[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-201815-105":59,"doc-detail-201815-en":131},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":124,"head_meta":126,"extra_data":128,"updated_unix":130},105,"en","modeling-the-video-game-environment-the-videowl-ontology","Modeling the Video Game Environment - the VideOWL Ontology","","The paper presents VideOWL, an OWL ontology designed to model the constitutional elements of video games, including agents and artefacts. It addresses the limits of existing classification approaches that rely on labels and title genres by inferring game categories from dynamics and mechanics such as point of view and gameplay elements. The ontology integrates programmers, final users, software programs, and devices, enabling machine-readable semantic representation to support analysis and more nuanced game development.",{"@graph":69,"@context":123},[70,84,106],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":40,"@type":76,"position":81},"https://docshare.wps.com/document/research-report/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/modeling-the-video-game-environment-the-videowl-ontology/201815/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/modeling-the-video-game-environment-the-videowl-ontology/201815.png","ImageObject",300,407,{"name":92,"@type":93},"Jordan Avery","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-18","2026-09-04",true,{"@type":102,"interactionType":103,"userInteractionCount":105},"InteractionCounter",{"@type":104},"ViewAction",11,{"@type":107,"mainEntity":108},"FAQPage",[109,115,119],{"name":110,"@type":111,"acceptedAnswer":112},"What problem does the VideOWL ontology address?","Question",{"text":113,"@type":114},"It addresses the challenge of categorizing video games beyond predefined marketing labels and genres by modeling game features more semantically.","Answer",{"name":116,"@type":111,"acceptedAnswer":117},"How does VideOWL infer game categories?",{"text":118,"@type":114},"It infers categories from the features of game dynamics and mechanics, such as the point of view and gameplay elements.",{"name":120,"@type":111,"acceptedAnswer":121},"Who can benefit from using the ontology?",{"text":122,"@type":114},"Market analysts, game scholars/journalists, and ontology specialists can benefit from the semantic database and modeling framework.","https://schema.org",{"og:url":83,"og:type":125,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":127,"canonical":83},"index,follow",{"doc_id":129,"site_id":62},201815,1788539016,{"code":4,"msg":5,"data":132},{"doc_id":129,"user_id":133,"nickname":92,"user_avatar":134,"doc_module":4,"category_id":39,"category_name":40,"doc_title":65,"doc_description":67,"doc_content":135,"file_id":136,"file_url":137,"file_type":138,"file_size":139,"view_count":105,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":140,"language":141,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":142,"faqs":143,"seo_title":144,"seo_description":67,"update_tm":130,"read_time":145,"preview_page_count":4},1099523882367,"https://ap-avatar.wpscdn.com/davatar_9964176cb1d06d4a9deccf72a44ae3dc","Modeling the Video Game Environment: the VideOWL Ontology  \nSimone De Martino1 , Marianna Nicolosi-Asmundo1 , Stefano Angelo Rizzo1 and Daniele Francesco Santamaria1  \n1 Department of Mathematics and Computer Science, University of Catania, Viale Andrea Doria 6 -95125-Catania, Italy  \nAbstract  \nThe paper presents an ontology that models the constitutional elements of video games, including agents and artefacts. It also addresses the ever-changing works of game programmers, who strive to exceed the limits derived from the classification mechanisms based on labels and title genres. With respect to the state-of-the-art, the ontology additionally permits to infer the categories of a game through the features of its dynamics and mechanics, such as the point of view (POV) or game-play elements. Furthermore, it encompasses programmers, final users, software programs, and devices in its ontological model. The ontology aims at advancing the mechanisms for understanding and classify games based on their features, ultimately offering new insights and opportunities in the field of game development. In this context, the ontology can be leveraged to represent any agent in the video-game domain such as players, bots, related actions and game strategies.  \nKeywords  \nVideo game, digital art, OWL, ontology, Semantic Web  \n1. Introduction  \nWe live today in an increasingly interconnected and fluid reality. Enclosing the world in arbitrary categories gradually is becoming progressively more challenging, as the need for certain products to be “outside the box” becomes more and more relevant. These goods have distinctive traits of different categories connected in an original way. Examples of this trend can be found in various fields: design [1], education [2], scientific research [3], as well as in computer software dedicated to entertainment such as video games [4] . These are emblematic of such reality, as human-made products without innovation will not survive the market due to a lack of appeal to the public. Recently, in fact, video games have experienced considerable development over time in terms of mechanics and typologies. Peculiar features of certain titles have come to influence entire genres. The semantic web offers tools and techniques, such as ontologies, which are particularly suitable for representing and classifying video games according to their most relevant features. In light of these considerations, it is straightforward that video games are amenable to ontological  \nWOA 2023: 24th Workshop From Objects to Agents, November 6 –8, Rome, Italy  \n$ [simone.demartino@studium.unict.it](simone.demartino@studium.unict.it) (S. De Martino); [marianna.nicolosiasmundo@unict.it](marianna.nicolosiasmundo@unict.it)  \n(M. Nicolosi-Asmundo); [stefano.rizzo@studium.unict.it](stefano.rizzo@studium.unict.it) (S. A. Rizzo); [daniele.santamaria@unict.it](daniele.santamaria@unict.it) (D. F. Santamaria)  \n􀂀 https://www.dmi.unict.it/nicolosi/ (M. Nicolosi-Asmundo); [https://www.dmi.unict.it/santamaria/](https://www.dmi.unict.it/santamaria/)  \n(D. F. Santamaria)  \n © 2023 Copyright for this paper by its authors. Use permitted under Creative Commons License Attribution 4.0 International (CC BY 4.0) . CWPEURorkroceshopedings http://ceurISSN 1613-ws-0073.org CEUR Workshop Proceedings ([CEUR-WS.org](CEUR-WS.org))  \nCEUR ~~  ~~[Workshop](Workshop ceur-ws.org)[ ceur-ws.org](Workshop ceur-ws.org)[ ](Workshop ceur-ws.org)[Proceedings](Proceedings ISSN 1613-0073)[ ISSN 1613-0073](Proceedings ISSN 1613-0073)   \nmodels. The peculiarity of the semantic web lies in its vision of the web, in which data is machine-readable and allows software agents to query and manipulate information. As such, web information carries explicit meaning, so it can be automatically processed and integrated by agents. The results in data can be accessed and modified on a global scale, thus resulting in increased coherence and dissemination of information. In addition, dedicated automate","cbCairepRY2UYjjS","https://ap.wps.com/l/cbCairepRY2UYjjS","pdf",785041,15,"English","# Introduction\n## Motivation and background\n## Semantic Web and ontologies\n## Existing approaches and limitations\n## Proposed ontology: VideOWL","[{\"question\":\"What problem does the VideOWL ontology address?\",\"answer\":\"It addresses the challenge of categorizing video games beyond predefined marketing labels and genres by modeling game features more semantically.\"},{\"question\":\"How does VideOWL infer game categories?\",\"answer\":\"It infers categories from the features of game dynamics and mechanics, such as the point of view and gameplay elements.\"},{\"question\":\"Who can benefit from using the ontology?\",\"answer\":\"Market analysts, game scholars/journalists, and ontology specialists can benefit from the semantic database and modeling framework.\"}]","Modeling the Video Game Environment - the VideOWL Ontology | PDF",38]