[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-seo-513379-105":3,"detail-sidebar-cat-0-en-105":81,"doc-detail-513379-en":130},{"code":4,"msg":5,"data":6},0,"ok",{"site_id":7,"language":8,"slug":9,"title":10,"keywords":11,"description":12,"schema_data":13,"social_meta":74,"head_meta":76,"extra_data":78,"updated_unix":80},105,"en","lord-of-the-iron-fortress","LOrd Of the IrOn FOrtress","","“Lord of the Iron Fortress” introduces an Outer Planes adventure where player characters travel to confront a half-dragon warlord intent on conquering entire worlds. The narrative centers on stopping the threat aided by a reforged legendary artifact. The text specifies encounter level expectations for a four-character party, guidance for character mix and alignment concerns, and practical advice for Dungeon Masters to adjust encounter difficulty for inexperienced groups or larger parties.",{"@graph":14,"@context":73},[15,34,56],{"@type":16,"itemListElement":17},"BreadcrumbList",[18,23,27,31],{"item":19,"name":20,"@type":21,"position":22},"https://docshare.wps.com","Home","ListItem",1,{"item":24,"name":25,"@type":21,"position":26},"https://docshare.wps.com/document/","Document",2,{"item":28,"name":29,"@type":21,"position":30},"https://docshare.wps.com/document/story-novel/","Story & Novel",3,{"item":32,"name":10,"@type":21,"position":33},"https://docshare.wps.com/document/lord-of-the-iron-fortress/513379/",4,{"url":32,"name":10,"@type":35,"image":36,"author":41,"headline":10,"publisher":44,"fileFormat":47,"inLanguage":8,"description":12,"dateModified":48,"datePublished":49,"encodingFormat":47,"isAccessibleForFree":50,"interactionStatistic":51},"DigitalDocument",{"url":37,"@type":38,"width":39,"height":40},"https://docshare.wps.com/thumbnails/lord-of-the-iron-fortress/513379.png","ImageObject",300,407,{"name":42,"@type":43},"404brain","Person",{"url":19,"name":45,"@type":46},"DocShare","Organization","application/pdf","2026-10-17","2026-10-06",true,{"@type":52,"interactionType":53,"userInteractionCount":55},"InteractionCounter",{"@type":54},"ViewAction",7,{"@type":57,"mainEntity":58},"FAQPage",[59,65,69],{"name":60,"@type":61,"acceptedAnswer":62},"What is the main objective in Lord of the Iron Fortress?","Question",{"text":63,"@type":64},"Player characters travel to the Outer Planes to stop a half-dragon warlord bent on conquering entire worlds with a reforged legendary artifact.","Answer",{"name":66,"@type":61,"acceptedAnswer":67},"What party size and character level is the adventure designed for?",{"text":68,"@type":64},"It is designed for a party of four 15th-level D&D characters, who should advance through 16th level during the adventure and reach near 17th level by the end.",{"name":70,"@type":61,"acceptedAnswer":71},"How should a Dungeon Master handle the deadly encounter difficulty?",{"text":72,"@type":64},"Dungeon Masters with inexperienced or smaller groups may modify encounters to improve survival chances, while larger groups can manage tougher encounters and may add extra monsters when appropriate.","https://schema.org",{"og:url":32,"og:type":75,"og:title":10,"og:site_name":45,"og:description":12},"article",{"robots":77,"canonical":32},"index,follow",{"doc_id":79,"site_id":7},513379,1791345791,{"code":4,"msg":82,"data":83},"success",[84,87,91,95,100,105,109,114,119,122,126],{"id":22,"doc_module":4,"doc_module_name":25,"category_name":29,"show_sort_weight":85,"slug":86},90,"story-novel",{"id":26,"doc_module":4,"doc_module_name":25,"category_name":88,"show_sort_weight":89,"slug":90},"Literature",80,"literature",{"id":33,"doc_module":4,"doc_module_name":25,"category_name":92,"show_sort_weight":93,"slug":94},"Exam",70,"exam",{"id":96,"doc_module":4,"doc_module_name":25,"category_name":97,"show_sort_weight":98,"slug":99},5,"Comic",60,"comic",{"id":101,"doc_module":4,"doc_module_name":25,"category_name":102,"show_sort_weight":103,"slug":104},6,"Technology",50,"technology",{"id":55,"doc_module":4,"doc_module_name":25,"category_name":106,"show_sort_weight":107,"slug":108},"Healthcare",40,"healthcare",{"id":110,"doc_module":4,"doc_module_name":25,"category_name":111,"show_sort_weight":112,"slug":113},8,"Research & Report",30,"research-report",{"id":115,"doc_module":4,"doc_module_name":25,"category_name":116,"show_sort_weight":117,"slug":118},9,"Religion & Spirituality",20,"religion-spirituality",{"id":117,"doc_module":4,"doc_module_name":25,"category_name":120,"show_sort_weight":117,"slug":121},"World Cup","world-cup",{"id":123,"doc_module":4,"doc_module_name":25,"category_name":124,"show_sort_weight":123,"slug":125},10,"Lifestyle","lifestyle",{"id":127,"doc_module":4,"doc_module_name":25,"category_name":128,"show_sort_weight":96,"slug":129},19,"General","general",{"code":4,"msg":82,"data":131},{"doc_id":79,"user_id":132,"nickname":42,"user_avatar":133,"doc_module":4,"category_id":22,"category_name":29,"doc_title":10,"doc_description":12,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":55,"is_deleted":4,"is_public":22,"is_downloadable":22,"audit_status":22,"page_count":101,"language":139,"language_code":8,"site_id":7,"html_lang":8,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":12,"update_tm":143,"read_time":115},1099529839291,"https://ap-avatar.wpscdn.com/davatar_6f874abed73319feea01a86fa6f0fab8","LOrd Of the IrOn FOrtress  \nCredits  \nDesigner: ANDY COLLINS  \nEditor: GWENDOLYN F.M. KESTREL  \nCreative Director: ED STARK  \nArt Director: DAWN MURIN  \nCover Artist: TODD LOCKWOOD  \nInterior Artists: DAVID DAY AND WAYNE REYNOLDS  \nCartographer: TODD GAMBLE  \nTypesetter: ERIN DORRIES Graphic Designer: CYNTHIA FLIEGE  \nBusiness Manager: ANTHONY VALTERRA  \nProject Managers: JUSTIN ZIRAN, MARTIN DURHAM  \nProduction Manager: CHAS DELONG  \nPlaytesters: Bruce R. Cordell, Steve Miller, John D. Rateliff, Ed Stark, Owen K.C. Stephens, Penny Williams  \nBased on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.  \nThis Wizards of the Coast game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please [visit www.wizards.com/d20](visit www.wizards.com/d20) .  \nSources include the Manual of the Planes by Jeff Grubb, Bruce R. Cordell, and David Noonan, the Stronghold Builder’s Guidebook by Matt Forbeck and David Noonan , the Planescape campaign setting by David “Zeb” Cook, Planes of Law by Wolfgang Baur and Colin McComb, Hellbound: The Blood War by Monte Cook and Colin McComb, and the Player’s Primer to the Outlands by Jeff Grubb.  \nThis adventure is dedicated to the fans of the PLANESCAPE® campaign setting.  \nSpecial thanks to Monte, for showing me how to do this, and to Gwendolyn, for giving me a reason to keep doing this every day.  \nTable of Contents  \nIntroduction ...............................................................2  \nPreparation.............................................................2  \nAdventure Summary ..............................................2  \nCharacter Hooks ....................................................3  \nPlanar Travel...........................................................3  \nBeginning the Adventure...........................................3  \nPowerful Divinations..............................................4  \nMoving the Action Along.......................................5  \nPart One: Rig us..........................................................6  \nSidebar: City of Rigus ............................................6  \nSidebar: Adventuring on the Outlands .................7  \nPart Two: Avalas .........................................................9  \nSidebar: Slaad Alternate Form.............................14  \nSidebar: The Hive ................................................17  \nPart Three: The Iron Fortress ..................................20  \nSidebar: Unhallow Effects Highlights..................20  \nSidebar: Blade Golems of Zandikar ....................21  \nSidebar: Lydzin’s Symbols....................................25  \nSidebar: Zalatian, the Fallen Archon ...................31  \nConclusions..............................................................34  \nAppendix I: NPC Statistics ......................................35  \nAppendix II: New Monsters ....................................43  \nAppendix III: New Magic .........................................46  \nAppendix IV: Pregenerated PCs ..............................47  \nU.S., CANADA,  \nASIA, PACIFIC, & LATIN AMERICA Wizards of the Coast, Inc.  \nP.O. Box 707 Renton WA 98057-0707 (Questions?) 1-800-324-6496  \nEUROPEAN HEADQUARTERS Wizards of the Coast, Belgium P. B. 2031  \n2600 Berchem Belgium +32-70-23-32-77  \nDUNGEONS & DRAGONS, D&D, DUNGEON MASTER, PLANESCAPE, and the Wizards of the Coast logo are registered trademarks owned by Wizards of the Coast, a subsidiary of Hasbro, Inc. The d20 System logo is a trademark owned by Wizards of the Coast, Inc. All Wizards characters, character names, and the distinctive likenesses thereof are trademarks  \nowned by Wizards of the Coast, Inc.  \nDistributed to the hobby, toy, and comic trade in the ","cbCaic6IAVX8rjTR","https://ap.wps.com/l/cbCaic6IAVX8rjTR","pdf",1603068,"English","# Introduction\n## Preparation\n## Adventure Summary\n## Character Hooks\n## Planar Travel\n## Beginning the Adventure\n## Powerful Divinations\n## Moving the Action Along\n## Part One: Rig us\n## Part Two: Avalas\n## Part Three: The Iron Fortress\n## Conclusions\n## Appendix I: NPC Statistics\n## Appendix II: New Monsters\n## Appendix III: New Magic\n## Appendix IV: Pregenerated PCs","[{\"question\":\"What is the main objective in Lord of the Iron Fortress?\",\"answer\":\"Player characters travel to the Outer Planes to stop a half-dragon warlord bent on conquering entire worlds with a reforged legendary artifact.\"},{\"question\":\"What party size and character level is the adventure designed for?\",\"answer\":\"It is designed for a party of four 15th-level D\\u0026D characters, who should advance through 16th level during the adventure and reach near 17th level by the end.\"},{\"question\":\"How should a Dungeon Master handle the deadly encounter difficulty?\",\"answer\":\"Dungeon Masters with inexperienced or smaller groups may modify encounters to improve survival chances, while larger groups can manage tougher encounters and may add extra monsters when appropriate.\"}]","LOrd Of the IrOn FOrtress | PDF",1791283967]