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Casting a look across the cracked flagstones, you try to estimate his powers and guess his secrets as you are announced to the crowd. In a moment, the signal will begin, and nothing can stop the battle until one of you lies defeated in the dust. Running your fingers across the edge of your spellbook, you mentally select your first few spells. But in the back of your mind, the doubt is there: do you have the power and the wits to defeat the foe before you?  \nMage Wars is the customizable strategy game of dueling Mages. Two rivals trained in different schools and philosophies of magic have come to the arena to determine whose magic will reign supreme…and the winner will be the last Mage standing! Armed only with your spellbook, you must outwit and outmaneuver your foe while protecting your own Mage from destruction. Prepare to enter the Arena!  \n[www.magewars.com](www.magewars.com)  \nCreated by Bryan Pope  \n©2012 Arcane Wonders  \nThis book may not be reproduced in whole or in part without the express written consent of the author.  \nMage Wars® is a registered trademark of Arcane Wonders® . All rights reserved.  \n2  \nAPPRENTICE MODE  \n4  \nSETUP  \n6  \nTHE GAME ROUND  \n9  \nACTIONS  \n12  \nSPELLS  \n14 ATTACKS  \n14 INCANTATIONS  \n14 CREATURES  \n16 CONJURATIONS  \n17 WALLS  \n18 ENCHANTMENTS  \n20 EQUIPMENT  \n22  \nCOMBAT  \n22 ATTACKS  \n29 GUARDING  \n31  \nMAGES  \n35  \nSPELLBOOKS  \nTIPLAYER 40 CODEX  \n2 CHAPTER ONE: APPRENTICE MODE  \nAPPRENTICE MODE  \nSTOP!  \nBefore you open your packs of spell cards you need to know that they have been pre-organized for your convenience. Each pack of cards contains the apprentice spellbook for the Mage displayed on the top.  \nLearning Mage Wars  \nMage Wars was designed to be as intuitive as possible, and play as if magic were real. Spells work the way you think they should, and affect the battle in a way that makes sense. As a result, you will find that you can learn the rules very quickly.  \nDuring your first few games, while you’re familiarizing yourself with the rules, you may not want to slow things down by looking things up. Rather than pause your game to check the rulebook, just do what you think makes sense and make a note to check the rules after the game.  \nNote: You can lookup keywordsand get quick answers in the Codex at the back of these rules. For additional information to common questions, a Rules and Codex Supplement is available for download at [http://www](http://www). [arcanewonders.com/resources-and-downloads](arcanewonders.com/resources-and-downloads).  \nVideo tutorials are also available at [http://www](http://www). [arcanewonders.com/video-tutorials](arcanewonders.com/video-tutorials).  \nApprentice Mode  \nLet’s start off by playing a few games in Apprentice Mode. Apprentice Mode games are faster and easier because you will play in a smaller arena, and use fewer spells. Setup the game as shown on pages 4-5.  \nThe Arena  \nIn Apprentice Mode, we use an arena that is 2 zones by 3 zones, which is half the size of the regular arena. Just use half of your game board, and ignore the other half. The Mages start in opposite corners like normal.  \nThe Mages  \nIn Apprentice Mode, all Mages  \nare equal: Each Mage starts with 10 Channeling, 24 Life (this is a reduced Life value from what Mages normally have), anda basic melee attack of 3 attack dice. They do not have any special abilities, so you will not need their Mage Ability card. When you setup your Mage status board, you will use these values (see page 5) .  \nSpellbooks  \nYou will need to assemble 2 spellbooks. Choose 2 Mages that you and a friend wish to play; we recommend the Warlock and Beastmaster. On page 3 is a list of spells each Mage will use during the game. Find the Mage card, and all of the spell cards on the list for each of the chosen Mages. The spell cards have been pre-organized so you can find them all quickly. Each of the 4 inc","cbCaiepGIIFXSpdJ","https://ap.wps.com/l/cbCaiepGIIFXSpdJ","pdf",17770224,48,"English","# Apprentice Mode\n## Setup\n## The Game Round\n## Actions\n## Spells\n## Attacks and Incantations\n## Creatures, Conjurations, Walls, Enchantments, Equipment\n## Combat\n## Guarding\n## Mages\n## Spellbooks\n## Tiplayer CodeX\n# Chapter One: Apprentice Mode\n## Learning Mage Wars\n## Apprentices Mode Overview\n## The Arena\n## The Mages","[{\"question\":\"What is Apprentice Mode in Mage Wars?\",\"answer\":\"Apprentice Mode is a faster, easier way to play using a smaller arena and fewer spells. It provides a simplified setup to help players learn the rules quickly.\"},{\"question\":\"How do you assemble spellbooks for Apprentice Mode?\",\"answer\":\"Choose two Mages, find the Mage card and all listed spell cards for each, then place those cards into two spellbooks in the exact order shown. The Mage Ability card ends the mage’s spells and is not used in Apprentice Mode.\"},{\"question\":\"What happens when a spell card conflicts with the normal rules?\",\"answer\":\"When there is a conflict between a spell card’s text and the rulebook, the spell card always takes precedence.\"}]","Mage Wars Arena Rulebook | PDF",1791244477,74]