[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-511122-105":59,"doc-detail-511122-en":122},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":115,"head_meta":117,"extra_data":119,"updated_unix":121},105,"en","monster-of-the-week-hunter-agenda-basic-moves","Monster-of-the-Week - Hunter Agenda - Basic Moves","","Hunter Agenda and Basic Moves from Monster of the Week: actionable play guidance for players taking the hunter role, including how to kick some ass, act under pressure, help out, and investigate mysteries. It details roll mechanics by stat, what outcomes occur on different success bands, and how to choose extra effects on strong results. It also introduces advanced escalation options, hold usage, and guidance for manipulating allies and resisting pressure.",{"@graph":69,"@context":114},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":25,"@type":76,"position":81},"https://docshare.wps.com/document/comic/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/monster-of-the-week-hunter-agenda-basic-moves/511122/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/monster-of-the-week-hunter-agenda-basic-moves/511122.png","ImageObject",300,407,{"name":92,"@type":93},"pixelkiddo","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-16","2026-10-06",true,{"@type":102,"interactionType":103,"userInteractionCount":29},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108],{"name":109,"@type":110,"acceptedAnswer":111},"How does “Use Magic” work and what are the key result differences?","Question",{"text":112,"@type":113},"State what you’re trying to achieve and how you do the spell, then roll +Weird. On a 10+ the magic works smoothly; on a 7-9 you pick your effect and a glitch that the Keeper determines, and on a 12+ the Keeper may offer added benefit.","Answer","https://schema.org",{"og:url":83,"og:type":116,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":118,"canonical":83},"index,follow",{"doc_id":120,"site_id":62},511122,1791289414,{"code":4,"msg":5,"data":123},{"doc_id":120,"user_id":124,"nickname":92,"user_avatar":125,"doc_module":4,"category_id":24,"category_name":25,"doc_title":65,"doc_description":67,"doc_content":126,"file_id":127,"file_url":128,"file_type":129,"file_size":130,"view_count":29,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":29,"language":131,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":132,"faqs":133,"seo_title":134,"seo_description":67,"update_tm":135,"read_time":14},962090883892,"https://ap-avatar.wpscdn.com/avatar/e00115db34f3e0f11b?x-image-process=image/resize,m_fixed,w_180,h_180&k=1790152879550218658","Hunter Agenda  \n• Act like you’re the hero in this story (because you are).  \n• Make your own destiny.  \n• Find the damn monsters and stop them.  \n• Play your hunter like they’re a real person.  \nBasic Moves  \nKick Some Ass  \nWhen you get into a fight and kick some ass, roll +Tough.  \nOn a 7+, you and whatever you’re fighting inflict harm on each other. The amount of harm is based on the established dangers in the game. That usually means you inflict the harm rating of your weapon and your enemy inflicts their attack’s harm rating on you.  \nOn a 10+, choose one extra effect:  \n• You gain the advantage: take +1 forward, or give +1 forward to another hunter.  \n• You inflict terrible harm (+1 harm).  \n• You suffer less harm (-1 harm).  \n• You force them where you want them.  \nadvanced: On a 12+ instead pick an enhanced effect:  \n• You completely hold the advantage. All hunters involved in the fight get +1 forward.  \n• You suffer no harm at all.  \n• Your attack inflicts double the normal harm.  \n• Your attack drives the enemy away in a rout.  \nAct Under Pressure  \nWhen you act under pressure, roll +Cool.  \nOn a 10+ you do what you set out to.  \nOn a 7-9 the Keeper is going to give you a worse outcome, hard choice, or price to pay.  \nadvanced: On a 12+ you may choose to either do what you wanted and something extra, or to do what you wanted to absolute perfection.  \nHelp Out  \nWhen you help another hunter, roll +Cool.  \nOn a 10+ your help grants them +1 to their roll.  \nOn a 7-9 your help grants them +1 to their roll, but you also expose yourself to trouble or danger.  \nadvanced: On a 12+ your help lets them act as if they just rolled a 12, regardless of what they actually got.  \nInvestigate A Mystery  \nWhen you investigate a mystery, roll +Sharp. On a 10+ hold 2, and on a 7-9 hold 1. One hold can be spent to ask the Keeper one of the following questions:  \n• What happened here?  \n• What sort of creature is it?  \n• What can it do?  \n• What can hurt it?  \n• Where did it go?  \n• What was it going to do?  \n• What is being concealed here? advanced: On a 12+, you may ask the Keeper any question you want about the mystery, not just the listed ones.  \nManipulate Someone  \nOnce you have given them a reason, tell them what you want them to do and roll +Charm.  \nFor a normal person:  \n• On a 10+, then they’ll do it for the reason you gave them. If you asked too much, they’ll tell you the minimum it would take for them to do it (or if there’s no way they’d do it).  \n• On a 7-9, they’ll do it, but only if you do something for them right now to show that you mean it. If you asked too much, they’ll tell you what, if anything, it would take for them to do it.  \n• Advanced: On a 12+ not only do they do what you want right now, they also become your ally for therest of the mystery (or, if you do enough for them, permanently).  \nFor another hunter:  \n• On a 10+, if they do what you ask they mark experience and get +1 forward.  \n• On a 7-9, they mark experience if they do what you ask.  \n• On a miss, it’s up to that hunter to decide how badly you offend or annoy them. They mark experience if they decide not to do what you asked. Monsters and minions cannot normally be manipulated.  \n• Advanced: On a 12+ they must act under pressure to resist your request. If they do what you ask, they mark one experience and take +1 ongoing while doing what you asked.  \nProtect Someone  \nWhen you prevent harm to another character, roll +Tough.  \nOn a 7+, you protect them okay, but you’ll suffer some or all ofthe harm they were going to get.  \nOn a 10+ choose an extra:  \n• You suffer little harm (-1 harm).  \n• All impending danger is now focused on you.  \n• You inflict harm on the enemy.  \n• You hold the enemy back. Advanced: on a 12+ both you and  \nthe character you are protecting are unharmed and out of danger. If you were protecting a bystander, they also become your ally.  \nRead A Bad Situation  \nWhen you look around and read a bad situation, roll +Sharp.  \nOn a 1","cbCaivgMiaFbBjcA","https://ap.wps.com/l/cbCaivgMiaFbBjcA","pdf",284814,"English","# Hunter Agenda\n## Basic Moves\n### Kick Some Ass\n### Act Under Pressure\n### Help Out\n### Investigate A Mystery\n### Manipulate Someone\n### Protect Someone\n### Read A Bad Situation\n### Use Magic","[{\"question\":\"How does “Use Magic” work and what are the key result differences?\",\"answer\":\"State what you’re trying to achieve and how you do the spell, then roll +Weird. On a 10+ the magic works smoothly; on a 7-9 you pick your effect and a glitch that the Keeper determines, and on a 12+ the Keeper may offer added benefit.\"}]","Monster-of-the-Week - Hunter Agenda - Basic Moves | PDF",1791248416]