[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-509905-105":59,"doc-detail-509905-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","materials-and-enchantments-part-1-introduction","Materials and Enchantments - Part 1 - Introduction","","Guidance for 5e play focused on making weapons and armor feel distinct through curated materials and enchantments. Players can craft and obtain more flavorful gear by using specific ores and alternative materials, with an adventure hook for sourcing them. Rules set level-based access to equipment tiers, define shop availability via a star rating and dice-based penalties, and specify how bonus values and enchantment capacity translate into pricing and supported enchantments.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":10,"@type":76,"position":81},"https://docshare.wps.com/document/story-novel/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/materials-and-enchantments-part-1-introduction/509905/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/materials-and-enchantments-part-1-introduction/509905.png","ImageObject",300,407,{"name":92,"@type":93},"mieayamfan","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-29","2026-10-05",true,{"@type":102,"interactionType":103,"userInteractionCount":14},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"How does a player’s level determine which weapon or armor bonuses they can use?","Question",{"text":112,"@type":113},"Players must have 4 levels for each equipment bonus tier. For example, level 4 characters can use +1 weapons with +1 enchantments, and they must reach level 8 to move to +2.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"How is shop availability determined for finding the right materials?",{"text":117,"@type":113},"The player identifies the desired bonus and enchantment, and the DM rates the shop from 1 to 5 stars. The star rating sets a penalty applied to a roll that then maps to material availability via the Material Availability table.",{"name":119,"@type":110,"acceptedAnswer":120},"What do bonus value and enchantment value mean for materials?",{"text":121,"@type":113},"A weapon’s +2 bonus adds +2 to attack and grants extra damage on a hit, while armor’s +2 bonus adds to AC. The enchantment value indicates how much magic the material can store, determining what enchantments can be held and what pricing options apply.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},509905,1792171035,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":8,"category_name":10,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":14,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":139,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":144,"read_time":145},962090893677,"https://ap-avatar.wpscdn.com/davatar_3d24733baf745e90a7e4bdd5f77d97b2","Materials and Enchantments 1.0  \n􀀬􀁑􀁗􀁕􀁒􀁇􀁘􀁆􀁗􀁌􀁒􀁑  \n􀀶􀁓􀁌􀁆􀁌􀁑􀁊 􀀸􀁓 􀀼􀁒􀁘􀁕 􀀨􀁔􀁘􀁌􀁓􀁐􀁈􀁑􀁗  \nDo you ever feel like a standard +1 steel longsword is just lacking a little something special? Of course it is. 5e lacks a certain flavor that 3. 5e offered, and lots of people want a bit more substance to their weapons and armor. After all, if you use something every session, it should have a bit of personality of its own. You know how it is in 5e; you walk into a shop, you ask for a +1 sword, so you can bypass nonmagical resistances, you pay, you leave, and you swing this Mary Sue piece of metal around without giving it the love it deserves. Maybe you find a +1 shortsword in a dungeon. You ask the DM about it, and they really have no idea. \"It's umm ... grey, and sharp, and has a hilt. It looks ... umm ... sharper than most swords.\" It's not the DM's fault. 5e just doesn't offer anything interesting to give each item a life of its own. In this document, you'll find ways to give it a bit more of that \"je nesais quoi\" that will bring out that sparkle in a dull item.  \n􀀧􀁌􀁖􀁆􀁒􀁙􀁈􀁕􀀏 􀀦􀁕􀁄􀁉􀁗􀀏 􀀨􀁑􀁆􀁋􀁄􀁑􀁗􀀄  \nI'm here to give you something for your players to chew on. Want a powerful sword? Well, maybe in your old campaign, you'd just take steel, slap a good ol' spell on it, and call it +1, but we all know you didn't do that. Nobody knows where +1 weapons come from, or what they're made of. What's stopping a 9th level wizard from enchanting a sword? Why do Artificers get all the fun? Well, today that changes. Today, you give your players the option to craft their own stuff. Perhaps you want a +1 sword with a +1 enchantment on it? Marmarosis the metal for you. It's a muddy orange ore that is harder than steel, and holds a bit of magic. Nothing too special, but a 4th level player with 3,240 gp can enhance their inventory with one of these more interesting pieces of metal. Imagine this. Your level 4 player spends some money, and they're given an orange sword that does extra ice damage. Cool! But what if they don't have the funds? Then they go hunt for the ore itself! Marmaros could be found underground in an abandoned fortress in a blackened wasteland. An adventure to get some of this metal could give the players a break from the main story, allowing them to focus on their own personal goals.  \n􀀯􀁌􀁐􀁌􀁗􀁄􀁗􀁌􀁒􀁑􀁖  \nNow, money is obviously going to be what limits most players, but we can't just have a person walk into any old magic shop and order off the menu, expecting the most exotic of ores tobe in stock. Similarly, we can't just let a level 1 player wield a legendary +5 sword with a +5 enchantment. They would probably be burned by the raw power it radiates. Because of this, I've created some rules to keep things fair and challenging.  \n􀀔􀀑 􀀨􀁛􀁓􀁈􀁕􀁌􀁈􀁑􀁆􀁈 􀀵􀁈􀁔􀁘􀁌􀁕􀁈􀁐􀁈􀁑􀁗􀀝 􀀵􀁘􀁏􀁈 􀁒􀁉 􀀗  \nA player must have 4 levels for every tier of equipment bonus they wish to utilize. A level 4 player can wield a +1 weapon with a +1 enchantment, while a level 3 player would not be able to. The level 4 player must reach level 8 before they would be able to replace their weapon with a +2 bonus or enchantment.  \n􀀕􀀑 􀀤􀁙􀁄􀁌􀁏􀁄􀁅􀁌􀁏􀁌􀁗􀁜􀀝 􀀵􀁘􀁏􀁈 􀁒􀁉 􀀶􀁔􀁘􀁄􀁕􀁈􀁖  \nA shop may or may not have what the player is looking for. Upon inquiry, identify what bonus and enchantment the player is after, and the quality of the shop. Rank the shop out of 5 stars, where 1 star is only basic magical needs, and 5 stars is the most outstanding shop there is.  \nUse the Shop Rating Modifier table below to determine the penalty on the roll used in the Material Availability table.  \nShop Rating Modifier  \nStars Penalty  \n\n| 1 -90 |  |\n| --- | --- |\n| 2 -75 |  |\n| 3 -50 |  |\n| 4 -20 |  |\n| 5 No Penalty |  |\n| Material Availability\u003Cbr>Maximum Sum of\u003Cbr>D100 Bonus and Enchantment |  |\n| 1-3 | 1 |\n| 4-8 | 2 |\n| 9-15 | 3 |\n| 16-24 | 4 |\n| 25-35 | 5 |\n| 36-48 | 6 |\n| 49-63 | 7 |\n| 64-80 | 8 |\n| 81-99 | 9 |\n| 100 | 10 |\n\n2  \nPart 1 | Introduction  \n􀀰􀁄􀁗􀁈􀁕􀁌􀁄􀁏􀁖  \nE  \nach material in this book is something unique. Some of them draw loose reference from ","cbCaioYkT9VcTDNO","https://ap.wps.com/l/cbCaioYkT9VcTDNO","pdf",5468394,17,"English","# Part 1 | Introduction\n## Equipment bonus and enchantment tier rules\n## Shop rating and material availability\n## Material categories and definitions\n## Basic materials pricing table","[{\"question\":\"How does a player’s level determine which weapon or armor bonuses they can use?\",\"answer\":\"Players must have 4 levels for each equipment bonus tier. For example, level 4 characters can use +1 weapons with +1 enchantments, and they must reach level 8 to move to +2.\"},{\"question\":\"How is shop availability determined for finding the right materials?\",\"answer\":\"The player identifies the desired bonus and enchantment, and the DM rates the shop from 1 to 5 stars. The star rating sets a penalty applied to a roll that then maps to material availability via the Material Availability table.\"},{\"question\":\"What do bonus value and enchantment value mean for materials?\",\"answer\":\"A weapon’s +2 bonus adds +2 to attack and grants extra damage on a hit, while armor’s +2 bonus adds to AC. The enchantment value indicates how much magic the material can store, determining what enchantments can be held and what pricing options apply.\"}]","Materials and Enchantments - Part 1 - Introduction | PDF",1791237805,26]