[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-detail-38377-en":3,"doc-seo-38377-105":30,"detail-sidebar-cat-0-en-105":91},{"code":4,"msg":5,"data":6},0,"success",{"doc_id":7,"user_id":8,"nickname":9,"user_avatar":10,"doc_module":4,"category_id":11,"category_name":12,"doc_title":13,"doc_description":14,"doc_content":15,"file_id":16,"file_url":17,"file_type":18,"file_size":19,"view_count":20,"is_deleted":4,"is_public":21,"is_downloadable":21,"audit_status":21,"page_count":22,"language":23,"language_code":24,"site_id":25,"html_lang":24,"table_of_contents":26,"faqs":27,"seo_title":13,"seo_description":14,"update_tm":28,"read_time":29},38377,1374391975076,"Riley","https://ap-avatar.wpscdn.com/avatar/14000253ca4ec9f6853?x-image-process=image/resize,m_fixed,w_180,h_180&k=1783305029341752051",5,"Comic","Metal Gear Solid Issue 6 Comic","A Metal Gear Solid official comic issue presenting a scripted, page-by-page dialogue and action sequence. The excerpt includes character exchanges emphasizing a hostile confrontation, the limits of certain weaponry, and a close-quarters battle progression. It also includes publication credits and standard rights, trademark, and printing statements for Konami and IDW Publishing, along with acknowledgements to key creators and the broader Metal Gear Solid team. The tone is intense, combative, and character-driven.","KONAMI OFFICIAL COMIC B口□KT A C T IC A L E 8 PI 0N A G E A C TI0 NMEIALGEAR SOLD  \n3.99ISSUE6  \nWritten byArtwork byKRIS OPRISKO ASHLEY WOODGbilo!  \n# Chris RyallTRADUCAO,LETRAS EREVISAO BY\n\nBISPO-OS IMPOSsÍVEISIDW Publishing is:Ted Adams,PublisherChris Ryall,Editor-in-ChiefRobbie Robbins,Design DirectorKris Oprisko,Vice PresidentAlex Garner,Art DirectorCindy Chapman,Operations ManagerChance Boren,Editorial AssistantKONAMIYumiko Miyano,Business Development·Rick Privman,Business DevelopmentSpecial thanks to Hideo Kojima,Scott Dolph,and the entire Metal Gear Solid team at Konami.Metal Gear Solid⑧H6.February 2005.FIRST PRINTING.Metal Gear Slide C¹9872005 Konami Computer Entertainment Japan.KONAMle isa registered trademakof KonamiCorporation.AIl Rights Reserved.C2005 Idea+Design Works,LLC.The IDW logo is registered in the U.S.Patent and Trademark Ofice.All Rights Reserved.IDW Publishing,adivson of dea+Design Works,LC.Edioialofices411 Morena Bhud,Sute 106,San Diego,CA92117.Any similaritos to ersons ing or dead are purely coincidental.Wih theexceplion ofatwork used for revlew purposes,none o the contents of his publicaion may be reprine wihouthe pemission of dea+Desgn Works,LC.Pinte in orea.  \nAHHH!  \nHAH!O SHOW NAOIDIOTA.TUDOVAI DEMORAR.BEM...DEPOIS EuENCONTRO ELENOVAMENTE.  \nEu PRECISODAQLELE HOMEMSEM NENHLMARRANHAO.ENTAO.FIQLE PARADOPARA SEL PRÓPRIOBEM!ESTE EO ESPIRITODA COISA!VEM PARACIMA!  \nFACA-ME  \nSENTIR VIVO  \nNOVAMENTE!  \npG  \nNAO ENTENDEuPIYGQLE ESTA ARMAE INLTIL CONTRAMIM?VOCE NAOPNGAPRENDEu NADA?APARENTEMENTE,NAO!  \n争AGORA VAMOSLLTAR COMOGuIERREIRO5.NO BRACO-A-BRACO.  \nSOMENTE UMTOLO CONFIA AsUA VIDA ALMA ARMA.  \nu TENHO  \nESPERADO  \nPOR ESTA  \nDOR!  \nUGH!","cbCaiuMF7XMuYU4y","https://ap.wps.com/l/cbCaiuMF7XMuYU4y","pdf",8748662,2,1,24,"English","en",105,"# Issue 6\n## Credits and publication notes\n## Story dialogue and action sequence","[{\"question\":\"What is 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