[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-detail-145682-en":3,"doc-seo-145682-105":29,"detail-sidebar-cat-0-en-105":90},{"code":4,"msg":5,"data":6},0,"success",{"doc_id":7,"user_id":8,"nickname":9,"user_avatar":10,"doc_module":4,"category_id":11,"category_name":12,"doc_title":13,"doc_description":14,"doc_content":15,"file_id":16,"file_url":17,"file_type":18,"file_size":19,"view_count":20,"is_deleted":4,"is_public":20,"is_downloadable":20,"audit_status":20,"page_count":20,"language":21,"language_code":22,"site_id":23,"html_lang":22,"table_of_contents":24,"faqs":25,"seo_title":26,"seo_description":14,"update_tm":27,"read_time":28},145682,687207024478,"Mia  ","https://ap-avatar.wpscdn.com/davatar_a8503ba1806abce46bf441b54a3ca4cd",6,"Technology","Luuk van Eck - Technical Game Designer CV","Technical game designer CV outlining experience across game design and programming with strong Unity and Unreal Engine exposure. Includes internship roles at Wooden Plank Studios and Chaos Films, covering mini-game development and porting a mobile game to Unity, plus building a Unity app for a virtual store experience with on-site technical support. Shows academic background in MOA game development and game design/production, and solo graduation work delivering a multiplayer boardgame RPG on Steam. Lists additional leadership roles for open-world and turn-based strategy projects and proficiency with tools like Unity, Unreal Engine, Photoshop, Premiere Pro, and common office software.","Luuk van Eck  \nT E C H N I CA L GA M E D E S I G N E R  \n [luukveck@gmail.com](luukveck@gmail.com)  Heel, Netherlands  \nProleE  \nI'm a Technical Game Designer who has experience in both designing and programming games. I love combining these two aspects to create games both solo and in a team.  \nmpyeonpEt isd orn  \nUnity Programmer Internship, Wooden Plank Studios, Utrecht  \nSeptember 2016—February 2017  \nMy responsibility at Wooden Plank Studios was as a Unity Programmer, here I worked on creating mini-games for their WIP party game about prisoners. Later I took over responsibility of porting one of their earlier mobile games Cat Food to Unity.  \nGeneral Developer Internship, Chaos Films, Eindhoven  \nFebruary 2018—July 2018  \nChaos Films was a virtual production company who took on multiple jobs from Vlming commercials to creating RB experiences. My main contribution was aRB experience for Phillips at HighLight Frankfurt. This was a Unity app where you could walk around a virtual store. I also attended this convention to help with technical support for the week.  \nmucaW sot  \nBachelor, SintLucas Eindhoven, Eindhoven 2014—2018  \nMOA-Game Development  \nBachelor of Applied Science, Breda University of Applied Sciences, Breda 2018—2022  \nHOA-Game Design and Production  \nkorxmLyErsEtaE  \nFi-Knight Kingdom-Solo Project-Unity 2021—2023  \nMy graduation project where I created my own multiplayer boardgame RPG hybrid all on my own. I released this game on Steam to a positive reception.  \nTil Nord-UI/UX Lead-Unreal Engine 4 2020—2021  \nn open world driving game where I took responsibility of all things /IX/5. Til Nord currently sits at Very Positive rating with more than 0qq reviews on Steam.  \nWarfair-UI/UX Lead-Unity 2019—2020  \nturn-based strategy game where I took responsibility of creating the /I. I was able to design, prototype and fully implement all the /I reYuired on my own.  \nSstxd  \nPortfolio LinkedIn CouTube Twitter  \ngxseed  \n/nity \\#E  \n/nreal 9ngine  \ndobe Photoshop  \ndobe Premiere Pro  \nMicrosoft Powerpoint  \nMicrosoft Word  \nMicrosoft 9xcel  \nseprite Gameplay Design Technical Design /IX/5 Design Prototyping  \nSWt􀀚cW􀀚Ed  \nDutch  \n9nglish","cbCaidn39oASqFoj","https://ap.wps.com/l/cbCaidn39oASqFoj","pdf",78664,1,"English","en",105,"# Experience\n## Unity Programmer Internship\n## General Developer Internship\n## Project Leadership Roles\n# Education\n## Bachelor - SintLucas Eindhoven\n## Bachelor of Applied Science - Breda University of Applied Sciences\n# Projects\n## Fi-Knight Kingdom (Solo)\n## Til Nord (Open World Driving)\n## Warfair (Turn-based Strategy)\n# Skills & Tools\n## Engine & Development\n## Design & Productivity Tools","[{\"question\":\"What engines and core technologies does Luuk van Eck list?\",\"answer\":\"Luuk lists Unity programming experience and also Unreal Engine 4 leadership on projects, with portfolio links and development tooling supporting both design and implementation work.\"},{\"question\":\"What responsibilities did Luuk have during the Unity Programmer internship at Wooden Plank Studios?\",\"answer\":\"He developed mini-games for a WIP party game about prisoners and later took responsibility for porting an earlier mobile game, Cat Food, to Unity.\"},{\"question\":\"What was Luuk’s graduation project and how was it received?\",\"answer\":\"He created a multiplayer boardgame RPG hybrid solo and released it on Steam, where it received a positive reception.\"}]","Luuk van Eck - 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