[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-517219-105":59,"doc-detail-517219-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","miniwargamings-unofficial-warhammer-40k-resident-evil-narrative-campaign-starting-the-campaign","MiniWarGaming's Unofficial Warhammer4okResident Evil Narrative Campaign - Starting the campaign","","MiniWarGaming’s unofficial Warhammer 40k–Resident Evil narrative campaign explains how to begin play using laminated character sheets, dry-erase stat tracking, and campaign roster naming. It details S.P.E.C.I.A.L. stat generation and point allocation rules, including leadership-driven sub-traits (Perception, Charisma, Lock Picking, Luck, Stealth). The guide provides sample character builds, mission play steps, campaign inventory limits, death and injury continuation rules, and a D6 damage result table.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":10,"@type":76,"position":81},"https://docshare.wps.com/document/story-novel/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/miniwargamings-unofficial-warhammer-40k-resident-evil-narrative-campaign-starting-the-campaign/517219/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/miniwargamings-unofficial-warhammer-40k-resident-evil-narrative-campaign-starting-the-campaign/517219.png","ImageObject",300,407,{"name":92,"@type":93},"Margaret","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-17","2026-10-07",true,{"@type":102,"interactionType":103,"userInteractionCount":81},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"How do players generate and allocate S.P.E.C.I.A.L. stats at the start of the campaign?","Question",{"text":112,"@type":113},"Players begin with 28 character points and assign them to S.P.E.C.I.A.L. characteristics. Leadership costs 2 points per 1 allocated, Movement starts at 6” automatically, Save starts at 6+ for the campaign, and points in Weapon Skill and Ballistic Skill are adjusted against 7.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"How do Leadership and its sub-traits work in this campaign?",{"text":117,"@type":113},"Leadership is treated as the main stat and costs more per point because it branches into five sub-traits: Perception, Charisma, Lock Picking, Luck, and Stealth. You can invest in a specific sub-trait for different cost ratios, and sub-trait points stack on top of the Leadership allocation.",{"name":119,"@type":110,"acceptedAnswer":120},"What happens when a character is reduced to 0 wounds during play?",{"text":121,"@type":113},"When a character is reduced to 0 wounds, roll on the D6 damage table. A natural 1 counts as 1, and results range from shaking off damage to minor wounds, stunned states, and being stunned & knocked down with wound tokens added accordingly.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},517219,1791819894,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":8,"category_name":10,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":81,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":139,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":144,"read_time":145},137451207643,"https://ap-avatar.wpscdn.com/davatar_3d24733baf745e90a7e4bdd5f77d97b2","# MiniWarGaming's Unofficial Warhammer4okResident Evil Narrative Campaign\n\nThese rules are in NO way endorsed by Games Workshop or Capcom and simplyrepresent a fun way to play Warhammer 4okwith your miniatures.  \nCreated ByMiniWarGamer Dave  \nMWG Community Writers  \nDevin Dunseth,Alexander DeTortor,Alex May,Michael Moffett,Aaron Rood,Chris Howe,Colin Eikenhorst,&Wes Kennedy  \nWatch the MWG Campaign Series here:  \nhttps://www.miniwargaming.com/content/resident-evil-4ok-narrative-campaign-ep-1-cras  \nh-landing  \n# Starting the campaign\n\n·You'll begin the game with a laminated character sheet and dry erase markertomarkdown stats,skills,conditions,items,and gear.To begin,take out your character sheetand start writing!  \n·Create a Name foryour character and write it on Campaign Roster.  \n·Generate your S.P.E.C.I.A.L.stats(WS,BS,STR etc...).You begin the campaignwith 28 character points.Assign these points to your S.P.E.C.I.A.L.stats.NOTE:  \nEach point assigned to the Leadership characteristic costs 2 points instead of 1.Your Movement stat automatically starts at 6”and doesn't cost characterpoints.Your Save characteristic automatically starts at 6+for the campaign.Any points put into Weapon Skill and Ballistic Skill are subtracted from 7.(i.e.Ifyou put 3 points into Weapon SKill you'll need to roll a4+tobe successful).Character stat maximums are listed below:  \nWeapon SKill(6)  \nBallistic Skill(6)  \nStrength(8)  \nToughness(8)  \nWounds(5)  \nAttacks(5)  \nLeadership(10)  \n## Character Sub-traits\n\nThe most important stat in the campaign is the Leadership characteristic.This is whyeach point put into this stat costs 2 per 1 point allocated.The reason why it costs somuchis because aside from the Leadership stat itself,5 additional sub-traits branchfrom it.Perception,Charisma,Lock Picking,Luck,and Stealth.You can choose to putCharacter Points into a specific sub-trait.Should you do this,for Perception,  \nCharisma,&Perception the cost is 1:1.Adding points to Lock Picking or Luck costs 1/2 apoint.Adding points to sub-traits only affects the specific sub-trait you're puttingCharacter Points into.These points are added on top of whatever points you’veallocated into the Leadership stat.All other sub-trait stats are unaffected by this.Conversely,should you opt to put additional points into the general Leadership stat,all the sub-traits are also increased by 1 but the cost is 2:1as per normal.Through thecourse of the campaign you'll discover that these sub-traits are what add flavour tothe games and come into play both on the tabletop and in reallife role playingsituations.  \n## Sample Character Builds\n\nBallistic Skill(3)  \nStrength(3)  \nToughness(3)  \nWounds(2)  \nAttacks(2)  \nLeadership(6)  \nClose Combat Fighter  \nBuild  \nWeapon SKill(4)Ballistic Skill (1)Strength(4)Toughness(4)Wounds(2)Attacks(3)Leadership(5)  \nSharp Shooter Build  \nWeapon SKill(1)  \nAverage Build  \nWeapon Skill (3)  \nBallistic Skill(5)  \nStrength(3)  \nToughness(3)  \nWounds(2)  \nAttacks(2)  \nLeadership(6)  \nUnless specifically stated otherwise,all Sub-traits are assumed to be the same numberas the Leadership stat.  \nStealthy Build  \nWeapon SKill(3)  \nBallistic Skill (2)  \nStrength(3)  \nToughness(2)  \nWounds(2)  \nSharpwith Gun &TongueBuild  \nAttacks(3)  \nLeadership(4)  \nWeapon SKill(2)  \nStealth(9)  \nBallistic Skill (5)  \nStrength(3)  \nToughness(3)  \nSocial Build  \nWeapon SKill(3)  \nWounds(2)  \nBallistic Skill (2)  \nAttacks(1)  \nStrength(3)  \nLeadership(3)  \nToughness(3)  \nCharisma(9)  \nWounds(2)  \nAttacks(2)  \nNinja Fighter Build  \nLeadership(4)  \nWeapon SKill(5)  \nCharisma(9)  \nBallistic Skill (1)  \nStrength(4)  \nPerceptive Build  \nToughness(4)  \nWounds(1)  \nWeapon SKill(3)  \nBallistic Skill (3)  \nAttacks(3)  \nStrength(3)  \nLeadership(3)  \nToughness(2)  \nStealth(9)  \nWounds(2)  \nAttacks(1)  \nLeadership(5)  \nPerception(9)  \nThe following method was used for the video campaign)  \n·Players choose names for their characters and write it on their CampaignRoster.  \n·Generate S.P.E.C","cbCaihxz9kEte5Ri","https://ap.wps.com/l/cbCaihxz9kEte5Ri","pdf",5783575,24,"English","# Starting the campaign\n## Character Sub-traits\n## Sample Character Builds\n## Steps for Playing a Mission\n## Campaign Rules:\n## Damage Table","[{\"question\":\"How do players generate and allocate S.P.E.C.I.A.L. stats at the start of the campaign?\",\"answer\":\"Players begin with 28 character points and assign them to S.P.E.C.I.A.L. characteristics. Leadership costs 2 points per 1 allocated, Movement starts at 6” automatically, Save starts at 6+ for the campaign, and points in Weapon Skill and Ballistic Skill are adjusted against 7.\"},{\"question\":\"How do Leadership and its sub-traits work in this campaign?\",\"answer\":\"Leadership is treated as the main stat and costs more per point because it branches into five sub-traits: Perception, Charisma, Lock Picking, Luck, and Stealth. You can invest in a specific sub-trait for different cost ratios, and sub-trait points stack on top of the Leadership allocation.\"},{\"question\":\"What happens when a character is reduced to 0 wounds during play?\",\"answer\":\"When a character is reduced to 0 wounds, roll on the D6 damage table. A natural 1 counts as 1, and results range from shaking off damage to minor wounds, stunned states, and being stunned \\u0026 knocked down with wound tokens added accordingly.\"}]","MiniWarGaming's Unofficial Warhammer4okResident Evil Narrative Campaign - Starting the campaign | PDF",1791337030,37]