[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-seo-511547-105":3,"detail-sidebar-cat-0-en-105":81,"doc-detail-511547-en":130},{"code":4,"msg":5,"data":6},0,"ok",{"site_id":7,"language":8,"slug":9,"title":10,"keywords":11,"description":12,"schema_data":13,"social_meta":74,"head_meta":76,"extra_data":78,"updated_unix":80},105,"en","mission-book-version-10-eng","MISSION BOOK - Version 1.0 ENG","","Mission Book内容围绕《Heroes of Might and Magic III: The Board Game》的场景与对战模式展开，说明每个场景的地图布置、胜负规则、英雄与阵营牌组选择，以及计时事件标记与回合推进方式。文本进一步给出Clash Mode与具体战役（如Monk’s Retreat、Brave New World）的玩家人数、回合长度、资源与建筑、额外规则与最终决胜流程，并提供目录结构以便快速定位相关章节。",{"@graph":14,"@context":73},[15,34,56],{"@type":16,"itemListElement":17},"BreadcrumbList",[18,23,27,31],{"item":19,"name":20,"@type":21,"position":22},"https://docshare.wps.com","Home","ListItem",1,{"item":24,"name":25,"@type":21,"position":26},"https://docshare.wps.com/document/","Document",2,{"item":28,"name":29,"@type":21,"position":30},"https://docshare.wps.com/document/story-novel/","Story & 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\nEach game of Heroes of Might and Magic III: The Board Game is played within a scenario or campaign, with each scenario having its own map, victory conditions, and rules. You will also be able to choose from a variety of heroes, each with their unique abilities and decks, massively adding to the game ’s replayability.  \nTABLE OF CONTENTS  \n1. Scenario Preparation ................................. 3  \n2. Clash Mode ............................................... 4  \na) Victory Conditions ............................. 4  \nb) Monk ’s Retreat .................................. 5  \nc) Brave New World .............................. 7  \nd) All for One ......................................... 9  \n3. Cooperative Mode ................................... 11  \na) Gelea ’s Champions .......................... 12  \nb) Unholy Quest ................................... 15  \n4. Campaign Mode ...................................... 18  \na) Campaign Rules ............................... 18  \nb) Setting the Player ’s Income ............. 18  \nc) AI Deck-Card Types ...................... 19  \nd) Resolving Timed Events .................. 19  \ne) Finishing the Mission After Each Scenario ........................................... 19  \n5. Castle Campaign ..................................... 20  \na) 1: Homecoming ............................... 20  \nb) 2: Guardian Angels .......................... 24  \nc) 3: Steadwick ’s Liberation ................ 27  \n6. Credits ..................................................... 3 1  \nVersion: 1.0 ENG  \nSCENARIO PREPARATION  \nTo start playing Heroes of Might and Magic III: The Board Game, follow these steps:  \n1. Choose a scenario from the Mission Book or create your own.  \n2. Choose your factions from the available ones and take the associated components (see page 7,“Game Setup” in the Core Rulebook) .  \n3. Look at the “Map Setup” for the scenario you chose. Take the required Map tiles and place them according to the scenario map layout. In some scenarios you will also get your individual pools of Far Map tiles (II-III) to add to the map while exploring later in the game (see page 19,“Scenario Map Tiles” in the Core Rulebook) .  \n4. Set your starting resources and income according to the scenario.  \n5. Place any starting Building tiles on your Town board. Prepare your starting Unit cards and create your army deck.  \n6. Mark all timed events on the Round tracker by placing Black cubes on the spaces corresponding to the rounds ofthe timed events. Once you reach a round with a cube, resolve the effects of the event and remove the cube.  \n7. Choose the starting player.  \n8. Begin the game.  \n3  \nCLASH MODE  \nThree fully competitive scenarios for 2-3 players.  \nVICTORY CONDITIONS  \nAlthough each clash scenario has its own victory/loss condition, there are some universal rules that-unless stated otherwise-apply to every scenario.  \n If you do not control any Towns or Settlements for 3 rounds, you lose and are eliminated from the game.  \n If your Main Hero is defeated while defending a besieged Town, and you have no more Towns or Settlements, you lose and are eliminated from the game.  \n If you are the only player remaining in the game, you are the winner.  \n If you collect a faction cube from each opponent that is still in the game with 3 or more players, you win the game.  \nYou may gain faction cubes from other players by defeating any of their Heroes or by capturing their Faction Town. Whenever you meet a Victory Condition, the game ends at the end of the round, unless stated otherwise.  \n4  \nCLASH MODE  \nMONK’S RETREAT  \nThe monks who ruled this area of the worldfor years, havefinally been pushed back to their islands. As oneofthe lordsjustfreed by the monk’ retreat, youfeel it is up to you to unite these lands under your rule.  \nPLAYER COUNT  \nA 2-player scenario.  \nSCENARIO LENGTH  \nThis scenario plays out over 7 rounds.  \nMAP SETUP  \nTake the following","cbCaitTamWnhA0pi","https://ap.wps.com/l/cbCaitTamWnhA0pi","pdf",8781226,32,"English","# Scenario Preparation\n# Clash Mode\n## Victory Conditions\n## Monk’s Retreat\n## Brave New World\n## All for One\n# Cooperative Mode\n## Gelea’s Champions\n## Unholy Quest\n# Campaign Mode\n## Campaign Rules\n## Setting the Player’s Income\n## AI Deck-Card Types\n## Resolving Timed Events\n## Finishing the Mission After Each Scenario\n# Castle Campaign\n## 1: Homecoming\n## 2: Guardian Angels\n## 3: Steadwick’s Liberation\n# Credits","[{\"question\":\"如何开始并布置一个需要进行的场景？\",\"answer\":\"从Mission Book中选择场景或自建，选择阵营并取得对应组件，按场景“Map Setup”摆放必需的地图瓦片（并在部分场景加入Far Map tiles），再根据场景设定初始资源与收入。随后布置起始建筑、准备单位卡并组建军队牌组。\"},{\"question\":\"Clash Mode通用的胜负条件有哪些？\",\"answer\":\"若连续3回合不控制任何Towns或Settlements则输并出局；若主英雄在守城战中被击败且已无其他Towns或Settlements也会输并出局；仅剩一名玩家则为胜者。通过击败对手英雄或夺取其Faction Town可获得阵营方块；满足相应对局人数条件下收集到每位仍在游戏的对手阵营方块即可获胜。\"},{\"question\":\"Monk’s Retreat这个2人场景的关键流程与决胜规则是什么？\",\"answer\":\"该场景为2人对局，共7回合。按照地图与起始资源/建筑/单位要求完成布置，并在开局前与进行中遵循额外规则（如不招募Secondary Hero、资源回合选择获得额外资源等）。若第7回合结束前没有人直接获胜，则双方补满手牌上限并进行最终Combat，由Experience Level更高的一方作为攻击者；若经验相同则掷2个骰并以资源总和更高者为攻击者。\"}]","MISSION BOOK - Version 1.0 ENG | PDF",1791254197,49]