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It provides the table of contents and step-by-step gameplay guidance, including setup, the structure of turns, how to worsen problems, and how deals are negotiated, solved, and concluded. It also outlines problem and personality card mechanics, urgency and eruption effects, dealing etiquette, tie-breaking, and reference sections.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":10,"@type":76,"position":81},"https://docshare.wps.com/document/story-novel/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/mistborn-house-war-2-med-res/660998/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/mistborn-house-war-2-med-res/660998.png","ImageObject",300,407,{"name":92,"@type":93},"Tirek","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-29","2026-10-28",true,{"@type":102,"interactionType":103,"userInteractionCount":14},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What should a first-time player do before starting the game?","Question",{"text":112,"@type":113},"Read the quick start sheet first before playing.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"How does a player take a turn?",{"text":117,"@type":113},"A turn involves collecting resources and cards, worsening problems, adding new problems, passing or dealing, and then ending the turn.",{"name":119,"@type":110,"acceptedAnswer":120},"What happens when closing a deal after solving a problem?",{"text":121,"@type":113},"Players pay the resource cost, apply “When Solved” and “Sly” personality effects, award favor, and discard the solved problem card.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},660998,1793155229,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":8,"category_name":10,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":14,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":139,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":129,"read_time":144},5909896572756,"https://ap-avatar.wpscdn.com/davatar_155a257f0dc6eb9ab79c44ca47cae57d","An official board game based on the best-selling novels by BRANDON SANDERSON  \nSTOP!  \nIf this is your first time playing, read the quick start sheet first.  \nTable of Contents  \n2  \nTHE WORLD OF MISTBORN  ............................... 3  \nCOMPONENTS & SET UP  .................................. 4  \n1. Board............................................. 4  \n2. Problem Deck .................................... 4  \n3. Personality Deck ................................. 4  \n4. Favor, Disgrace, & Ruined Tokens ................ 4  \n5. Resource Supply .................................. 5  \n6. Houses & Starting Resources .................... 5  \n7. Starting Problems ............................... 5  \n8. First Active Player ............................... 5  \nHOW TO PLAY  ............................................. 6  \nWINNING THE GAME  ..................................... 7  \nBreaking a Tie ...................................... 7  \nTAKING YOUR TURN  ...................................... 8  \n1. Collect Resources & Cards ....................... 8  \n2. Problems Worsen ................................ 9  \n3. Add New Problem(s) ............................. 10  \n4. Pass or Deal ..................................... 10  \n5. End Turn ........................................ 10  \nPROBLEM CARDS  ......................................... 11  \nThe Lord Ruler .....................................11  \nURGENCY  ................................................. 12  \nERUPTIONS  ............................................... 13  \nEruption Effects .................................. 13  \nAdd Problem(s) to the Board  .......................... 13  \nAdd Unrest  ......................................... 13  \nDestroy Resources  ................................... 13  \nDiscard Cards  ...................................... 13  \n“Each House…”  ..................................... 13  \nGain Disgrace  ...................................... 13  \nReturn Resources to the Supply  ........................ 13  \nRuin a Resource  ..................................... 13  \nDEALS (SOLVING A PROBLEM)  ........................... 14  \nCan We Negotiate Which Problem To Solve? ...... 14  \nWho Can Negotiate?............................... 14  \nATypical Deal ..................................... 14  \nWhat Else Can I Offer? ............................ 14  \nBribes ............................................. 14  \nMay I Show My Hand? .............................. 15  \nMust I Accept A Deal?.............................. 15  \nWhat if We Can’t Agree? ........................... 15  \nDeal Etiquette .................................... 15  \nHouse Rules ....................................... 15  \nCLOSING A DEAL  ......................................... 16  \n1. Pay the Resource Cost ........................... 16  \n2. Apply“When Solved” Effects .................... 17  \n3. Apply “Sly” Personality Effects .................. 17  \n4. Award Favor .................................... 17  \n5. Discard the Solved Problem Card ............... 17  \nHOW LONG IS A DEAL BINDING?  ......................... 18  \nThe Obligator & The High Prelan.................. 18  \nWhat if Someone Can’t DoAs They Promise?  ............ 18  \nAN EXAMPLE OF A DEAL  ................................. 19  \nPERSONALITY CARDS  .................................... 20  \nPersonality Card Attributes ...................... 20  \nPersonality Card Timing .......................... 20  \nRevealing Your Card(s) ............................ 21  \nPersonality Card Effects ......................... 21  \n“Lasting” Personalities  ............................... 21  \n“Play when another Personality card is played”  .......... 21  \n“Sly” Personalities  ................................... 21  \n“Face Up”and “Face Down”........................... 21  \n“When you solve or help to solve a Problem”  ............. 21  \n“Lower / Raise a Problem’s Cost”....................... 21  \nAdvisors  ........................................... 21  \nAll","cbCaiinFEhw2xNyx","https://ap.wps.com/l/cbCaiinFEhw2xNyx","pdf",14463739,24,"English","# THE WORLD OF MISTBORN\n# COMPONENTS & SET UP\n## Board\n## Problem Deck\n## Personality Deck\n## Favor, Disgrace, & Ruined Tokens\n## Resource Supply\n## Houses & Starting Resources\n## Starting Problems\n## First Active Player\n# HOW TO PLAY\n# WINNING THE GAME\n## Breaking a Tie\n# TAKING YOUR TURN\n## Collect Resources & Cards\n## Problems Worsen\n## Add New Problem(s)\n## Pass or Deal\n## End Turn\n# PROBLEM CARDS\n## The Lord Ruler\n# URGENCY\n## ERUPTIONS\n### Eruption Effects\n# DEALS (SOLVING A PROBLEM)\n## Can We Negotiate Which Problem To Solve?\n## Who Can Negotiate?\n## ATypical Deal\n## What Else Can I Offer?\n## Bribes\n## May I Show My Hand?\n## Must I Accept A Deal?\n## What if We Can’t Agree?\n## Deal Etiquette\n## House Rules\n# CLOSING A DEAL\n## Pay the Resource Cost\n## Apply “When Solved” Effects\n## Apply “Sly” Personality Effects\n## Award Favor\n## Discard the Solved Problem Card\n# HOW LONG IS A DEAL BINDING?\n# PERSONALITY CARDS\n## Personality Card Attributes\n## Personality Card Timing\n## Revealing Your Card(s)\n## Personality Card Effects\n## “Lasting” Personalities\n# STRATEGIES & TACTICS\n# REFERENCE","[{\"question\":\"What should a first-time player do before starting the game?\",\"answer\":\"Read the quick start sheet first before playing.\"},{\"question\":\"How does a player take a turn?\",\"answer\":\"A turn involves collecting resources and cards, worsening problems, adding new problems, passing or dealing, and then ending the turn.\"},{\"question\":\"What happens when closing a deal after solving a problem?\",\"answer\":\"Players pay the resource cost, apply “When Solved” and “Sly” personality effects, award favor, and discard the solved problem card.\"}]","Mistborn House War 2 - Med Res | PDF",37]