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Eggert, David Groves, Jerry Ham, Ian Homeyard, Jørgen Sætermo  \nFirst Printing 2011  \nMistborn and all related marks, characters, names, and places are ™ and © 2011 Dragonsteel Entertainment, LLC.  \n“The Eleventh Metal” is copyright © 2011 Dragonsteel Entertainment, LLC.  \nAll text herein is copyrighted by Crafty Games. Reproduction of any part of this book without Crafty Games’ written permission is expressly forbidden, except for the purpose of reviews and when permission to photocopy is clearly stated.  \nThe Crafty Games logo and distinctive likenesses thereof are © copyright of Crafty Games. All rights reserved. The mention of or reference to any company or product in this book is not a challenge to the trademark or copyright concerned.  \nPrinted in the U.S.A.  \nTABLE OF CONTENTS  \nTHE ELEVENTH METAL by Brandon Sanderson  .......... 7  \nINTRODUCTION  ............... 21  \n1. The Final Empire ............. 23  \nThe People  ............................ 24  \nTechnology, Trade, and Commerce  ..... 27  \nThe Land  .............................. 28  \nBeasts and Monsters  ................... 31  \nMagic  ................................. 31  \n2. The Novels .................. 33  \n3. The Adventure Game .......... 35  \nIf You’re New to Mistborn  .............. 35  \nIf You’re New to Gaming  ............... 36  \nWhat’s in this Book?  ................... 37  \nWhat’s Next?  .......................... 38  \nBOOK ONE: THE MISTBORN ADVENTURE GAME  ............ 41  \n1. Getting Started ............... 43  \nIf You’ve Never Played an RPG Before  ... 43  \nIf You’re an Experienced Gamer  ........ 44  \nWhat You Need to Play  ................. 45  \nYour First Game  ....................... 46  \nThe Narrator  .................. 46  \nEveryone Else  .................. 47  \nSample Characters  .................... 48  \n2. Game Terms ................. 65  \n3. Building Heroes .............. 71  \nWhat Makes a Character  ............... 71  \nAttributes  ..................... 71  \nStandings  ..................... 72  \nPowers  ....................... 73  \nTraits  ........................ 74  \nResiliences  .................... 75  \nProps  ........................ 76  \nDestiny and Tragedy  ............ 76  \nSecrets  ....................... 77  \nBuilding Your Hero  ..................... 79  \nStep 1: Start with the Crew  ....... 79  \nStep 2: Devise a Concept  ......... 82  \nStep 3: Answer 10  \nImportant Questions  ............. 82  \nStep 4: Define Your Strengths  ...... 97  \nStep 5: Fill in the Details  ........ 101  \n4. Improving Heroes ........... 113  \nHow a Hero Advances  ................ 114  \nEarning Advancements  ....","cbCaieb00RbzgTVs","https://ap.wps.com/l/cbCaieb00RbzgTVs","pdf",34613566,563,"English","# Table of Contents\n## The Eleventh Metal\n## Introduction\n## 1. The Final Empire\n## 2. The Novels\n## 3. The Adventure Game\n## BOOK ONE: THE MISTBORN ADVENTURE GAME\n## 1. Getting Started\n## 2. Game Terms\n## 3. Building Heroes\n## 4. Improving Heroes\n## 5. Game Basics\n## 6. Contests\n## 7. Conflicts","[{\"question\":\"What is covered in the Introduction and early sections of the book?\",\"answer\":\"The book opens with “The Eleventh Metal,” then an introduction that sets expectations. It follows with sections on “The Final Empire,” the novels, and how to approach “The Adventure Game.”\"},{\"question\":\"How does the rulebook help players build heroes?\",\"answer\":\"It provides a step-by-step process starting with the crew, devising a concept, answering important questions, defining strengths, and filling in details. It also defines character foundations such as attributes, powers, traits, and more.\"},{\"question\":\"What core mechanics does the game use for action resolution?\",\"answer\":\"It explains beats and when to roll dice, including types of rolls and dice pools. It covers applying traits, tools, and circumstances, handling difficulty, and describing outcomes, complications, and nudges.\"}]","Mistborn Adventure Game - The Eleventh Metal - Core Rulebook | PDF",214]