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It frames the concept through roleplaying prompts, then guides Dungeon Masters on how to handle rarity or everyday presence, expectations about treatment, and the likely extremes of fear, suspicion, or refuge in the wild. It further explores how a character becomes an adventurer via native culture perspectives, bonds, traits, flaws, ideals, and ties with party members.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":10,"@type":76,"position":81},"https://docshare.wps.com/document/story-novel/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/monstrous-adventurers-why-a-monstrous-character-rare-or-mundane/508968/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/monstrous-adventurers-why-a-monstrous-character-rare-or-mundane/508968.png","ImageObject",300,407,{"name":92,"@type":93},"aboduw","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-30","2026-10-05",true,{"@type":102,"interactionType":103,"userInteractionCount":34},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"Why allow monstrous characters in a campaign?","Question",{"text":112,"@type":113},"Creating characters drawn from creatures normally seen as villains enables unusual roleplaying challenges and diverse story approaches, from comedy to tragedy or antihero play. Before allowing them, the text recommends considering how rarity, culture, and party ties will shape play.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"How should DMs decide whether monstrous adventurers are rare or mundane?",{"text":117,"@type":113},"DMs should consider how common races like orcs and goblins are in the setting and what social reactions they trigger. If players choose an outcast, the campaign should avoid contradicting expectations about how the world treats such characters.",{"name":119,"@type":110,"acceptedAnswer":120},"What should be considered when integrating a monstrous character into a party?",{"text":121,"@type":113},"The character’s native culture matters too, including whether the figure is an outcast, spy, ambassador, or something else, and how bonds, traits, flaws, and ideals drive their path into adventuring.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},508968,1791796812,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":8,"category_name":10,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":34,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":81,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":143,"read_time":24},3985747862266,"https://ap-avatar.wpscdn.com/davatar_085a072bc5b1113ac321206ff7593b45","Size.Tritons are slightly shorter than humans,aver-aging about 5 feet tall.Your size is Medium.  \nSpeed.Your base walking speed is 30 feet,and youhave a swimming speed of 30 feet.  \nAmphibious.You can breathe air and water.  \nControl Air and Water.A child of the sea,you can callon the magic of elemental air and water.You can castfog cloud with this trait.Starting at 3rd level,you cancast gust of wind with it,and starting at 5th level,youcan also cast wall of water with it (see the spell in thesidebar).Once you cast a spell with this trait,you can'tdo so again until you finish a long rest.Charisma is yourspellcasting ability for these spells.  \nEmissary of the Sea.Aquatic beasts have anextraor-dinary affinity with your people.You can communicatesimple ideas with beasts that can breathe water.Theycan understand the meaning of your words,though youhave no special ability to understand them in return.  \nGuardians of the Depths.Adapted to even the mostextreme ocean depths,you have resistance to cold dam-age,and you ignore any of the drawbacks caused by adeep,underwater environment.  \nLanguages.You can speak,read,and write Commonand Primordial.  \n# MONSTROUS ADVENTURERS\n\nIn some campagns,humanoids normally regardedas sinister threats can emerge to adventure alongsidehumans and the other standard races.This section isaimed at DMs who wish to expand the race selectionsfor their campaigns beyond the typical folk of D&D.  \n# WHY A MONSTROUS CHARACTER? \n\nCreating characters as creatures normally cast as vil-lains offers up some interesting roleplaying possibilities.Whether played for comedy,as a tragic story of betrayaland loss,or as an antihero,a monstrous character givesa player a chance to take on an unusual challenge inthe campaign.Before allowing monstrous characters inyour campaign,consider the following three questions.  \n# RARE OR MUNDANE?\n\nConsider how common orc,goblin,and similar ad-venturers are in your setting.Are they regarded asno stranger than elves or dwarves?Are they met withsuspicion?The role these races play in your settingshould determine the kinds of reactions that such char-acters meet.  \nDon't be afraid to push things to an extreme.An orccharacter might have to venture into town in disguiseor remain in the wilderness,for fear of imprisonmentor mob violence.Be sure to talk to the group about howsuch characters can expect the world to treat them.Some players like the challenge of taking on an outcast,but don't set up one expectation and deliver another.  \nYou can establish a monstrous creature asjust an-other culture in your campaign,one that has alliancesand rivalries with humans,elves,and dwarves.Ahobgoblin kingdom might serve as a buffer between ahuman kingdom and a blighted region overrun by thespawn of Kyuss.Kobolds might be city builders,the ar-  \n118  \nchitects of grand,heavily fortified edifices,which otherfolk dwell in for a price.The cultural notes in chapter 1are the standard D&D depiction of these creatures,butby no means do they define them for your campaign.Use them as a starting point for your own ideas.  \n# OUTCAST OR AMBASSADOR?\n\nConsider how a monstrous character's native cultureviews the character.Is the character an outcast,a spy,an ambassador,or something else?Work with theplayer to determine how the character ended up as anadventurer.  \nThe character's bond is a great starting point to con-sider for this question.How did the bond drive the char-acter to adventure?The character's trait,flaw,and idealcan also play a role in fleshing out the story.  \n# FRIENDS OR ENEMIES?\n\nFigure out what special ties the character has to othermembers of the adventuring party.An orc warlockmight be the dwarf ranger's sworn enemy,but the twoare forced to work together to defeat a mutual foe.Per-haps the kobold sorcerer was the tiefling wizard's famil-iar,transformed by an irate archmage in return for somepetty insult.The hobgoblin paladin might have beenhuman once,but crossed the wrong hag and was cursedto take on ","cbCaii8T7q7OuV9V","https://ap.wps.com/l/cbCaii8T7q7OuV9V","pdf",716277,"English","# MONSTROUS ADVENTURERS\n# WHY A MONSTROUS CHARACTER?\n## RARE OR MUNDANE?\n## OUTCAST OR AMBASSADOR?\n## FRIENDS OR ENEMIES?\n# RACIAL TRAITS\n# BUGBEAR TRAITS","[{\"question\":\"Why allow monstrous characters in a campaign?\",\"answer\":\"Creating characters drawn from creatures normally seen as villains enables unusual roleplaying challenges and diverse story approaches, from comedy to tragedy or antihero play. Before allowing them, the text recommends considering how rarity, culture, and party ties will shape play.\"},{\"question\":\"How should DMs decide whether monstrous adventurers are rare or mundane?\",\"answer\":\"DMs should consider how common races like orcs and goblins are in the setting and what social reactions they trigger. If players choose an outcast, the campaign should avoid contradicting expectations about how the world treats such characters.\"},{\"question\":\"What should be considered when integrating a monstrous character into a party?\",\"answer\":\"The character’s native culture matters too, including whether the figure is an outcast, spy, ambassador, or something else, and how bonds, traits, flaws, and ideals drive their path into adventuring.\"}]","MONSTROUS ADVENTURERS - WHY A MONSTROUS CHARACTER? - RARE OR MUNDANE? | PDF",1791233575]