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The setup lists printable materials for multiple rooms, including trap cards, character sheets, counterspell cards, and D20s for checks, plus DM instructions and an essay prompt. Four team tasks guide paragraph organization, MLA citation, story analysis with interpretation goals, and an oral argument challenge using DC checks linked to INT, WIS, and CHARISMA, with fail states requiring retry and penalties. The document also specifies Ranger, Rogue, Fighter, and Bard character stats, special skills, recharge timers, and trap mechanics.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":15,"@type":76,"position":81},"https://docshare.wps.com/document/literature/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/mini-dungeons-and-dragons-instructions-game-activity-essay-prompt/514049/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/mini-dungeons-and-dragons-instructions-game-activity-essay-prompt/514049.png","ImageObject",300,407,{"name":92,"@type":93},"aboduw","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-26","2026-10-06",true,{"@type":102,"interactionType":103,"userInteractionCount":52},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What materials are needed to run the Mini Dungeons and Dragons campaign?","Question",{"text":112,"@type":113},"The document lists printable narration sheets for each room, sets of trap cards and counterspells, character sheets (42 total), ranger riddle sheets, D20s for checks, DM instructions, candy, and the essay prompt materials.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"How do teams complete Task 1, and what determines success?",{"text":117,"@type":113},"Teams rearrange a short essay chopped into pieces and then reverse outline it. The DM uses the result to decide whether the team receives advantage, disadvantage, or a straight DC for an INTELLIGENCE check; failure requires a different organization of the information.",{"name":119,"@type":110,"acceptedAnswer":120},"What do teams have to do for Task 4, and what happens if they fail?",{"text":121,"@type":113},"Teams present an oral argument to the DM sentry explaining why they deserve access to the final chamber. A DC CHARISMA check determines access; if the team fails, another team member must try again, and the group must wait 2 minutes before approaching the sentry again.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},514049,1791455612,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":14,"category_name":15,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":52,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":139,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":144,"read_time":145},3985747862266,"https://ap-avatar.wpscdn.com/davatar_085a072bc5b1113ac321206ff7593b45","Mini Dungeons and Dragons Instructions  \nIntroducing an Essay prompt through games and critical thinking  \nMaterials Needed (for printing and running the  \ncampaign)  \nList of 20 random riddles for Rangers  \n7 Narration Sheets for each room laminated (paper)  \n7 sets ofTrap Cards for each rogue  \n7 sets of Character sheets laminated (42 total) e  \n7 counterspells cards Same as trap cards  \n7 Ranger riddle sheets  \nA few D20s for the checks (really 1 per group)  \nDM instructions  \nCandy  \nEssay 3 prompt  \nDungeons and Dragons 1B Notes.  \nTasks  \nTask 1 : Organizing Paragraphs  \n• Modified version of the cut/paste method; groups given a short essay chopped into pieces. They have to rearrange it then reverse outline it  \n• Based on that result, DM decides if they get advantage, disadvantage, or straight DC for an INTELLIGENCE check. If they pass yay, if not they have to come up with a different organization for the information  \n• Fighter Challenge: logical fallacies, fighter clue: altered hint  \nTask 2: Citation  \n• Given a paragraph and endnote citation and have to mark it with MLA formatting  \n• Fighter Challenge: Logical fallacies matching test; fighter clue Purdue OWL page on citation  \nTask 3: Analyzing story  \n• Teams are given a short story to analyze and write up a paragraph explaining their interpretation􀃆what it’s doing, why it’s doing, what the author is trying to do, etc.  \n• Like previous task depending on the result, the DM decides if they get advantage, disadvantage, or straight DC for a WISDOM check. If they pass, they move on, if not they have to try again with a different paragraph.  \n• Fighter Challenge: Fantasy Einstein puzzle; Fighter clue: an annotated story (annotations made by the DM)  \nTask 4: Convincing the Sentry  \n• Teams must present an oral argument to the DM sentry to gain access to the final chamber. They must explain WHY THEY DESERVE TO ENTER THE CHAMBER. They may use any argumentative tactics at their disposal. One person will act as the speaker for the group  \n• Like previous tasks, depending on the strength of their argument, they have to pass a DC CHARISMA check. If they fail, another person in the group must try again. AND they get a penalty of they have to wait 2 minutes before approaching the sentry again  \n• Fighter Challenge: none  \nNote: The teams will not know what stat trait each DC check is. It should be a surprise.  \nCharacters  \n6 Class choices and teams can only have one of each class. They will be choosing what Class they don’t want on their team  \nStats should equal a total of +10 in the character traits  \nRANGER  \n• Stats  \no Strength +1  \no Dexterity +3  \no Constitution +1  \no Intelligence +2  \no Wisdom +3  \no Charisma +0  \n• Special Skills  \no Scout Ahead: can scout the room ahead of them to see what tasks await them. Recharges every 20 min.  \no Disable Traps: can disable a trap left by a previous team by solving a quick riddle. They have 90 seconds to solve the riddle. If they get it right, the trap is completely disabled, if they get it wrong the penalty time is halved but still in place. Recharges every 15 min  \no Track: may inquire about another team’s progress. Recharges every 15 minutes  \nROGUE  \n• Stats  \no Strength +0  \no Dexterity +4  \no Constitution +1  \no Intelligence +2  \no Wisdom +1  \no Charisma +2  \n• Special skills  \no Spy: has the ability to sit in on another group’s conversation for 5 min. Cannot communicate with their group or the group they’re spying on. They just have to observe. Recharges every 20 min.  \no Set Traps: can leave a trap in the room the group is leaving the trap can be one of three choices below. The Rogue has access to ONE of each trap. Once it is used, it cannot be used again. The must Roll a d20 to see how successful their trap is, adding their dexterity modifier.  \n􀂃 Trap 1 (Net) : Time out penalty for the entire group. The group may not move on or access the next task for 5-10 MIN depending on the strength of the Rogues dexterity roll  \n","cbCairHwq515MN2P","https://ap.wps.com/l/cbCairHwq515MN2P","pdf",786804,35,"English","# Tasks\n## Task 1: Organizing Paragraphs\n## Task 2: Citation\n## Task 3: Analyzing story\n## Task 4: Convincing the Sentry\n# Characters\n## Ranger\n## Rogue\n## Fighter\n## Bard","[{\"question\":\"What materials are needed to run the Mini Dungeons and Dragons campaign?\",\"answer\":\"The document lists printable narration sheets for each room, sets of trap cards and counterspells, character sheets (42 total), ranger riddle sheets, D20s for checks, DM instructions, candy, and the essay prompt materials.\"},{\"question\":\"How do teams complete Task 1, and what determines success?\",\"answer\":\"Teams rearrange a short essay chopped into pieces and then reverse outline it. The DM uses the result to decide whether the team receives advantage, disadvantage, or a straight DC for an INTELLIGENCE check; failure requires a different organization of the information.\"},{\"question\":\"What do teams have to do for Task 4, and what happens if they fail?\",\"answer\":\"Teams present an oral argument to the DM sentry explaining why they deserve access to the final chamber. A DC CHARISMA check determines access; if the team fails, another team member must try again, and the group must wait 2 minutes before approaching the sentry again.\"}]","Mini Dungeons and Dragons Instructions - Game Activity Essay Prompt | PDF",1791295761,54]