[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-seo-509692-105":3,"detail-sidebar-cat-0-en-105":80,"doc-detail-509692-en":130},{"code":4,"msg":5,"data":6},0,"ok",{"site_id":7,"language":8,"slug":9,"title":10,"keywords":11,"description":12,"schema_data":13,"social_meta":73,"head_meta":75,"extra_data":77,"updated_unix":79},105,"en","monster-character-sheets-druid-lvl-5-rogue-lvl-5-fighter-lvl-5","Monster Character Sheets - Druid Lvl 5 & Rogue Lvl 5 & Fighter Lvl 5","","Character sheets for three D&D-style level 5 combatants: a Lizardfolk druid and a Rock Gnome rogue (Arcane Trickster), plus a Warforged fighter (Battle Master). The sheets list key ability scores, armor class, hit points, movement speeds, passive perception/insight, skills, proficiencies, equipment, and spell/cantrip selections. They also include class features such as Wild Shape, Natural Recovery, Sneak Attack, Cunning Action, Second Wind, Action Surge, Extra Attack, and Battle Master superiority dice options.",{"@graph":14,"@context":72},[15,34,55],{"@type":16,"itemListElement":17},"BreadcrumbList",[18,23,27,31],{"item":19,"name":20,"@type":21,"position":22},"https://docshare.wps.com","Home","ListItem",1,{"item":24,"name":25,"@type":21,"position":26},"https://docshare.wps.com/document/","Document",2,{"item":28,"name":29,"@type":21,"position":30},"https://docshare.wps.com/document/comic/","Comic",3,{"item":32,"name":10,"@type":21,"position":33},"https://docshare.wps.com/document/monster-character-sheets-druid-lvl-5-rogue-lvl-5-fighter-lvl-5/509692/",4,{"url":32,"name":10,"@type":35,"image":36,"author":41,"headline":10,"publisher":44,"fileFormat":47,"inLanguage":8,"description":12,"dateModified":48,"datePublished":49,"encodingFormat":47,"isAccessibleForFree":50,"interactionStatistic":51},"DigitalDocument",{"url":37,"@type":38,"width":39,"height":40},"https://docshare.wps.com/thumbnails/monster-character-sheets-druid-lvl-5-rogue-lvl-5-fighter-lvl-5/509692.png","ImageObject",300,407,{"name":42,"@type":43},"Aran","Person",{"url":19,"name":45,"@type":46},"DocShare","Organization","application/pdf","2026-10-14","2026-10-05",true,{"@type":52,"interactionType":53,"userInteractionCount":33},"InteractionCounter",{"@type":54},"ViewAction",{"@type":56,"mainEntity":57},"FAQPage",[58,64,68],{"name":59,"@type":60,"acceptedAnswer":61},"What are the level and core defensive stats shown for each character?","Question",{"text":62,"@type":63},"Each sheet is for a level 5 character and lists AC and hit points (including current HP fields). The druid shows AC 16 (with shield) and HP 44, the rogue shows AC 15 and HP 38, and the fighter shows AC 19 and HP 55.","Answer",{"name":65,"@type":60,"acceptedAnswer":66},"Which druid abilities and spells are included on the sheet?",{"text":67,"@type":63},"The druid sheet includes Wild Shape, Land's Stride, and Natural Recovery. It also lists cantrips like Druidcraft, Thorn Whip, Mending, and Shillelagh, with 1st-, 2nd-, and 3rd-level spell options such as Entangle, Cure Wounds, Flaming Sphere, Moonbeam, and Lesser Restoration.",{"name":69,"@type":60,"acceptedAnswer":70},"How do Sneak Attack and Battle Master mechanics work according to the fighter and rogue sections?",{"text":71,"@type":63},"The rogue's Sneak Attack adds 3D6 extra damage once per turn with advantage or an ally within 5 ft, while Cunning Action provides Dash/Disengage/Hide. The fighter's Battle Master uses superiority dice (4D8) for options like Precision Attack, Trip Attack, and Menacing Attack with save DCs shown as 14.","https://schema.org",{"og:url":32,"og:type":74,"og:title":10,"og:site_name":45,"og:description":12},"article",{"robots":76,"canonical":32},"index,follow",{"doc_id":78,"site_id":7},509692,1791342663,{"code":4,"msg":81,"data":82},"success",[83,87,91,95,99,104,109,114,119,122,126],{"id":22,"doc_module":4,"doc_module_name":25,"category_name":84,"show_sort_weight":85,"slug":86},"Story & 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| --- | --- |\n| -Druidcraft  \u003Cbr>-Thorn Whip  \u003Cbr>-Mending  \u003Cbr>-Shillelagh   |  | -Entangle  \u003Cbr>-Cure Wounds  \u003Cbr>-Fog Cloud   |  | -Flaming Sphere  \u003Cbr>-Moonbeam  \u003Cbr>-Lesser Restoration  \u003Cbr>-Spider Climb  \u003Cbr>-Melf's Acid Arrow   | -Call Lightning  \u003Cbr>-Water Breathing  \u003Cbr>-Stinking Cloud  \u003Cbr>-Water Walk   |\n|  |  |  |  |  |  |\n|  |  |  |  |  |  |\n\n\n| CLASS   | Druid   | AC   | 16(w.shield)   |\n| --- | --- | --- | --- |\n| LEVEL   | 5   | HP   | 44   |\n| RACE   | Lizardfolk   | CURRENT HP   |  |\n| BACKGROUND   | Hermit   | PROFICIENCY   | +3   |\n| SPEED   | 25 ft.land,50 ft.swimming   | HIT DIE   | 5D8+3   |\n| PASSIVE PERCEPTION   | 16   | PASSIVE INSIGHT   | 13   |\n\n\n| SPELLS   |\n| --- |\n| Ability:WIS  \u003Cbr>Save DC:14  \u003Cbr>Attack mod:+6   |\n\n\n| STAFF OF THE SWAMP   |\n| --- |\n| +1 magical quarterstaff,druidic focus  \u003Cbr>+6 to hit(+7 with Shillelagh)  \u003Cbr>1D6+3 damage(1D8+4 with Shillelagh)   |\n\n\n| STR   |\n| --- |\n| +2  \u003Cbr>14   |\n\n\n| CHA   |\n| --- |\n| -1  \u003Cbr>8   |\n\n\n| DEX   |\n| --- |\n| +1  \u003Cbr>12   |\n\n\n| INT   |\n| --- |\n| +0  \u003Cbr>10   |\n\n\n| CON   |\n| --- |\n| +3  \u003Cbr>16   |\n\n\n| WIS   |\n| --- |\n| +3  \u003Cbr>16   |\n\nO  \nO  \n\n| SKILLS   |\n| --- |\n| Stealth  \u003Cbr>+4  \u003Cbr>Nature  \u003Cbr>+3  \u003Cbr>Survival  \u003Cbr>+6  \u003Cbr>Animal Handling+6  \u003Cbr>Perception  \u003Cbr>+6  \u003Cbr>Advantage on Perception  \u003Cbr>checks relying on smell   |\n\n\n| PROFICIENCIES   |\n| --- |\n| Armour:Light,medium,  \u003Cbr>shields(no metal armour)  \u003Cbr>Weapons:Clubs,daggers,  \u003Cbr>darts,javelins,quarterstaffs,  \u003Cbr>scimitars,sickles,slings,  \u003Cbr>spears,maces  \u003Cbr>Tools:Herbalism Kit  \u003Cbr>Languages:Common,  \u003Cbr>Draconic,Druidic   |\n\n\n| EQUIPMENT   |\n| --- |\n| -Herbalism kit  \u003Cbr>-Shield(+2 AC when used)  \u003Cbr>-Staff of the Swamp  \u003Cbr>-Explorer's Pack  \u003Cbr>4CP   |\n\n\n| DRUID FEATURES   |\n| --- |\n| Wild Shape:Transform into beasts of CR 1/4 or  \u003Cbr>lower(no fly speed).E.g.Giant frog,Swarm of  \u003Cbr>rats,constrictor snake.2 times/short rest.  \u003Cbr>Land's Stride:Ignore non-magical difficult  \u003Cbr>terrain,pass through plant-based magical  \u003Cbr>effects without being slowed or taking damage.  \u003Cbr>Natural Recovery:During a short rest,regain  \u003Cbr>spell slots up to a combined level of 3(half your  \u003Cbr>druid level).1 time/long rest.   |\n\n\n| LIZARDFOLK FEATURES   |\n| --- |\n| Natural Armor:AC=13+DEX  \u003Cbr>Hold Breath:Can hold breath up to 15 min.  \u003Cbr>Bite Attack:Unarmed strike with bite  \u003Cbr>(+5 to hit,1d6+STR piercing damage).  \u003Cbr>Hungry Jaws:Bonus action bite attack.If it  \u003Cbr>hits,regain 3 HP(CON).3 times /long rest.   |\n\nGNOMISH FEATURES  \nGnome Cunning:Advantage on INT,WIS  \nand CHA saves against magic!  \n\n| CLASS   | Rogue(Arcane Trickster)   | AC   | 15   |\n| --- | --- | --- | --- |\n| LEVEL   | 5   | HP   | 38   |\n| RACE   | Rock Gnome   | CURRENT HP   |  |\n| BACKGROUND   | Entertainer   | PROFICIENCY   | +3   |\n| SPEED   | 25 ft   | HIT DIE   | 5D8+2   |\n| PASSIVE PERCEPTION   | 13   | PASSIVE INSIGHT   | 10   |\n\nArtificer's Lore:Add double proficiency  \nbonus to INT(History)checks related to  \nmagical items,alchemical objects,or techno-  \nlogical devices.  \nTinker:Chuckles can use his Tinker's Tools to  \nconstruct tiny clockwork devices(such as  \ntoys,fire starters,or music boxes).  \nDarkvision 60 ft  \n\n| SPELLS   |\n| --- |\n| Ability:WIS  \u003Cbr>Save DC:14  \u003Cbr>Attack mod:+6   |\n\n\n| STR   |\n| --- |\n| -1  \u003Cbr>8   |\n\n\n| DEX   |\n| --- |\n| +4  \u003Cbr>18   |\n\n\n| INT   |\n| --- |\n| +1  \u003Cbr>13   |\n\n\n| WIS   |\n| --- |\n| +0  \u003Cbr>10   |\n\n\n| CON   |\n| --- |\n| +2  \u003Cbr>14   |\n\n\n| CHA   |\n| --- |\n| +2  \u003Cbr>14   |\n\n\n| CANTRIPS   | 1ST LVL   |\n| --- | --- |\n| -Mage Hand  \u003Cbr>-Minor Illusion  \u003Cbr>-Booming Blade   | -Disguise Self  \u003Cbr>-Charm Person  \u003Cbr>-Tasha's Hideous Laughter  \u003Cbr>-Silent Image   |\n\nO  \nO  \n| SKILLS   |\n| --- |\n| Stealth +10  \u003Cbr>Sleight of Hand+10  \u003Cbr>Deception +5  \u003Cbr>Acrobatics +7  \u003Cbr>Perception +3  \u003Cbr>Performance +5   |\n\n\n| PROFICIENCIES   |\n| --- |\n| Armour:Light armour","cbCaiexPlFdVJJMX","https://ap.wps.com/l/cbCaiexPlFdVJJMX","pdf",9780304,"English","# Class Features\n## Wild Shape and Recovery\n## Rogue Sneak Attack and Mage Hand\n## Battle Master Superiority Dice","[{\"question\":\"What are the level and core defensive stats shown for each character?\",\"answer\":\"Each sheet is for a level 5 character and lists AC and hit points (including current HP fields). The druid shows AC 16 (with shield) and HP 44, the rogue shows AC 15 and HP 38, and the fighter shows AC 19 and HP 55.\"},{\"question\":\"Which druid abilities and spells are included on the sheet?\",\"answer\":\"The druid sheet includes Wild Shape, Land's Stride, and Natural Recovery. It also lists cantrips like Druidcraft, Thorn Whip, Mending, and Shillelagh, with 1st-, 2nd-, and 3rd-level spell options such as Entangle, Cure Wounds, Flaming Sphere, Moonbeam, and Lesser Restoration.\"},{\"question\":\"How do Sneak Attack and Battle Master mechanics work according to the fighter and rogue sections?\",\"answer\":\"The rogue's Sneak Attack adds 3D6 extra damage once per turn with advantage or an ally within 5 ft, while Cunning Action provides Dash/Disengage/Hide. The fighter's Battle Master uses superiority dice (4D8) for options like Precision Attack, Trip Attack, and Menacing Attack with save DCs shown as 14.\"}]","Monster Character Sheets - Druid Lvl 5 & Rogue Lvl 5 & Fighter Lvl 5 | PDF",1791236984]