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It consolidates hundreds of revised and repriced items while adding brand-new options across a wide range of classes and character levels. The book guides readers from revamped armor and weapon rules to clothing, tools, item sets, relics, augment crystals, runestaves, and practical purchasing and crafting 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does Magic Item Compendium organize magic items?","Question",{"text":112,"@type":113},"It divides magic items into four basic categories—armor, weapons, clothing, and tools—each covered in its own chapter.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"What improvements does the book emphasize for magic items?",{"text":117,"@type":113},"It focuses on clearly defined effects and activation times, aiming to address the lack of consistent “quality time” previously given to items.",{"name":119,"@type":110,"acceptedAnswer":120},"What topics are covered in the chapter on using magic items?",{"text":121,"@type":113},"It covers identifying items, body slots, item size and shape, activation, special item rules (including augment crystals and relics), runestaves, synergy, item levels, placement, buying and selling, and crafting.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},508897,1791307813,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":14,"category_name":15,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":44,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":139,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":144,"read_time":145},1099525198933,"https://ap-avatar.wpscdn.com/davatar_155a257f0dc6eb9ab79c44ca47cae57d","Introduction .................................... 3  \nChapter 1: Armor ............................... 5  \nArmor Properties .......................................... 6  \nSpeciﬁc Armor and Shields ............................... 16  \nArmor and Shield Augment Crystals ...................... 24  \nChapter 2: Weapons ............................27  \nWeapon Properties ....................................... 27  \nSpeciﬁc Weapons ......................................... 46  \nWeapon Augment Crystals ............................... 64  \nChapter 3: Clothing ............................67  \nChapter 4: Tools ...............................149  \nChapter 5: Magic Item Sets....................191  \nArmor of the Watching Master ........................... 191  \nArray of the Manticore................................... 193  \nFive Virtues ............................................. 195  \nFleet Warrior’s Array..................................... 197  \nGarb of the Hunting Cat ................................. 198  \nGharyn’s Monastic Array................................. 200  \nInstruments of the Blood Gift ............................ 202  \nRaiment of the Four ..................................... 203  \nRaiment of the Stormwalker ............................. 205  \nRegalia of the Hero ...................................... 207  \nRegalia of the Phoenix ................................... 208  \nSeven Veils .............................................. 210  \nVestments of Divinity ................................... 213  \nWraith’s Woe ............................................ 215  \nChapter 6: Using Magic Items .................217  \nIdentifying Items........................................ 217  \nBody Slots ............................................... 218  \nSize and Shape .......................................... 219  \nActivating Magic Items .................................. 219  \nSpecial Magic Item Rules ................................ 221  \nAugment Crystals ..................................... 221  \nRelics................................................. 221  \nRunestaffs ............................................ 223  \nSynergy Properties .................................... 224  \nMagic Item Sets ....................................... 225  \nItem Levels .............................................. 226  \nPlacing Magic Items ..................................... 229  \nBuying and Selling Magic Items.......................... 231  \nCrafting Magic Items .................................... 232  \nAppendix 1: Magic Items by Price.............235  \nAppendix 2: Random Treasure ................265  \nMagic Item Record Sheet .................... 286  \nINTRODUCTION  \nIntroduction  \nMagic items are an integral part of the DUNGEONS & DRAGONS® game experience. As long as D&D has been around, there have been +1 swordsand potions of healing—they’reas inextricably linked with the game’s identity as 18th-level ﬁghters and magic missile spells. Every ﬁghter saves up for his ﬁrst magic weapon, and noone who’s played a paladin hasn’t dreamed about what it would be like to wield a holy avenger.  \nMagic items also makeup a crucial partofeveryD&D character’s array of abilities. A magic weapon can slice through a creature’s damage reduction, a ring of protection diverts otherwise deadly attacks, and a handy potion or scroll can tip the balance in a critical encounter. A character without magic items is like a wizard with only half her spells prepared or a ﬁghter who hasn’t bothered to select all his feats—he’s simply incomplete.  \nBut compared to spells and feats, magic items haven’t received very much “quality time” in the current edition of the game. Not only are they scattered across dozens of books with little sense of organization or theme, but their effects are often poorly deﬁned and they’re frequently—some might even say usually—overpriced or underwhelming. As a result, only a handful of magic items are actually widely used, ranging from the humble +","cbCaiqWHN6sTPYrq","https://ap.wps.com/l/cbCaiqWHN6sTPYrq","pdf",34883873,297,"English","# Introduction\n# Chapter 1: Armor\n## Armor Properties\n## Speciﬁc Armor and Shields\n## Armor and Shield Augment Crystals\n# Chapter 2: Weapons\n## Weapon Properties\n## Speciﬁc Weapons\n## Weapon Augment Crystals\n# Chapter 3: Clothing\n# Chapter 4: Tools\n# Chapter 5: Magic Item Sets\n## Armor of the Watching Master\n## Array of the Manticore\n## Five Virtues\n## Fleet Warrior’s Array\n## Garb of the Hunting Cat\n## Gharyn’s Monastic Array\n## Instruments of the Blood Gift\n## Raiment of the Four\n## Raiment of the Stormwalker\n## Regalia of the Hero\n## Regalia of the Phoenix\n## Seven Veils\n## Vestments of Divinity\n## Wraith’s Woe\n# Chapter 6: Using Magic Items\n## Identifying Items\n## Body Slots\n## Size and Shape\n## Activating Magic Items\n## Special Magic Item Rules\n## Augment Crystals\n## Relics\n## Runestaffs\n## Synergy Properties\n## Magic Item Sets\n## Item Levels\n## Placing Magic Items\n## Buying and Selling Magic Items\n## Crafting Magic Items\n# Appendix 1: Magic Items by Price\n# Appendix 2: Random Treasure\n# Magic Item Record Sheet","[{\"question\":\"How does Magic Item Compendium organize magic items?\",\"answer\":\"It divides magic items into four basic categories—armor, weapons, clothing, and tools—each covered in its own chapter.\"},{\"question\":\"What improvements does the book emphasize for magic items?\",\"answer\":\"It focuses on clearly defined effects and activation times, aiming to address the lack of consistent “quality time” previously given to items.\"},{\"question\":\"What topics are covered in the chapter on using magic items?\",\"answer\":\"It covers identifying items, body slots, item size and shape, activation, special item rules (including augment crystals and relics), runestaves, synergy, item levels, placement, buying and selling, and crafting.\"}]","Magic Item Compendium | PDF",1791232989,457]