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For 5–6 players with a Dungeon Master, it includes setup steps, turn order rules, movement and attack procedures, and how special powers work. The text explains dice-based attacks, comparing results to monster armor class, tracking damage on cards, defeating monsters, and handling knocked-down heroes through clear examples like Raen and the thunder toad.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":25,"@type":76,"position":81},"https://docshare.wps.com/document/comic/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/monsterslayers-the-champions-of-the-elements-a-dungeons-dragons-adventure-for-ages-6-and-up-easy/511759/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/monsterslayers-the-champions-of-the-elements-a-dungeons-dragons-adventure-for-ages-6-and-up-easy/511759.png","ImageObject",300,407,{"name":92,"@type":93},"Dipper","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-23","2026-10-06",true,{"@type":102,"interactionType":103,"userInteractionCount":34},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What do players need to start MonsterSlayers: The Champions of the Elements?","Question",{"text":112,"@type":113},"You need 5–6 people including a Dungeon Master, a print-out of the adventure, pencils, dice (one 20-sided and one 6-sided die or three 6-sided dice), and scissors for cutting out cards and tokens.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"How does the turn order work in the adventure?",{"text":117,"@type":113},"Monster(s) go first, then heroes go by hero number from lowest to highest. If multiple monsters are in play, they act by monster number from lowest to highest, and the cycle repeats each round with monsters first.",{"name":119,"@type":110,"acceptedAnswer":120},"How do attacks succeed and how is damage tracked?",{"text":121,"@type":113},"A player rolls the required dice, adds any modifiers, and compares the result to the monster’s armor class. If the roll meets or exceeds it, damage is recorded by filling circles on the relevant card; when filled, heroes go unconscious or monsters are defeated and removed.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},511759,1791308802,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":24,"category_name":25,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":34,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":139,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":144,"read_time":39},1374404997633,"https://ap-avatar.wpscdn.com/davatar_a8503ba1806abce46bf441b54a3ca4cd","MonsterSlayers The Champions of the Elements  \nA Dungeons & Dragons® Adventure for Ages 6 and Up  \nAge: 6+  \nPlayers: 5–6  \nTime: 30 minutes  \nDifficulty: Easy  \nDUNGEONS & DRAGONS is a trademark of Wizards of the Coast LLC in the U.S.A. and other countries. ©2015 Wizards. This document may be copied or shared for use in the classroom  \nor any other noncommercial purpose.  \nIntroduction  \nFollowing in the footsteps of the Monster Slayers: The Heroes of Hesoid, Monster Slayers: The Champions of the Elements captures the flavor of the Dungeons & Dragons® Roleplaying Game in one fast-paced, action-packed package for kids who want to learn the fundamentals ofthe game. The Champions of the Elements is also a fun diversion for experienced players who need their D&D fix but don’t have the time for a full-length game.  \nThe Champions of the Elements requires no previous knowledge of Dungeons & Dragons, and all you need to play is included in this adventure, aside from a few dice, pencils, and some friends to play it with.  \nWhat You Need  \n1. 5–6 people, including one person known asthe Dungeon Master (that’s you!), to lead the story and control the monsters.  \n2. A print-out of this adventure.  \n3. Pencils for all the heroes and the dungeon master.  \n4. Either one twenty-sided die and one sixsided die or three six-sided dice.  \n5. Scissors.  \nGetting Started  \n1. Prepare the Adventure  \na. Print out and read this whole adventure.  \nb. Cut out the hero and monster cards.  \nc. Cut out the hero and monster tokens. Each one represents a different hero on the map.  \nd. Cut out the Hero of the Elements medals.  \n2. Begin Play  \na. Give one hero card to each player.  \nb. Place one monster token on each gate on the map.  \nc. Place the hero tokens on the board, around the table in the center.  \nd. Read the Adventure Start aloud and start playing!  \nHow to Play  \nPlay goes around the table in turns.  \nHero Turns: On each hero’s turn, a player can move his or her hero up to the hero’s speed, use an attack power, and then use a special power (if possible) .  \nMonster Turns: On each monster’s turn, the Dungeon Master can move a monster up to its speed, use its attack power, and then use its special power (if possible) .  \nTurn Order: Monster(s) go first. Then heroes go in order of their hero number, lowest number first. If more than one monster is in play, monsters go in order of their monster number, lowest number first, and then heroes. After the monsters and all players have gone, start a new round, monsters first!  \nOn Each Turn  \nOn a turn (and this goes for monster turns, too!), a player or the Dungeon Master can move, use an attack power, and use a special power. You can choose to skip one or all ofthe parts of a turn, and you can do them in any order. For example, Raen may choose to use her attack power, to skip her special power, and to move.  \nMovement: Your hero can move a number of squares up to his or her speed. This can be done once, but at any time in the hero’s turn. All heroes, except for the wizard, must be next to a monster to attack it. Heroes cannot move through obstacles, like tables, braziers, or monsters, but they can move through other heroes as well as the squares that contain the gates.  \nAttack Power: Your hero uses attack powers to fight monsters. Here is an example attack power:  \nMassive Axe 1d20 + 5 (or 3d6+2) Deals 1 point of axe damage  \nAn attack power is made up of the name (such as Massive Axe), what you roll to try to hit a monster (such as 1d20), the number you add to the result of that roll (+ 5), and what happens if you succeed in your roll (such as “Deals 1  \npoint of axe damage”) . If you don’t have access to twenty-sided dice, there isan alternative using conventional dice (such as 3d6+2) .  \nTo use a Massive Axe attack power, the player rolls one twenty-sided die and adds 5 to the result. For example, Raen rolls a 10 and adds 5 to get 15. The player announces the result, and the Dungeon Master compares","cbCaidq6vCyPsgj5","https://ap.wps.com/l/cbCaidq6vCyPsgj5","pdf",3026971,22,"English","# Introduction\n# What You Need\n# Getting Started\n# How to Play\n# On Each Turn\n## Movement\n## Attack Power\n## Special Power","[{\"question\":\"What do players need to start MonsterSlayers: The Champions of the Elements?\",\"answer\":\"You need 5–6 people including a Dungeon Master, a print-out of the adventure, pencils, dice (one 20-sided and one 6-sided die or three 6-sided dice), and scissors for cutting out cards and tokens.\"},{\"question\":\"How does the turn order work in the adventure?\",\"answer\":\"Monster(s) go first, then heroes go by hero number from lowest to highest. If multiple monsters are in play, they act by monster number from lowest to highest, and the cycle repeats each round with monsters first.\"},{\"question\":\"How do attacks succeed and how is damage tracked?\",\"answer\":\"A player rolls the required dice, adds any modifiers, and compares the result to the monster’s armor class. If the roll meets or exceeds it, damage is recorded by filling circles on the relevant card; when filled, heroes go unconscious or monsters are defeated and removed.\"}]","MonsterSlayers The Champions of the Elements - A Dungeons & Dragons Adventure for Ages 6 and Up - Easy | PDF",1791257658]