[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-detail-140191-en":3,"doc-seo-140191-105":30,"detail-sidebar-cat-0-en-105":96},{"code":4,"msg":5,"data":6},0,"success",{"doc_id":7,"user_id":8,"nickname":9,"user_avatar":10,"doc_module":4,"category_id":11,"category_name":12,"doc_title":13,"doc_description":14,"doc_content":15,"file_id":16,"file_url":17,"file_type":18,"file_size":19,"view_count":20,"is_deleted":4,"is_public":20,"is_downloadable":20,"audit_status":20,"page_count":21,"language":22,"language_code":23,"site_id":24,"html_lang":23,"table_of_contents":25,"faqs":26,"seo_title":27,"seo_description":14,"update_tm":28,"read_time":29},140191,549758146520,"Patrick","https://ap-avatar.wpscdn.com/avatar/80002397d8c0411e94?_k=1775819394049821470",6,"Technology","Magic in the Shadows","Shadowrun magic sourcebook expanding the basic magic concepts with advanced rules for Third Edition play. Provides new magical paths and metamagic, alongside over 75 new spells, plus guidance for character creation and progression through geasa and initiation. Covers ritual sorcery, spell design, magical skills, astral terrain and security, spirit mechanics, conjuring and binding, and a wide range of magical threats including toxic effects, blood magic, and corrupted spirits.","Æ  \nô  \nBy Stephen Kenson  \nGavin Lowry (order \\#25533)  \nChummer, I can write a book on what you don’t know. Can you design a spell or enchant a dagger? Can you invoke a great spirit or divine the future? Have you bared your soul to the Dweller on the Threshold during an astral quest? You’ve got a lotto learn—not even dragons know all there is to know about  \nMagic in the Shadows.  \nMagic in the Shadows is a sourcebook for the Shadowrun® roleplaying game that expands on the basic magic concepts and provides  \nadvanced magic rules. For players, this book offers new magical paths, metamagic, totems and more than 75 new spells. For the gamemaster, there are new rules for initiation, spirits, astral security, magical threats and more!  \nFor use with Shadowrun, Third Edition.  \nÆ  \nGavin Lowry (order \\#25533)  \nGavin Lowry (order \\#25533)  \nTABLE OF CONTENTS  \nINTRODUCTION 6  \nDeveloper’s Say 6  \nTHE AWAKENED WORLD 8  \nThe Magical Child 8  \nReligion 10  \nThe Law 11  \nBusiness 12  \nMedicine 13  \nPopular Culture 13  \nStreet Magic 13  \nTHE PATHS OF MAGIC 14  \nPath of the Shaman 16  \nWilderness and Urban Shamans 16  \nSpirits of the Elements 16  \nAncestor Shamans 16  \nPantheism 16  \nPath of the Mage 17  \nHermetic Schools 17  \nElemental Mages 17  \nPath of Wuxing 17  \nWujen Aspected Magicians 19  \nPath of Voodoo 19  \nPatron Loa 19  \nThe Hounfour 19  \nLoa Spirits 20  \nZombies 20  \nVoodounistas 20  \nObeyifa 20  \nPaths of the Wheel 20  \nPath of the Warrior 20  \nPath of the Steward 21  \nPath of the Bard 21  \nPath of the Druid 21  \nPath of the Rígh 21  \nAspected Path Magicians 21  \nPath of the Adept 21  \nAthlete’s Way 21  \nArtist’s Way 22  \nWarrior’s Way 22  \nInvisible Way 22  \nSpirit Way 22  \nTotem Way 22  \nMagician’s Way 22  \nMagical Traditions 24  \nAwakened Oddities 26  \nPsionics 26  \nMiracles 27  \nMadness 27  \nTHE AWAKENED CHARACTER 28  \nCreating an Awakened Character 28  \nPriorities 30  \nRace 30  \nAwakened Skills 30  \nMagic Loss 30  \nStim Patches 31  \nAstral Projection 31  \nCyberware 31  \nGeasa 31  \nCreating a Geas 31  \nAccepting a Geas 32  \n\n| 2 | Magic in the Shadows |\n| --- | --- |\n\nGavin Lowry (order \\#25533)  \nFulfilling a Geas 33  \nRemoving a Geas 33  \nAdepts and Geasa 33  \nMAGICAL SKILLS 34  \nRitual Sorcery 34  \nRequirements 34  \nThe Ritual Team 36  \nCasting the Spell 36  \nBeginning the Casting 36  \nTargeting Test 36  \nSending Test 37  \nSorcery Test 37  \nSpell Resistance Test 38  \nSpell Effect 38  \nDrain Resistance Test 38  \nSustaining Ritual Sorcery 38  \nRitual Tracking 39  \nEnchanting 39  \nEnchanting Gear 40  \nTalismongering 40  \nAlchemy 42  \nArtificing 42  \nNew Foci 45  \nFocus Addiction 45  \nUnique Enchantments 46  \nAnalyzing Magical Items 47  \nSpell Design 47  \nSpell Formulas 47  \nDesigning New Spells 48  \nINITIATION AND METAMAGIC 57  \nInitiation 58  \nGrades of Initiation 58  \nAdvantages of Initiation 58  \nCost of Initiation 58  \nInitiation Ordeals 58  \nMagical Groups 61  \nPurpose 62  \nStrictures 62  \nIndividual Strictures 63  \nGroup Strictures 63  \nCustoms 64  \nGroup Resources 64  \nPatrons 64  \nFinding a Group 64  \nJoining a Group 65  \nFounding a Group 65  \nCreating a Group 65  \nPre-Generated Magical Groups 67  \nAvatars 68  \nUsing an Avatar 69  \nMetamagic 69  \nLearning Metamagic 69  \nAnchoring 70  \nCentering 72  \nCleansing 74  \nDivining 74  \nInvoking 75  \nMasking 76  \nPossessing 76  \nQuickening 77  \nReflecting 78  \nShielding 79  \nTHE PLANES 80  \nAstral Terrain 80  \nPassing Through Earth 80  \nGetting Lost 82  \nAstral Visibility 82  \nAstral Barriers 83  \nPressing Through a Barrier 83  \nBackground Count 83  \nPower Sites 84  \nAspected Power 85  \nMana Warps 85  \nMana Surges 86  \nSorcery Effects 87  \nConjuring Effects 87  \nWild Magic 87  \nAstral Security 88  \nAstral Patrolling 88  \nFooling Astral Barriers 88  \nWards 89  \nPassive Security Options 89  \nThe Metaplanes 91  \nAstral Quest 92  \nThe Dweller on the Threshold 92  \nMetaplaces 92  \nQuest Tests 93  \nTypes of Quest 94  \nQuest Duration 95  \nSPIRITS 96  \nSpirit Rules 96  \nAstral M","cbCaivKDtDhLvcvO","https://ap.wps.com/l/cbCaivKDtDhLvcvO","pdf",6085627,1,178,"English","en",105,"# Introduction\n## Developer’s Say\n## The Awakened World\n## Religion\n## The Law\n## Business\n## Medicine\n## Popular Culture\n## Street Magic\n# The Paths of Magic\n## Path of the Shaman\n## Path of the Mage\n## Path of Voodoo\n## Paths of the Wheel\n## Path of the Warrior\n## Path of the Steward\n## Path of the Bard\n## Path of the Druid\n## Path of the Rígh\n## Aspected Path Magicians\n## Path of the Adept\n## Magical Traditions\n# The Awakened Character\n## Creating an Awakened Character\n## Priorities\n## Race\n## Awakened Skills\n## Magic Loss\n## Stim Patches\n## Astral Projection\n## Cyberware\n## Geasa\n## Creating a Geas\n## Accepting a Geas\n# Magical Skills\n## Ritual Sorcery\n## Requirements\n## The Ritual Team\n## Casting the Spell\n## Enchanting\n## Enchanting Gear\n## Talismongering\n## Alchemy\n## Artificing\n## New Foci\n## Spell Design\n# Initiation and Metamagic\n## Initiation\n## Metamagic\n# The Planes\n## Astral Terrain\n## Astral Visibility\n## Astral Barriers\n## Power Sites\n## The Metaplanes\n## Astral Quest\n## The Dweller on the Threshold\n# Spirits\n## Spirit Rules\n## Astral Movement\n## Disruption\n## Conjuring Loa Spirits\n## Serviteurs\n## Zombies\n## Spirits of the Elements\n## Ancestor Spirits\n# Magical Threats\n## Potency\n## Spirit Pact\n## Blood Magic\n## The Corrupted","[{\"question\":\"What does Magic in the Shadows add to Shadowrun Third Edition magic?\",\"answer\":\"It expands basic magic concepts with advanced rules, including new magical paths, metamagic, more than 75 new spells, and detailed guidance for initiation, spirits, astral security, and magical threats.\"},{\"question\":\"How does the book handle ritual magic and spell creation?\",\"answer\":\"It provides rules for ritual sorcery, requirements, ritual teamwork, casting tests, spell resistance and drain mechanics, and procedures for analyzing magical items and designing new spells and formulas.\"},{\"question\":\"What sections explain astral movement and astral security?\",\"answer\":\"The Planes chapter covers astral terrain, visibility and barriers, pressing through barriers, background count and power sites, astral quest rules, and strategies for astral patrolling, wards, and fooling barriers.\"},{\"question\":\"Which topics are covered under spirits and magical threats?\",\"answer\":\"The Spirits section explains spirit rules, movement, disruption, summoning and binding, loa spirits, ghosts and haunts, and free spirits. The Magical Threats section addresses potency, spirit pact dynamics, toxic shamans and tot types, blood magic and sacrifice geasa, corrupted threats, and specific voodoo-related dangers.\"}]","Magic in the Shadows | PDF",1787570361,449,{"code":4,"msg":31,"data":32},"ok",{"site_id":24,"language":23,"slug":33,"title":13,"keywords":34,"description":14,"schema_data":35,"social_meta":91,"head_meta":93,"extra_data":95,"updated_unix":28},"magic-in-the-shadows","",{"@graph":36,"@context":90},[37,54,69],{"@type":38,"itemListElement":39},"BreadcrumbList",[40,44,48,51],{"item":41,"name":42,"@type":43,"position":20},"https://docshare.wps.com","Home","ListItem",{"item":45,"name":46,"@type":43,"position":47},"https://docshare.wps.com/document/","Document",2,{"item":49,"name":12,"@type":43,"position":50},"https://docshare.wps.com/document/technology/",3,{"item":52,"name":13,"@type":43,"position":53},"https://docshare.wps.com/document/magic-in-the-shadows/140191/",4,{"url":52,"name":13,"@type":55,"author":56,"headline":13,"publisher":58,"fileFormat":61,"inLanguage":23,"description":14,"dateModified":62,"datePublished":63,"encodingFormat":61,"isAccessibleForFree":64,"interactionStatistic":65},"DigitalDocument",{"name":9,"@type":57},"Person",{"url":41,"name":59,"@type":60},"DocShare","Organization","application/pdf","2026-08-31","2026-08-24",true,{"@type":66,"interactionType":67,"userInteractionCount":20},"InteractionCounter",{"@type":68},"ViewAction",{"@type":70,"mainEntity":71},"FAQPage",[72,78,82,86],{"name":73,"@type":74,"acceptedAnswer":75},"What does Magic in the Shadows add to Shadowrun Third Edition magic?","Question",{"text":76,"@type":77},"It expands basic magic concepts with advanced rules, including new magical paths, metamagic, more than 75 new spells, and detailed guidance for initiation, spirits, astral security, and magical threats.","Answer",{"name":79,"@type":74,"acceptedAnswer":80},"How does the book handle ritual magic and spell creation?",{"text":81,"@type":77},"It provides rules for ritual sorcery, requirements, ritual teamwork, casting tests, spell resistance and drain mechanics, and procedures for analyzing magical items and designing new spells and formulas.",{"name":83,"@type":74,"acceptedAnswer":84},"What sections explain astral movement and astral security?",{"text":85,"@type":77},"The Planes chapter covers astral terrain, visibility and barriers, pressing through barriers, background count and power sites, astral quest rules, and strategies for astral patrolling, wards, and fooling barriers.",{"name":87,"@type":74,"acceptedAnswer":88},"Which topics are covered under spirits and magical threats?",{"text":89,"@type":77},"The Spirits section explains spirit rules, movement, disruption, summoning and binding, loa spirits, ghosts and haunts, and free spirits. 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