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The forward frames the historical inspiration from the Castle and Crusade Society and emphasizes that the rules are designed for campaign play rather than isolated sessions. It highlights practical setup needs—especially time for referees to map dungeons and terrain—while noting that the campaign can proceed without miniatures, though they add spectacle.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":25,"@type":76,"position":81},"https://docshare.wps.com/document/comic/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/men-magic-volume-1-introduction/509570/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/men-magic-volume-1-introduction/509570.png","ImageObject",300,407,{"name":92,"@type":93},"Blue Pony","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-16","2026-10-05",true,{"@type":102,"interactionType":103,"userInteractionCount":24},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What kind of game are these rules designed for?","Question",{"text":112,"@type":113},"They are designed for a fantasy campaign, not for single, unrelated games. The rules focus on building an ongoing campaign experience.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"What is the main requirement for running a campaign?",{"text":117,"@type":113},"Time is the most extensive requirement, especially for the campaign referee to prepare maps of dungeons and surrounding terrain.",{"name":119,"@type":110,"acceptedAnswer":120},"Do you need miniatures to play?",{"text":121,"@type":113},"Miniatures are not required, though their occasional use is recommended to enhance the spectacle during battles.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},509570,1791286169,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":24,"category_name":25,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":24,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":139,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":144,"read_time":145},962090760266,"https://ap-avatar.wpscdn.com/davatar_276721f389ce27ea32af1340a28f341c","VOLUME 1  \nMEN & MAGIC  \nBY  \nDedicated to all the fantasy wargamers who have enthusiastically played and expanded upon the CHAINMAIL Fantasy Rules , with thanks and gratitude. Here is something better! Special thanks to the Midwest Military Simulation  \nLAKE GENEVA , WISCONSIN 53147  \nIllustrations By  \nKeenan Powell , Greg Bell, C. Corey , D. Arneson ,  \nI N D E X  \nIntroduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scope . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Equipment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Preparations for the Campaign . . . . . . . . . . . . . . . . . . . . .  \nCharacter Alignment , Including Monsters . . . . . . . . . . . . Determination of Abilities . . . . . . . . . . . . . . . . . . . . . . . Languages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  \nBasic Equipment Costs . . . . . . . . . . . . . . . . . . . . . . . Encumberance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  \nAlternative Combat System . . . . . . . . . . . . . . . . . . . . . . .  \nClerics . . . . . . . . . . . . . . . . . . . . . . . . . . . Explanation of Spells . . . . . . . . . . . . . . . . . . . . . . . . . . .  \nMagical Research . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Books of Spells  \n4  \n5  \n5  \n5  \n6  \n9  \n10  \n12  \n12  \n13  \n15  \n15  \n16  \n17  \n19  \n20  \n21  \n22  \n23  \n34  \n34  \nFORWARD  \nONCE UPON A TIME , long, long ago there was a little group known as the Castle and Crusade Society. Their fantasy rules were published , and to this writer's knowledge , brought about much of the current interest in fantasy wargaming. For a time the group grew and prospered , and Dave Arneson decided to begin a medieval fantasy campaign game for his active Twin Cities club. From the map of the \"land\" of the \"Great Kingdom\" and environs —the territory of the C & C Society — Dave located a nice bog wherein to nest the weird enclave of \"Blackmoor\" , a spot between the \"Great Kingdom\" and the fearsome \"Egg of Coot\" . From the CHAINMAIL fantasy rules he drew ideas for a far more complex and exciting game, and thus began a campaign which still thrives as of this writing! In due course the news reached my ears , and the result is what you have in your hands at this moment. While the C & C Society is no longer , its spirit lives on, and we believe that all wargamers who are interested in the medieval period , not just fantasy buffs , will enjoy playing DUNGEONS and DRAGONS. Its possibilities go far beyond any previous offerings anywhere!  \nWhile it is possible to play a single game , unrelated to any other game events past or future , it is the campaign for which these rules are designed. It is relatively simple to set up a fantasy campaign , and better still , it will cost almost nothing. In fact you will not even need miniature figures , although their occasional employment is recommended for real spectacle when battles are fought. A quick glance at the Equipment section of this booklet will reveal just how little is required. The most extensive requirement is time. The campaign referee will have to have sufficient time to meet the demands of his players , he will have to devote a number of hours to laying out the maps of his \"dungeons\" and upper terrain before the affair begins. The third booklet of this set will be of great help in this respect , for a number of helpful suggestions regarding how to accomplish it all have been given in order to help you accomplish the task with a minimum of time and effort . There should be no want of players , for there is unquestionably a fascination in this fantasy game — evidenced even by those who could not by any stretch of the imagination be termed ardent wargamers. The longevity of existing campaigns (notably \"Blackmoor\" in the Twin Cities and \"Greyhawk\" in Lake Geneva) and the demand for these rules from people outside these campaigns point towards a fantastic fu","cbCainXivjxd4z4O","https://ap.wps.com/l/cbCainXivjxd4z4O","pdf",935928,36,"English","# Introduction\n## Scope\n## Equipment\n## Preparations for the Campaign","[{\"question\":\"What kind of game are these rules designed for?\",\"answer\":\"They are designed for a fantasy campaign, not for single, unrelated games. The rules focus on building an ongoing campaign experience.\"},{\"question\":\"What is the main requirement for running a campaign?\",\"answer\":\"Time is the most extensive requirement, especially for the campaign referee to prepare maps of dungeons and surrounding terrain.\"},{\"question\":\"Do you need miniatures to play?\",\"answer\":\"Miniatures are not required, though their occasional use is recommended to enhance the spectacle during battles.\"}]","MEN & MAGIC - VOLUME 1 - Introduction | PDF",1791236378,14]