[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-510814-105":59,"doc-detail-510814-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","low-magic-random-encounter-tables-cities-towns-villages","Low Magic Random Encounter Tables - Cities, Towns & Villages","","Low Magic Random Encounter Tables provides structured, game-master-ready inspiration for creating street and settlement encounters in a low-fantasy world. It explains how encounter outcomes may shift between non-combat, negotiations, intimidation, hazards, and sudden violence, emphasizing that results are not tied to character level. The tables support quick selection through multiple rolls and encourage improvisation when needed.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":10,"@type":76,"position":81},"https://docshare.wps.com/document/story-novel/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/low-magic-random-encounter-tables-cities-towns-villages/510814/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/low-magic-random-encounter-tables-cities-towns-villages/510814.png","ImageObject",300,407,{"name":92,"@type":93},"Margaret","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-18","2026-10-06",true,{"@type":102,"interactionType":103,"userInteractionCount":24},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"Are the encounter tables divided by level-appropriate difficulty?","Question",{"text":112,"@type":113},"No. The tables are not organized into “level appropriate” encounters, and characters may face anything in the wilderness regardless of level.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"Do encounters always end in combat?",{"text":117,"@type":113},"No. Encounters can start non-combat and escalate, or remain non-lethal, such as sneak attempts, decoys, negotiations, intimidation, or simply avoiding danger.",{"name":119,"@type":110,"acceptedAnswer":120},"How does rolling twice on the tables help?",{"text":121,"@type":113},"Rolling twice lets the GM choose the best fit for the current circumstances, potentially moderating extreme results.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},510814,1791413555,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":8,"category_name":10,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":24,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":139,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":144,"read_time":145},137451207643,"https://ap-avatar.wpscdn.com/davatar_3d24733baf745e90a7e4bdd5f77d97b2","Low Magic Random Encounter Tables  \nThe Cities, Towns & Villages table has 50 entries that are almost all non-combat encounters. The other tables have 20 encounters, divided up into approximately 70% combat encounters, 15% hazardsand 15% side trek seeds.  \nOf course an encounter with Beastmen need not necessarily lead to combat, although that is likely. Depending on how the GM introduces the encounter, the adventurers might sneak around the Beastmen, fool them into chasing a decoy, or attempt to negotiate or intimidate their way through.  \nSimilarly, a street encounter with a repugnant noble might start off with witty banter but conclude with deadly combat. Ora hazard such as a rockslide might be detected by an experienced wilderness ranger and circumvented. The tables are intended as organized inspiration, nothing more.  \nThe Random Encounter tables are not divided up into “level appropriate” encounters. In a living, breathing, Low Fantasy world, the adventurers might encounter anything out in the wilderness; from a pack of wolves to an ancient Dragon. How the party goes about managing such situations is a fundamental part of being an adventurer!  \nRolling twice on the encounter tables however allows the GM to select the best encounter for the circumstances, which might include moderating extreme results. It goes without saying the GM is free to ignore the tables altogether and simply improvise her own encounter. In that case the rolled results might provide some inspiration.  \n\n| 1d100 | CITIES, TOWNS & VILLAGES |\n| --- | --- |\n| 1-2 | Two farmers brawling over livestock, foodstuffs or cotton. |\n\nCities, Towns & Villages  \n| 3-4 | Acon woman by the name of Doskais inviting marks togambleona cupsand balls game. She is highly skilled in sleight of hand. |\n| --- | --- |\n| 5-6 | A gaggle of ducks, chickens or other fowl scatter across the street, causing havoc. Thereis a 50% chance a pickpocket takes advantage of the diversion. |\n| 7-8 | A noble, Lord Ibrenon, trots by on a white charger. He is terribly arrogant and jostles aside anyone who doesn’t immediately get out of his way. Heremarks that his horse eats better than the PCs before he departs. |\n| 9-10 | Along haired bard with a handlebar moustache, Artur Excelsior, offers tomakea ballad about the party’s exploits (fora reasonable fee) . |\n| 11-12 | A merchant, Nurac Twobob, is selling an assortment of weapons on a gilded table in the street, watched over by his muscle, Mr Brick. For the discreet inquirer, he might also have access to more specialized gear, such as hidden sheaths, spring-blade pommels, caltrops, lockpicksand toe-knife boots. |\n| 13-14 | The Scorned Goat Tavern is well known for its exciting bar fights, and today is no exception. 5d6 drunken brawlers have spilled out onto the street, spreading fists, feet and headbutts like wildfire. |\n| 15-16 | Alchemist Gusterro the Improbable (“Gus”) is hawking fire pots stacked up by the half dozen. Mid way through his sales pitch, a guard patrol appears at the end of the street. Reynard quickly scoops his pots into a sack and replaces them with undergarments instead, giving any potential customers a knowing wink. |\n| 17-18 | At a very inopportune moment, a chamber pot is emptied from the second story of a boarding house. One traveler must make a Luck (Dex) check or be doused in human excreta. |\n| 19-20 | A herd of cows gets spooked a thunderclap and isabout to stampede. |\n| 21-22 | A young woman yells “Fire!”, pointing frantically at a nearby building. Billowing smoke is beginning to issue from the ground floor and cries are heard from the upper window. The nearest well is several blocks distant. |\n| 23-24 | 4d6 guards patrol the street, eyes wary for pickpockets. If it’s a slow day, they might accost any strange or dangerous looking adventurers, inquiring as to their business, the duration of their stay, boardinghouse andwhether they have any information they wish to share with the authorities. Impolite or cheeky respon","cbCait3A2OD1dUWQ","https://ap.wps.com/l/cbCait3A2OD1dUWQ","pdf",334571,17,"English","# Cities, Towns & Villages\n## d100 Encounter Entries","[{\"question\":\"Are the encounter tables divided by level-appropriate difficulty?\",\"answer\":\"No. The tables are not organized into “level appropriate” encounters, and characters may face anything in the wilderness regardless of level.\"},{\"question\":\"Do encounters always end in combat?\",\"answer\":\"No. Encounters can start non-combat and escalate, or remain non-lethal, such as sneak attempts, decoys, negotiations, intimidation, or simply avoiding danger.\"},{\"question\":\"How does rolling twice on the tables help?\",\"answer\":\"Rolling twice lets the GM choose the best fit for the current circumstances, potentially moderating extreme results.\"}]","Low Magic Random Encounter Tables - Cities, Towns & Villages | PDF",1791245354,26]