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The issue highlights a solo survival space game, plus AD&D 1e content such as an alternative class and a vintage scenario, alongside RuneQuest quickstart review discussions. 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Anders, co-editor of the earliest Mjölnir issues, wrote some of the first ever features on RuneQuest in Sweden and we have the honour of presenting his, and new contributor Mattias Lejbrink’s views on the ‘comeback’ of RuneQuest.  \nFrom the vaults of Bo Jangeborg, another former chief editor, comes yet more unpublished vintage AD&D material. Meet some legendary Chinese beasts in Creature Corner (formerly Spökspalten) and get drawn into the ever thickening plots at Spa Vapid.  \nBlood & Bronze hope to be back in future issues-follow them at [bloodandbronze.com](bloodandbronze.com) in the meantime. This is the English-language edition of Mjölnir; in the Swedish version of Mjölnir 9, published simultaneously, you may also find exclusive features from Titan Games and Svärd & Svartkonst, Sweden’s leading OSR publishers.  \nBut both editions start off by sending you, dear reader, on a wild solo survival trip into outer space. How cool are you really when the übershit hits the megafan ? Can you programe an app while cooking a Bouillabaisse ? Start manouvering against hopeless odds.....Space Snoozer!  \nCONTENTS  \nSpace Snoozer: Solo game in cold and unforgiving space – Joakim NIlsson.....................................................3  \nAgitator-alternative class for AD&D 1e and compatibles – Bo Jangeborg......................................................5  \nJudgment of the Norns: Runequest Quickstart reviews – Anders Blixt & Mattias Lejbrink..........................................7  \nThe quest for the mysterious scroll-a vintage scenario for AD&D 1e and compatibles – Bo Jangeborg ...............9  \nSpa Vapid part 2-a (rule-less) role-playing milieu – Clas Kristian s son............................................. 18  \nCreature Corner-entities for AD&D 1e and compatibles: Legendary China special– Martin....................................26  \nIllustratORS  \nJoakim Nilsson ( [jockewizard@gmail.com](jockewizard@gmail.com) ): cover, 4, 6, 14, 18, 23, 24, 27, 28  \nOSR INK ([www.osr-ink.se](www.osr-ink.se), [facebook.com/osrink](facebook.com/osrink)): 3, 5, 9-17,  \n22, 23  \nEfraim Bolt-Gidney: 19-21  \nMjölnir 9, English edition, september 2017.  \nPrice: 00:00:- (free)  \nMjölnir was founded in 1980 by Martin, Alexis Riise-Birger, Peter Wessman and Bo Jangeborg.  \nPublished by: Elfgrim bor∂spil  \n[http://elfgrim.yolasite.com](http://elfgrim.yolasite.com)  \nEditor: Martin  \n© held by each contributor  \nDownload previous issues, and the current Swedish edition for free at:  \n[http://mjolnirfanzine.yolasite.com](http://mjolnirfanzine.yolasite.com)  \n[Contact: mjolnirfanzine@mail.com](Contact: mjolnirfanzine@mail.com)  \n[N.B: The fact that this issue was](N.B: The fact that this issue was)[ ](N.B: The fact that this issue was)published, for free, does not necessarily mean that future issues will be free, or that there will be any future issues.  \nWake up! Time to die!  \nA solo game by an author as cold and unforgiving as space itself.  \nJoakim Nilsson Skansen Kronan 2017  \nSpaceSnoozer©  \nWake up! Time to die!  \nA solo game written by an author as cold and unforgiving as space itself. Joakim Nilsson. Skansen Kronan 2017  \nYou are one of 1138 sleeping crew members on the humongous spacecraft Yaphet on its 342 year long journey towards the","cbCaiora5U4KycFS","https://ap.wps.com/l/cbCaiora5U4KycFS","pdf",4003355,"English","# Space Snoozer: Solo game in cold and unforgiving space\n# Agitator: Alternative class for AD&D 1e and compatibles\n# Judgment of the Norns: Runequest Quickstart reviews\n# The quest for the mysterious scroll: A vintage scenario for AD&D 1e and compatibles\n# Spa Vapid part 2-a: Rule-less role-playing milieu\n# Creature Corner: Entities for AD&D 1e and compatibles","[{\"question\":\"What is the central theme of Space Snoozer?\",\"answer\":\"Space Snoozer is a solo survival game set in cold, unforgiving outer space, where the player wakes up first and must endure a sequence of terrible events across episodes.\"},{\"question\":\"How are the player’s core values generated in Space Snoozer?\",\"answer\":\"Roll 3D6 for three values and write them down, or allocate 12 points as desired, with the constraint that no single value may exceed 6.\"},{\"question\":\"How does resolution work when attempting actions?\",\"answer\":\"To succeed, a value check must exceed a difficulty (example difficulty 4). If a value is above the difficulty, success is automatic; otherwise the player rolls a die and adds the value to try to exceed the difficulty.\"}]","Mjölnir 9 - English Edition - Issue 9 | PDF",1791310744,11]