[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-517638-105":59,"doc-detail-517638-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","lustria-cities-of-gold-weather-variables-2d6-hazard","Lustria Cities of Gold - Weather Variables - 2D6 Hazard","","Lustria Cities of Gold provides scenario weather mechanics for play in a jungle setting, using a 2D6 hazard table and a short battle narrative to set the stakes. It defines multiple weather outcomes—windy conditions, light rain, heavy rain, mist, and hot humidity—with clear rules affecting missile accuracy, movement penalties, visibility and shooting ranges. It also explains how to resolve shooting limitations, black powder weapon restrictions, and a random move dice method for character and unit movement.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":25,"@type":76,"position":81},"https://docshare.wps.com/document/comic/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/lustria-cities-of-gold-weather-variables-2d6-hazard/517638/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/lustria-cities-of-gold-weather-variables-2d6-hazard/517638.png","ImageObject",300,407,{"name":92,"@type":93},"Liam","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-17","2026-10-07",true,{"@type":102,"interactionType":103,"userInteractionCount":24},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"How does the 2D6 hazard table affect actions during the scenario?","Question",{"text":112,"@type":113},"Players roll 2D6 at the beginning of a scenario to determine the weather hazard. Each result applies specific penalties or restrictions to shooting, movement, visibility, and weapon effectiveness.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"What are the rules for Windy and Raining weather?",{"text":117,"@type":113},"Windy makes it difficult to shoot and jump across terrain, using 1D6 modifiers for hit and leap performance. Raining is common in the lush jungle and applies a -1 to hit for all missile and powder weapons, with black powder requiring a successful 1D6 roll to fire.",{"name":119,"@type":110,"acceptedAnswer":120},"What changes under Heavy Rain, Mist, and Hot and Humid?",{"text":121,"@type":113},"Heavy Rain slows movement (-1 to all movement), halves missile ranges, and prevents black powder weapons from firing. Mist reduces shooting ranges or causes disorientation on a high roll, while Hot and Humid imposes -1 to WS, BS, and I for all non-Undead warriors.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},517638,1791519289,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":24,"category_name":25,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":24,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":34,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":143,"read_time":81},8796095461564,"https://ap-avatar.wpscdn.com/davatar_155a257f0dc6eb9ab79c44ca47cae57d","Lustria Cities of Gold  \nWeather Variables By Steven ‘Graﬁx’ Gibbs  \n‘The day was wet as we started out into the jungle. Visibility was poor. My men andI cautiously hacked our way through the under-growth listening and watching for those accursed Lizardmen. Through the drizzle we saw a clearing up ahead and decided to take a rest there, that was when they attacked. Skinks leaped from the undergrowth, a third of our pistols didn’t ﬁre due to the dampness and our crossbowmen couldn’t see far enough to get a good shot. We drew our swords and axes and fought for our lives.’  \nRoll on this chart at the beginning of a scenario to see how the weather is going to effect your play.  \n 2D6 Hazard   \n2-6 Nice and dry – normal play  \n7 Windy 8-9 Raining  \n10 Heavy Rain  \n11 Mist  \n12 Hot and Humid  \n7. Windy: The mystical jungle has thrown upa howling gale making it difﬁcult to shoot and leap across buildings/terrain features. Roll  \n1D6 – 1-3 = -1 to hit with missile weapons and to leap across buildings, 4-6 = -2 for shooting and leaping.  \n8-9. Raining: Rain is very common in the lush‘rain’ forest of Lustria. All missile and powder weapons are at-1 to hit. Those wishing to ﬁrea Black Powder weapon must ﬁrst roll 4+ on 1D6 otherwise the powder is too wet to ﬁre.  \n10. Heavy Rain: The tropical monsoon beats down upon the warriors making movement through the jungle slow and hazardous. Thereis-1 to all movement. All missile weapons ranges are halved. Black Powder weapons may not ﬁre at all.  \n11. Mist: A thick mist has rolled in from the coast. Roll 1D6 . A roll of 1-5 results in all shooting reduced to half range due to poor visibility. On a ‘6’ warriors can’t see where they are going and are disoriented.  \nUsing a random move dice (40k) roll for each character/Henchmen unit. They may move (walking) in that direction. If they run into another warrior they may attack them, if they are friendly roll 1D6, on a 5+ they attack them thinking they are the enemy.  \n12. Hot and Humid: Part of the reason that Lustria remains largely unexplored is because of the extreme heat because of the tropical climate. All warriors except Undead are at-1 to WS, BS and I for the duration of the game.  \nLizardman Warband  \nServants of the Old Ones The Lizardmen and indeed their bloated toadlike masters, the Slann, were once the servants of the divine ‘Old Ones’. Ever since the great catastrophe and the departure of the Old Ones from the world the Lizardmen have been closely observing the rituals and plans laid down by the Old Ones as closely as possible. But the tranquil peace of this once hidden race has been shattered forever since the coming of the dreaded ‘Dry Skins’!  \nMany of the Temple cities of the Lizardmen have been raided and plundered by the likes of Human explorers and other more sinister races. But the plunder is not over as more and more adventurers arrive at the shores of Lustria, drawn by the tall tales told in taverns – tales of cities ﬁlled with gold!  \nThe ruined temple cities of Huatl, Tlax and Xahutec are the most frequently raided due to  \ntheir location near the coast. In recent years, more and more Norse, Elven and Tilean explorers have arrived seeking treasure and arcane knowledge. With the arrival of these intruders the indigenous Lizardmen have been hard-pressed to keep what is rightfully theirs. It is by guerrilla style hit and run attacks by war-parties of Skink and Saurus warriors that somewhat stems the tide of the foreign plunderers. The beaches, the jungle and parts of the ruined cities themselves are home to numerous small bands of these lone defenders against the ravages of the ‘dryskinned ones’.  \nNot only do the Lizardmen keep watch over the ruins they are also protected by a ﬁendish variety of traps and mazes of tunnels that lead would-be-robbers around in circles. The plunderers are thus forced to camp outside the ruins while they explore the depths of the temples and try to overcome the traps.  \nLustria Cities of Gold  \nLiz","cbCaigN0mYdIB2GC","https://ap.wps.com/l/cbCaigN0mYdIB2GC","pdf",480090,"English","# Weather Variables\n## 2D6 Hazard\n## Windy\n## Raining\n## Heavy Rain\n## Mist\n## Hot and Humid\n# Lizardmen Warband\n## Servants of the Old Ones\n# Lizardmen Equipment Lists\n## Saurus Equipment List\n## Skinks Equipment List\n# Lizardmen Skill Tables","[{\"question\":\"How does the 2D6 hazard table affect actions during the scenario?\",\"answer\":\"Players roll 2D6 at the beginning of a scenario to determine the weather hazard. Each result applies specific penalties or restrictions to shooting, movement, visibility, and weapon effectiveness.\"},{\"question\":\"What are the rules for Windy and Raining weather?\",\"answer\":\"Windy makes it difficult to shoot and jump across terrain, using 1D6 modifiers for hit and leap performance. Raining is common in the lush jungle and applies a -1 to hit for all missile and powder weapons, with black powder requiring a successful 1D6 roll to fire.\"},{\"question\":\"What changes under Heavy Rain, Mist, and Hot and Humid?\",\"answer\":\"Heavy Rain slows movement (-1 to all movement), halves missile ranges, and prevents black powder weapons from firing. Mist reduces shooting ranges or causes disorientation on a high roll, while Hot and Humid imposes -1 to WS, BS, and I for all non-Undead warriors.\"}]","Lustria Cities of Gold - Weather Variables - 2D6 Hazard | PDF",1791343226]