":30},"https://docshare.wps.com/document/story-novel/","Story & 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8,“Adventuring,” focus on?","Question",{"text":63,"@type":64},"It describes downtime activities available between adventures, with options shaped by campaign style and characters’ backgrounds and interests.","Answer",{"name":66,"@type":61,"acceptedAnswer":67},"What does a character need before building a stronghold?",{"text":68,"@type":64},"The character must acquire a plot of land first, using royal charters, land grants, deeds, inheritance, or other means.",{"name":70,"@type":61,"acceptedAnswer":71},"How do carousing results get determined?",{"text":72,"@type":64},"After spending downtime carousing, the player rolls percentile dice and adds the character’s level, then consults the Carousing table (or chooses the outcome).",{"name":74,"@type":61,"acceptedAnswer":75},"What requirements are needed to craft a magic item?",{"text":76,"@type":64},"The character must have a formula describing the item’s construction, be a spellcaster with spell slots, be able to cast spells the item can produce, and meet a minimum level based on the item’s rarity.","https://schema.org",{"og:url":32,"og:type":79,"og:title":10,"og:site_name":45,"og:description":12},"article",{"robots":81,"canonical":32},"index,follow",{"doc_id":83,"site_id":7},513519,1791565032,{"code":4,"msg":86,"data":87},"success",[88,91,95,99,104,109,114,119,123,126,130],{"id":22,"doc_module":4,"doc_module_name":25,"category_name":29,"show_sort_weight":89,"slug":90},90,"story-novel",{"id":26,"doc_module":4,"doc_module_name":25,"category_name":92,"show_sort_weight":93,"slug":94},"Literature",80,"literature",{"id":33,"doc_module":4,"doc_module_name":25,"category_name":96,"show_sort_weight":97,"slug":98},"Exam",70,"exam",{"id":100,"doc_module":4,"doc_module_name":25,"category_name":101,"show_sort_weight":102,"slug":103},5,"Comic",60,"comic",{"id":105,"doc_module":4,"doc_module_name":25,"category_name":106,"show_sort_weight":107,"slug":108},6,"Technology",50,"technology",{"id":110,"doc_module":4,"doc_module_name":25,"category_name":111,"show_sort_weight":112,"slug":113},7,"Healthcare",40,"healthcare",{"id":115,"doc_module":4,"doc_module_name":25,"category_name":116,"show_sort_weight":117,"slug":118},8,"Research 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the void between adventures. Depending on the style of your campaign and the particular backgrounds and interests of the adventurers, you can make some or all of the following additional activities available as options.  \nBuilding a Stronghold  \nA character can spend time between adventures building a stronghold. Before work can begin, the character must acquire a plot of land. If the estate lies within a kingdom or similar domain, the character will need a royal charter (a legal document granting permission to oversee the estate in the name of the crown), a land grant (a legal document bequeathing custody of the land to the character for as long as he or she remains loyal to the crown), or a deed (a legal document that serves as proof of ownership) . Land can also be acquired by inheritance or other means.  \nRoyal charters and land grants are usually given by the crown as a reward for faithful service, although they can also be bought. Deeds can be bought or inherited. A small estate might sell for as little as 100 gp or as much as 1,000 gp. A large estate might cost 5,000 gp or more, if it can be bought at all.  \nOnce the estate is secured, a character needs access to building materials and laborers. The Building a Stronghold table shows the cost of building the stronghold (including materials and labor) and the amount of time it takes, provided that the character is using downtime to oversee construction. Work can continue while the character is away, but each day the character is away adds 3 days to the construction time.  \nBuilding a Stronghold  \nStronghold  \nAbbey  \nGuildhall, town or city Keep or small castle Noble estate with manor Outpost or fort  \nPalace or large castle Temple  \nTower, fortified Trading post  \nConstruction Cost  \n50,000 gp  \n5,000 gp  \n50,000 gp  \n25,000 gp  \n15,000 gp  \n500,000 gp  \nConstruction Time  \n400 days  \n60 days  \n400 days  \n150 days  \n100 days  \n1,200 days  \nCarousing  \nCharacters can spend their downtime engaged in a variety of hedonistic activities such as attending parties, binge drinking, gambling, or anything else that helps them cope with the perils they face on their adventures.  \nA carousing character spends money as though maintaining a wealthy lifestyle (see chapter 5,“Equipment,” of the Player’s Handbook) . At the end of the period spent carousing, the player rolls percentile dice and adds the character’s level, then compares the total to the Carousing table to determine what happens to the character, or you choose.  \nCarousing  \nd100 + Level Result  \n01–10 You are jailed for 1d4 days at the end of the downtime period on charges of disorderly conduct and disturbing the peace. You can paya fine of 10 gp to avoid jail time, or you can try to resist arrest.  \n11–20 You regain consciousness in a strange place with no memory of how you got there, and you have been robbed of 3d6 × 5 gp.  \n21–30 You make an enemy. This person, business, or organization is now hostile to you. The DM determines the offended party. You decide how you offended them.  \n31–40 You are caught up in a whirlwind romance.  \nRoll a d20 . On a 1–5, the romance ends badly. On a 6–10, the romance ends amicably. On an 11–20, the romance is ongoing. You determine the identity of the love interest, subject to your DM’s approval. If the romance ends badly, you might gain a new flaw. If it ends well or is ongoing, your new love interest might represent a new bond.  \n41–80 You earn modest winnings from gambling and recuperate your lifestyle expenses for the time spent carousing.  \n81–90 You earn modest winnings from gambling.  \nYou recuperate your lifestyle expenses for the time spent carousing and gain 1d20 × 4 gp.  \n91 or higher You make a small fortune gambling. You recuperate your lifestyle expenses for the time spent carousing and gain 4d6 × 10 gp. Your carousing becomes the stuff of local legend. ","cbCaitDTcLuPnGoL","https://ap.wps.com/l/cbCaitDTcLuPnGoL","pdf",758603,"English","# Building a Stronghold\n## Requirements and legal documents\n## Costs and construction time\n# Carousing\n## Lifestyle spending and outcomes\n## Carousing table results\n# Crafting a Magic Item\n## Prerequisites and level requirements","[{\"question\":\"What does Chapter 8,“Adventuring,” focus on?\",\"answer\":\"It describes downtime activities available between adventures, with options shaped by campaign style and characters’ backgrounds and interests.\"},{\"question\":\"What does a character need before building a stronghold?\",\"answer\":\"The character must acquire a plot of land first, using royal charters, land grants, deeds, inheritance, or other means.\"},{\"question\":\"How do carousing results get determined?\",\"answer\":\"After spending downtime carousing, the player rolls percentile dice and adds the character’s level, then consults the Carousing table (or chooses the outcome).\"},{\"question\":\"What requirements are needed to craft a magic item?\",\"answer\":\"The character must have a formula describing the item’s construction, be a spellcaster with spell slots, be able to cast spells the item can produce, and meet a minimum level based on the item’s rarity.\"}]","More Downtime Activities - Chapter 8 - Adventuring - Downtime Activities | PDF",1791286568]